RESEARCH DEX ENTRIES
COMMON (Purebreed)
-Type: Fire
-Ability: Blaze – Solar Power (HA)
"A stark contrast to their previous stage, these lizards are sadly the most euthanized starters due to the sudden surge of requirements that need to be met for them, not to mention the lack of proper information about them. They are territorial, moody, and fast to turn and snap their sharp teeth at anyone it doesn't trust. However, once you've established yourself as someone worthy of their trust, they become unabashed, loyal 'mon that use their lava hot flames to sear their enemies."
WILD
-Type: Fire
-Ability: Blaze / Sheer Force – Solar Power (HA)
"Speedy and merciless, this variant is known for sacrificing itself right after evolving in order to protect their younger siblings from danger. In groups, they are a coordinated mass of claws and teeth, and will target down prey running at high speeds. They have a tendency of blasting spurts of fire against rocky walls to mark their territory."
RAPTOR
-Type: Fire
-Ability: Speed Boost / Flash Fire – Drought (HA)
"While their younger siblings frolic and play, they tend to stand on fallen trees or dirt mounds, scouting for predators and prey alike. If a threat is detected, they will shoot torrents of flames into the air as they screech and sound the alarm. They aim for pristine feathers, and take frequent dust baths and preen one another to establish dominance and familial bonding."
FIREWORK
-Type: Fire
-Ability: Blaze / Rock Head – Early Bird (HA)
"Quick-witted and eager for competition, they will group up for temporary times in order to battle one another, bashing their heads and developing horn crests against one another in order to establish a hierarchy, as well as unleashing bright and loud crackling torrents of flames from their sturdy tails.."
MYTHICAL
-Type: Dragon
-Ability: Blaze / Shed Skin – Marvel Scale (HA)
"In replacement for aggression, the Charmeleon of this variant are far calmer and develop a sense of great curiosity to them, a sharp comparison to how shy their younger counterparts are in the early stages of life. Their whiskers allow them to sense changes in wind currents."
MAGMA
-Type: Fire/Dragon
-Ability: Tough Claws / Huge Power – Intimidate (HA)
"These short-tempered beasts are very quick to turn vicious and chomp down on anything that dares to harm or irritate it. Unlike their Common counterparts, they are not the kind to defend their younger siblings; rather, they go out of their ways to fight them and ensure they know who is dominant and make them determined to get stronger in return."
BLIND
-Type: Fire/Water
-Ability: Run Away / Water Absorb – Storm Drain (HA)
"With their newly extended gills, Charmeleon can detect vibrations up to half a mile away in water. Their gill vents, which initially lied on their necks, strangely move down towards their sides, able to close to prevent toxins from entering their body easily."
CONTEST
-Type: Fire
-Ability: Blaze / Moxie – Solar Power (HA)
"As they age, these Charmeleon develop engorged tails that store excess fat for them, as well as their single stripped backsides turning into unique markings that almost always never look the same when placed side by side with another Contest line. Often times, they can be seen with their tongues hanging out of their mouths, which they do in order to taste the humidity of the air."
PYGMY
-Type: Fire
Ability: Blaze / Cute Charm – Kindle* (HA)
"Affectionate and inquisitive, their soft and smooth scales are said to shimmer when they are happy. The more vivid the Pygmy Charmeleon, the healthier it is. They feast themselves on primarily rich berries, which provide energy for when they will evolve into their final forms."
*Kindle: Upon being hit by a Fire move, randomly boosts Defense or Special Defense by one level, and in turn doesn't receive damage from the attack.
Posted using PostyBirb
COMMON (Purebreed)
-Type: Fire
-Ability: Blaze – Solar Power (HA)
"A stark contrast to their previous stage, these lizards are sadly the most euthanized starters due to the sudden surge of requirements that need to be met for them, not to mention the lack of proper information about them. They are territorial, moody, and fast to turn and snap their sharp teeth at anyone it doesn't trust. However, once you've established yourself as someone worthy of their trust, they become unabashed, loyal 'mon that use their lava hot flames to sear their enemies."
WILD
-Type: Fire
-Ability: Blaze / Sheer Force – Solar Power (HA)
"Speedy and merciless, this variant is known for sacrificing itself right after evolving in order to protect their younger siblings from danger. In groups, they are a coordinated mass of claws and teeth, and will target down prey running at high speeds. They have a tendency of blasting spurts of fire against rocky walls to mark their territory."
RAPTOR
-Type: Fire
-Ability: Speed Boost / Flash Fire – Drought (HA)
"While their younger siblings frolic and play, they tend to stand on fallen trees or dirt mounds, scouting for predators and prey alike. If a threat is detected, they will shoot torrents of flames into the air as they screech and sound the alarm. They aim for pristine feathers, and take frequent dust baths and preen one another to establish dominance and familial bonding."
FIREWORK
-Type: Fire
-Ability: Blaze / Rock Head – Early Bird (HA)
"Quick-witted and eager for competition, they will group up for temporary times in order to battle one another, bashing their heads and developing horn crests against one another in order to establish a hierarchy, as well as unleashing bright and loud crackling torrents of flames from their sturdy tails.."
MYTHICAL
-Type: Dragon
-Ability: Blaze / Shed Skin – Marvel Scale (HA)
"In replacement for aggression, the Charmeleon of this variant are far calmer and develop a sense of great curiosity to them, a sharp comparison to how shy their younger counterparts are in the early stages of life. Their whiskers allow them to sense changes in wind currents."
MAGMA
-Type: Fire/Dragon
-Ability: Tough Claws / Huge Power – Intimidate (HA)
"These short-tempered beasts are very quick to turn vicious and chomp down on anything that dares to harm or irritate it. Unlike their Common counterparts, they are not the kind to defend their younger siblings; rather, they go out of their ways to fight them and ensure they know who is dominant and make them determined to get stronger in return."
BLIND
-Type: Fire/Water
-Ability: Run Away / Water Absorb – Storm Drain (HA)
"With their newly extended gills, Charmeleon can detect vibrations up to half a mile away in water. Their gill vents, which initially lied on their necks, strangely move down towards their sides, able to close to prevent toxins from entering their body easily."
CONTEST
-Type: Fire
-Ability: Blaze / Moxie – Solar Power (HA)
"As they age, these Charmeleon develop engorged tails that store excess fat for them, as well as their single stripped backsides turning into unique markings that almost always never look the same when placed side by side with another Contest line. Often times, they can be seen with their tongues hanging out of their mouths, which they do in order to taste the humidity of the air."
PYGMY
-Type: Fire
Ability: Blaze / Cute Charm – Kindle* (HA)
"Affectionate and inquisitive, their soft and smooth scales are said to shimmer when they are happy. The more vivid the Pygmy Charmeleon, the healthier it is. They feast themselves on primarily rich berries, which provide energy for when they will evolve into their final forms."
*Kindle: Upon being hit by a Fire move, randomly boosts Defense or Special Defense by one level, and in turn doesn't receive damage from the attack.
Posted using PostyBirb
Category Artwork (Digital) / Pokemon
Species Unspecified / Any
Size 3600 x 3960px
File Size 8.99 MB
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