
Better late than never, I'm finally uploading some photos from Tankfest 2010, which happened at the end of June. There's far too many to upload the lot, so here's a few of my favourites. And no, I can't for the life of me remember the names of the vehicles in these pics, so don't ask. :)
Edit: This one's a Scorpion tank. Thanks to
ryanny for the ID. :)
Edit: This one's a Scorpion tank. Thanks to

Category Photography / Miscellaneous
Species Unspecified / Any
Size 1280 x 898px
File Size 323.5 kB
Well first off, this is not a tank, it's a CRV(T) (Combat Recon Vehicle (Tracked)) It has never ever been a tank and, as I found out the hard way _AT_ Tankfest with Gravecat, the CRV(T) crews fucking HATE it if you call their vehicle a tank. It's not.
It's a shame the Scorpion in Halo has to be one of the worst designed pieces of Heavy Armour ever. It's a poorly designed piece of crap that would fail to stand up against the likes of a Challenger 2, a Panther, or hell, even an Abrams SEP\HEP. I have reasons why below, but don't feel obliged to read em, it's only a game after all, and one I very much enjoy myself! (I frequently play good old Firefight, love it! Even have Johnson unlocked in ODST) But don't kid yourself the Scorpion is a good vehicle, even in the halo-verse, it's outclassed by even infantry-men.
1: It's turret is too small to house a cannon of that size. RL, Cannons go very deep into the turret, especially when they fire. There must also be minimum room of the length of a shell, after recoil (Some turrets lock back after firing, watch the British Challenger 2 or the German Panther on youtube, after it fires the cannon always moves up and directly forward, this is the turret locking open waiting for the loader to put another round in) plus 2-3 feet MINIMUM for arm room.
2: There are no ammo stores on the Halo Scorpion to hold more than 2-5 rounds for a cannon that size (I'm guessing it's around 120m?) Pretty usless considering the REAL Scorpion (The one above) carries around 40 rounds and can fire around 10 of them in the time it takes the imaginary Halo Scorpion to fire once. It also carried around 3000 rounds for a 7.62 Hull mounted MG. ONE ROUND of which is more than enough to, if it were real, punch right the Mjolonir armour.
3: Four individual drive trains? These things ain't cars. They require constant maint and repair. The Tiger tank in WW2 required 10 hours of main for every one hour of operation. A halo Scorp would make that 20 hours for 1 hour. It's also two more things that can be destroyed\damaged.
4: Charged plasma shorts out all it's system. In real life, that little scorpion up there is NBC proof, It can keep operating through a nuclear blast (assuming it stays on it's treads) and everything has good old manual mechanical mechinisims should anything break. And they do in combat, often. Also why does the tank stop moving in Halo, it's still a piston engine in there (hence the throaty engine growl, right?). That makes no sense.
5: It seems to have armour that is weak against... well everything. And not only that but flies off at the slightest amount of incoming fire. I mean we could argue that it's just collateral damage, but plasma shouldn't even graze armour of that thickness... and the Spanker against the front armour of an MBT? In real life, the crew of a Challenger 2, the best armoured tank in the world, would be laughing and pointing at that.
6: Inconsistent design. One Co-axial MG and one cannon? What? The M1A2 HEP (Aka TUSK.) Is an up-armoured and up-armed Abrams. It has 3 .50 BMGs, 1 Co-axial mounted 7.62 MG and one 120 Smoothbore cannon. It carries 500 rounds for each of the .50s and 3000 rounds for the 7.62...
It's a shame the Scorpion in Halo has to be one of the worst designed pieces of Heavy Armour ever. It's a poorly designed piece of crap that would fail to stand up against the likes of a Challenger 2, a Panther, or hell, even an Abrams SEP\HEP. I have reasons why below, but don't feel obliged to read em, it's only a game after all, and one I very much enjoy myself! (I frequently play good old Firefight, love it! Even have Johnson unlocked in ODST) But don't kid yourself the Scorpion is a good vehicle, even in the halo-verse, it's outclassed by even infantry-men.
1: It's turret is too small to house a cannon of that size. RL, Cannons go very deep into the turret, especially when they fire. There must also be minimum room of the length of a shell, after recoil (Some turrets lock back after firing, watch the British Challenger 2 or the German Panther on youtube, after it fires the cannon always moves up and directly forward, this is the turret locking open waiting for the loader to put another round in) plus 2-3 feet MINIMUM for arm room.
