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So! I'm character modeling again, and this time, our vert count and amount of hair modifiers aren't gonna derail this project before it even begins! Have been working on this for like a week so far and hot damn is my boi coming out well! I am a little stumped on eyelids and how to make his hair look realistic without using particle modifiers, as even though I have an 8 core 16 thread Ryzen7 2nd gen and an RTX 2070S I still don't want to tax my system when animating a bunch of characters at once in full detail, tips and tricks would be HIGHLY appreciated as this is my first forte into serious character design for my animated series I want to work on!
I own mah boi obviously lol
Copywrite Canin/Aardock/Greg, donut steel
I own mah boi obviously lol
Copywrite Canin/Aardock/Greg, donut steel
308
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General
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Category Artwork (Digital) / All
Species Canine (Other)
Size 1280 x 699px
File Size 112.2 kB
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