A long time ago,
WolvenDrake drew Sdorica's Koll as an anthro (watch here), which piqued my interest and made me think: Hey, what if I cram the denizens of Paradise Prairie into a single Koll? This is the result.
Anyway, skillset:
Koll SP
Wanderer of the Prairie
Gold
Res cost = 10
HP/Atk = 345/54
Skill 1: Challenging Strike, 1o
Attack (1xAtk) frontmost enemy, give self Taunt for 3 turns
Skill 2: Pinpoint Throw, 2o
True damage (0.5xAtk) selected enemy. If enemy doesn't have Target, grant Target for 1 turn, otherwise, remove Target and grant that enemy 2 stacks of Vulnerability for 2 turns.
Skill 3: Solarblaze Crash, 4o square
Armor Penetration all enemies (2xAtk) and other allies (0.8xAtk). Enemies with CD:3 or more are set to CD:2.
Passive: Vengeful Marionette
Whenever you match orbs to revive an ally including this one, true damage (0.25xAtk) all enemies, grant them Vulnerability.
Advisor: Void Assistance
At the start of player's turn, for each downed ally, true damage (0.2xAtk) frontmost enemy, grant Vulnerability.
Enhance 1:
Skill 1: Attack (1xAtk) frontmost enemy, grant self Taunt and Damage Reduction for 3 turns.
Skill 3: Armor Penetration (2.4xAtk) all enemies and (0.8xAtk) other allies, reset all enemy CD to 2.
Enhance 2:
Skill 2: True damage (0.5xAtk) selected enemy. If enemy doesn't have Target, grant Target for 3 turns, otherwise, remove Target and grant that enemy 3 stacks of Vulnerability for 3 turns.
Passive: Whenever you match orbs to revive an ally including this one, true damage (0.5xAtk) all enemies and grant them Vulnerability for 2 turns.
Advisor: At the start of player's turn and at the end of player's turn, for every downed ally, true damage (0.2xAtk) frontmost enemy, grant Vulnerability.
WolvenDrake drew Sdorica's Koll as an anthro (watch here), which piqued my interest and made me think: Hey, what if I cram the denizens of Paradise Prairie into a single Koll? This is the result.Anyway, skillset:
Koll SP
Wanderer of the Prairie
Gold
Res cost = 10
HP/Atk = 345/54
Skill 1: Challenging Strike, 1o
Attack (1xAtk) frontmost enemy, give self Taunt for 3 turns
Skill 2: Pinpoint Throw, 2o
True damage (0.5xAtk) selected enemy. If enemy doesn't have Target, grant Target for 1 turn, otherwise, remove Target and grant that enemy 2 stacks of Vulnerability for 2 turns.
Skill 3: Solarblaze Crash, 4o square
Armor Penetration all enemies (2xAtk) and other allies (0.8xAtk). Enemies with CD:3 or more are set to CD:2.
Passive: Vengeful Marionette
Whenever you match orbs to revive an ally including this one, true damage (0.25xAtk) all enemies, grant them Vulnerability.
Advisor: Void Assistance
At the start of player's turn, for each downed ally, true damage (0.2xAtk) frontmost enemy, grant Vulnerability.
Enhance 1:
Skill 1: Attack (1xAtk) frontmost enemy, grant self Taunt and Damage Reduction for 3 turns.
Skill 3: Armor Penetration (2.4xAtk) all enemies and (0.8xAtk) other allies, reset all enemy CD to 2.
Enhance 2:
Skill 2: True damage (0.5xAtk) selected enemy. If enemy doesn't have Target, grant Target for 3 turns, otherwise, remove Target and grant that enemy 3 stacks of Vulnerability for 3 turns.
Passive: Whenever you match orbs to revive an ally including this one, true damage (0.5xAtk) all enemies and grant them Vulnerability for 2 turns.
Advisor: At the start of player's turn and at the end of player's turn, for every downed ally, true damage (0.2xAtk) frontmost enemy, grant Vulnerability.
Category Artwork (Digital) / Portraits
Species Wolf
Size 1280 x 905px
File Size 313.1 kB
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