Grigs
Grigs are mischievous and lighthearted. They have no fear of big people and take great joy in playing tricks upon them.
A grig has the head, torso, and arms of a sprite, with the wings, antennae, and legs of a cricket. They can leap great distances. Grigs have light blue skin, forest green hair, and brown hairylegs. They usually wear tunics or brightly colored vests with buttons made from tiny gems. Grigs speak atomie, brownie, pixie, sprite, and Common. They have double normal hearing range and 180-faot infravision. The origin of the grigs remains a mystery.
Fierce (by sprite standards), each grig carries six small darts and a sprite sword.
Grigs roam the forests in small bands. They have no permanent homes but often sleep in the limbs of treants, or near unicorns (who protect grigs even unto death).
Grigs are cautious but trusting. They delight in playing pranks on big people. Common ploys include stealing food, collapsing a tent, and using ventroloqisms to make objects talk. Once a prank is set, the griks sit back and watch, laughing at the unfortunate person. People who make fools of themselves are apt to be plagued by harmless jokes until they reach the forest edge. At that point, one of the grigs comes out of hiding and makes amends with a gift, either a harmless bauble such as a ld6 X 100 gp gem
(25%) or a precious jar of really fresh honey (75%).
Grigs are mischievous and lighthearted. They have no fear of big people and take great joy in playing tricks upon them.
A grig has the head, torso, and arms of a sprite, with the wings, antennae, and legs of a cricket. They can leap great distances. Grigs have light blue skin, forest green hair, and brown hairylegs. They usually wear tunics or brightly colored vests with buttons made from tiny gems. Grigs speak atomie, brownie, pixie, sprite, and Common. They have double normal hearing range and 180-faot infravision. The origin of the grigs remains a mystery.
Fierce (by sprite standards), each grig carries six small darts and a sprite sword.
Grigs roam the forests in small bands. They have no permanent homes but often sleep in the limbs of treants, or near unicorns (who protect grigs even unto death).
Grigs are cautious but trusting. They delight in playing pranks on big people. Common ploys include stealing food, collapsing a tent, and using ventroloqisms to make objects talk. Once a prank is set, the griks sit back and watch, laughing at the unfortunate person. People who make fools of themselves are apt to be plagued by harmless jokes until they reach the forest edge. At that point, one of the grigs comes out of hiding and makes amends with a gift, either a harmless bauble such as a ld6 X 100 gp gem
(25%) or a precious jar of really fresh honey (75%).
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 790 x 731px
File Size 79.4 kB
FA+

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