This title probably won't make sense to a lot of people, but whatever. More dubstep, so don't forget to crank up the volume!
Also, there's some rhythmic shifting after the final drop when the original bass returns (it switches to triplets), wasn't sure if that would sound good or not. I think I pulled it off, but if it sounds weird tell me.
Also, there's some rhythmic shifting after the final drop when the original bass returns (it switches to triplets), wasn't sure if that would sound good or not. I think I pulled it off, but if it sounds weird tell me.
Category Music / Other Music
Species Unspecified / Any
Size 120 x 120px
File Size 6.28 MB
Oh, I got pretty good at the little punchcard mechanism, tried using a keyboard a couple of times but it doesn't end up being that useful to me. Especially with genres like dubstep. :3
And meh, I don't think it's possible to teach people how to make good music in less than ten minutes (knowing music theory on the other hand can be very useful), but I'd be glad to share some tips. :P
And meh, I don't think it's possible to teach people how to make good music in less than ten minutes (knowing music theory on the other hand can be very useful), but I'd be glad to share some tips. :P
Hehe, alright then. (Figured this might be useful to more people so I'll post it here :3)
Well what I found most tricky to get right with dubstep were the wobble basses, because it's hard to get a robust sound with them. There's basically three ways to make a 'wobbling' sound (that I could figure out anyway); using attack/decay on the filter envelope, using an LFO to modulate the filter frequency and using the mod wheel.
LFO's are the easiest, simply set one to a triangle or sawtooth waveform and connect it to the filter. They are also the most imprecise and you'll often get "glitches" at the beginning or end of notes because the LFO isn't running in-sync with them, so you'll probably need to spend some time fixing up the note-lengths. You can also forge this out-of-sync effect by setting the LFO to a low frequency, which if done right can create a really sweet 'sucking' sound, good for transitions. Envelopes are pretty simple as well, and I assume you already know how these work. Just set the attack and decay to about a quarter/half and you'll get the traditional wobble. Using the mod wheel is probably the hardest technique to get right but it also gives you the most control over the sound. Link the mod wheel to the synth's filter frequency and use parameter automation to create wobbles and other filter effects.
In addition to using the filters you can also modulate the synth's pitch to boost the wobbling effect, but this usually makes it sound out-of-tune as well. It depends on the end-result, but it's tricky to get a good harmony with this. Use FM to give your synths a natural warmth or modulate it as well to get a rough/sharp sound. Another good way to get a richer sound is layering different synths together. Set their filters to different frequencies and if necessary add a pure sine wave synth to boost the lowest frequencies, and you've pretty much got a good wobble bass sound.
So the key to making a good line is basically modulation and variation. I usually combine the LFO technique with envelopes to create regular basslines and use the mod wheel when rhythmic precision is more important or for making an uninterrupted sound (in transitions and breakdowns and for creating effects, mainly).
Also when mastering, don't go easy on the compression, it can be a great tool to make the wobbles sound just that little bit sweeter. ;)
Well what I found most tricky to get right with dubstep were the wobble basses, because it's hard to get a robust sound with them. There's basically three ways to make a 'wobbling' sound (that I could figure out anyway); using attack/decay on the filter envelope, using an LFO to modulate the filter frequency and using the mod wheel.
LFO's are the easiest, simply set one to a triangle or sawtooth waveform and connect it to the filter. They are also the most imprecise and you'll often get "glitches" at the beginning or end of notes because the LFO isn't running in-sync with them, so you'll probably need to spend some time fixing up the note-lengths. You can also forge this out-of-sync effect by setting the LFO to a low frequency, which if done right can create a really sweet 'sucking' sound, good for transitions. Envelopes are pretty simple as well, and I assume you already know how these work. Just set the attack and decay to about a quarter/half and you'll get the traditional wobble. Using the mod wheel is probably the hardest technique to get right but it also gives you the most control over the sound. Link the mod wheel to the synth's filter frequency and use parameter automation to create wobbles and other filter effects.
In addition to using the filters you can also modulate the synth's pitch to boost the wobbling effect, but this usually makes it sound out-of-tune as well. It depends on the end-result, but it's tricky to get a good harmony with this. Use FM to give your synths a natural warmth or modulate it as well to get a rough/sharp sound. Another good way to get a richer sound is layering different synths together. Set their filters to different frequencies and if necessary add a pure sine wave synth to boost the lowest frequencies, and you've pretty much got a good wobble bass sound.
So the key to making a good line is basically modulation and variation. I usually combine the LFO technique with envelopes to create regular basslines and use the mod wheel when rhythmic precision is more important or for making an uninterrupted sound (in transitions and breakdowns and for creating effects, mainly).
Also when mastering, don't go easy on the compression, it can be a great tool to make the wobbles sound just that little bit sweeter. ;)
-) Holy hell dude thanks a lot!! I didn't expect the comment to be in all one comment so I saved it to notepad for future reference :3 I did once make a wobble effect using Thor; though it was a bit tricky to get it just right. I will try out your technique, and upload it in my next electronic song and see what everyone thinks.
Awesome production - although the most common wobble speed irks me a little. What is it... 1/16th? A lil too fast. The whole thing is great but the wobble spends too much time being quick, where you need to get some real dirty grinds in there, like half beat RAWRS rather than holding onto the million mile a minute wibwibwibwib.
Of course, its common in other Dubstep - but get growling with basses and it'll just sound oh so much more aggressive.
Still, great stuff as always. Reason 4 still holding its own - Reason 5 soon... that is too tempting with those new tools. Alas, still no VST.
Of course, its common in other Dubstep - but get growling with basses and it'll just sound oh so much more aggressive.
Still, great stuff as always. Reason 4 still holding its own - Reason 5 soon... that is too tempting with those new tools. Alas, still no VST.
It's eighth triplets and I know what you mean, it does sound a little too fast. I'm still working on those nasty synths but it's quite tricky to work those into the bassline in a way that sounds good. Thanks for the feedback anyway! =)
And yeah, I can't wait for that. I don't mind about the VSTs, got pretty used to working with the synths in Reason but I guess it's something a lot of people would wanna see happen.
And yeah, I can't wait for that. I don't mind about the VSTs, got pretty used to working with the synths in Reason but I guess it's something a lot of people would wanna see happen.
I used to use Reason a lot, but then I got involved with certain parts of hardware and the self contained nature of it is just.. restrictive. That said, I love the idea of just getting a laptop or netbook with Reason on and a Korg Nanokey and just having the ability to put down ideas anywhere - I suppose thats the charm of it.
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