Bonna Hunt has Joined the Game
Next doodle. This one's much more detailed, and the reason I want a tablet now.
I wanted to do a proper, digital, full-color pic for this, but of course, I'm behind on doing that, and I'm getting tired of waiting to reveal her. When I can, I'll remake this digitally, but for now, here we are.
So, introducing Bonna Hunt, the OC you've seen deflated on my other account, and another one I've put a lot of work into!
She's the inflatable main protagonist of the classic shooter series PUNCTURE, debuting in the late 80's as the cult classic run-and-gun platformer "Puncture Panic" before finding its true formula in the FPS genre with PUNCTURE 3D and carrying on from there. Put simply, she's based on my love of classic shooters like DOOM and Serious Sam.
As you've seen, deflation is a constant thing for her as she ends up popped, skewered, sliced, ripped and left in other states of inflatable damage and destruction on her missions. Something that's due to happen again once she gets that key.
Luckily, repair kits, air tanks and loading the last save can easily fix things!
Now, until I actually get some more art done of her, have a quick info dump for now! It's not everything, but still some fun info! :)
-Being in a video game, a lot of things in her universe run on that logic.
-Outside the game, her series's history and game library is entirely references to, and jokes about, different FPSs and other games, including spinoffs, flops, remasters and other gaming things.
-The backstory of her being inflatable is that she and the rest of her race were once normal rabbit people, but her whole world got turned into inflatables by a mad scientist as part of the story for her debut game. It ended with the reveal that the scientist was also changed, and it was permanent. Everyone was cool with it though.
-Her "clothes" are decals painted onto her; even her boots are part of her!
-Her health is how much air she has left, and she can still somewhat move so long as she has health, even if it's by dragging herself around; the second it hits zero, she'll go limp and get a game over.
-She can be torn apart, shredded, burnt, melted and burst, and she can still come back thanks to loading the last save and checkpoints.
-The only way she'd stay dead is if she's officially killed off by the writers, but of course that won't be happening anytime soon.
-The whole puncturing and deflation thing is used for actual game mechanics for her whole series, something that sets it apart from other FPSs.
-Like the player, she remembers the times she's been beaten after the save is reloaded.
-The villain of her original two platformer games are the scientist with his robot minions and a fleet of generic alien invaders; throughout her more serious FPS games, it's a race of ancient lovecraftian lifeforms infecting and warping others into the monsters she faces.
-In the worst game of her series, she was rebooted as a robotic skeleton with an inflatable shell and built by humans. Like the rest of that game, the fans absolutely hated that.
I wanted to do a proper, digital, full-color pic for this, but of course, I'm behind on doing that, and I'm getting tired of waiting to reveal her. When I can, I'll remake this digitally, but for now, here we are.
So, introducing Bonna Hunt, the OC you've seen deflated on my other account, and another one I've put a lot of work into!
She's the inflatable main protagonist of the classic shooter series PUNCTURE, debuting in the late 80's as the cult classic run-and-gun platformer "Puncture Panic" before finding its true formula in the FPS genre with PUNCTURE 3D and carrying on from there. Put simply, she's based on my love of classic shooters like DOOM and Serious Sam.
As you've seen, deflation is a constant thing for her as she ends up popped, skewered, sliced, ripped and left in other states of inflatable damage and destruction on her missions. Something that's due to happen again once she gets that key.
Luckily, repair kits, air tanks and loading the last save can easily fix things!
Now, until I actually get some more art done of her, have a quick info dump for now! It's not everything, but still some fun info! :)
-Being in a video game, a lot of things in her universe run on that logic.
-Outside the game, her series's history and game library is entirely references to, and jokes about, different FPSs and other games, including spinoffs, flops, remasters and other gaming things.
-The backstory of her being inflatable is that she and the rest of her race were once normal rabbit people, but her whole world got turned into inflatables by a mad scientist as part of the story for her debut game. It ended with the reveal that the scientist was also changed, and it was permanent. Everyone was cool with it though.
-Her "clothes" are decals painted onto her; even her boots are part of her!
-Her health is how much air she has left, and she can still somewhat move so long as she has health, even if it's by dragging herself around; the second it hits zero, she'll go limp and get a game over.
-She can be torn apart, shredded, burnt, melted and burst, and she can still come back thanks to loading the last save and checkpoints.
-The only way she'd stay dead is if she's officially killed off by the writers, but of course that won't be happening anytime soon.
-The whole puncturing and deflation thing is used for actual game mechanics for her whole series, something that sets it apart from other FPSs.
-Like the player, she remembers the times she's been beaten after the save is reloaded.
-The villain of her original two platformer games are the scientist with his robot minions and a fleet of generic alien invaders; throughout her more serious FPS games, it's a race of ancient lovecraftian lifeforms infecting and warping others into the monsters she faces.
-In the worst game of her series, she was rebooted as a robotic skeleton with an inflatable shell and built by humans. Like the rest of that game, the fans absolutely hated that.
Category Artwork (Traditional) / Doodle
Species Rabbit / Hare
Size 1226 x 1280px
File Size 216.1 kB
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