2: There are no ammo stores on the Halo Scorpion to hold more than 2-5 rounds for a cannon that size (I'm guessing it's around 120m?) Pretty usless considering the REAL Scorpion (The one above) carries around 40 rounds and can fire around 10 of them in the time it takes the imaginary Halo Scorpion to fire once. It also carried around 3000 rounds for a 7.62 Hull mounted MG. ONE ROUND of which is more than enough to, if it were real, punch right the Mjolonir armour.
3: Four individual drive trains? These things ain't cars. They require constant maint and repair. The Tiger tank in WW2 required 10 hours of main for every one hour of operation. A halo Scorp would make that 20 hours for 1 hour. It's also two more things that can be destroyed\damaged.
4: Charged plasma shorts out all it's system. In real life, that little scorpion up there is NBC proof, It can keep operating through a nuclear blast (assuming it stays on it's treads) and everything has good old manual mechanical mechinisims should anything break. And they do in combat, often. Also why does the tank stop moving in Halo, it's still a piston engine in there (hence the throaty engine growl, right?). That makes no sense.
5: It seems to have armour that is weak against... well everything. And not only that but flies off at the slightest amount of incoming fire. I mean we could argue that it's just collateral damage, but plasma shouldn't even graze armour of that thickness... and the Spanker against the front armour of an MBT? In real life, the crew of a Challenger 2, the best armoured tank in the world, would be laughing and pointing at that.
6: Inconsistent design. One Co-axial MG and one cannon? What? The M1A2 HEP (Aka TUSK.) Is an up-armoured and up-armed Abrams. It has 3 .50 BMGs, 1 Co-axial mounted 7.62 MG and one 120 Smoothbore cannon. It carries 500 rounds for each of the .50s and 3000 rounds for the 7.62...
Sorry. It looked like a tank, so I automatically assumed it was a tank.
And I play Halo as well. Good series of games, which ones do you have?
Now for your points, some I must contradict, and some I will add on to. Sorry about this, but...
1) The entire top portion of the tank is the turret. A part of me wants to know why the turret isn't just ripped off by the recoil of the main gun, but that's not the worst part... The area in between the turret and the driver compartment is what is known as a bullet trap, aka any tank that fires at that spot will deal some serious damage as the tank round bounces around in there, or simply would blast the turret right the hell off.
2) 120mm? Nope. It fires, wait for it, 90mm rounds. As I said, piddly.
4) Wait, the above CRV-T can tank nukes? HOLY CRAP. And yeah, the EMP weakness is kind of bull, I'd imagine the UNSC would have hardened their vehicles against EM fields... but apparently not.
5) Agreed, the Scorpion is vulnerable to SMALL ARMS FIRE, though that might just be a game mechanic.
6) Agreed as well. The Scorpion's profile is crap, and the weapons are weak as hell. Compared to the stated M1A2 HEP and the above (NOT EVEN A TANK) Scorpion CRV-T, it's not even that well armed to boot.
In H3/ODST/Reach, it even loses the driver controlled 50 cal, and instead gains a MG nest in the forward part of the tank. WTF.
And I play Halo as well. Good series of games, which ones do you have?
Now for your points, some I must contradict, and some I will add on to. Sorry about this, but...
1) The entire top portion of the tank is the turret. A part of me wants to know why the turret isn't just ripped off by the recoil of the main gun, but that's not the worst part... The area in between the turret and the driver compartment is what is known as a bullet trap, aka any tank that fires at that spot will deal some serious damage as the tank round bounces around in there, or simply would blast the turret right the hell off.
2) 120mm? Nope. It fires, wait for it, 90mm rounds. As I said, piddly.
4) Wait, the above CRV-T can tank nukes? HOLY CRAP. And yeah, the EMP weakness is kind of bull, I'd imagine the UNSC would have hardened their vehicles against EM fields... but apparently not.
5) Agreed, the Scorpion is vulnerable to SMALL ARMS FIRE, though that might just be a game mechanic.
6) Agreed as well. The Scorpion's profile is crap, and the weapons are weak as hell. Compared to the stated M1A2 HEP and the above (NOT EVEN A TANK) Scorpion CRV-T, it's not even that well armed to boot.
In H3/ODST/Reach, it even loses the driver controlled 50 cal, and instead gains a MG nest in the forward part of the tank. WTF.
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