At long last i finally wrestled myself to take some time off so that i can futz around with blender in peace and figure out a way to integrate it into my workflow.
So have experiment #1
______________________________________
If you like to get personalized art feedback, or stuff like PSD files, highres and more, or you want to have a print of my work then here are your options.
Patreon | Prints
So have experiment #1
______________________________________
If you like to get personalized art feedback, or stuff like PSD files, highres and more, or you want to have a print of my work then here are your options.
Patreon | Prints
Category Artwork (Digital) / Fantasy
Species Canine (Other)
Size 1280 x 734px
File Size 2.82 MB
Yep , base structure is done in blender, playing around a bit with light and whatnot and then do the rest of the fucking owl.
But i assume the exact hows will change a bit as i get more used to it all and figure out things a bit more. For example didn't know to make translucent material with this one and have light coming through the red cloth, so i plopped down an invisible red-emitting plane underneath it.
But i assume the exact hows will change a bit as i get more used to it all and figure out things a bit more. For example didn't know to make translucent material with this one and have light coming through the red cloth, so i plopped down an invisible red-emitting plane underneath it.
Hah thank you very much Televassi. Yeah it'll depend a bit on just how smoothly i'll get to figuring things out and also kinda bend it to how i want the 3D stuff to be. This one was very much 3D first and then i had to work the picture around that. Which ideally it'd be the other way around. But we'll see, either way it's likely that it'll help me with backgrounds in the future.
Yeah i really should have done so years ago (as is always the case, isn't it?). Hell, i sporadically tried to figure it out here and there but it always was a case of weighing the extra effort against just drawing it and whatnot. But now i said fuck it, you'll at least get some basic level of knowledge down. No excuses!
I think it's a spectacular result for a "first attempt." Did you make up all the elements from scratch?
I don't actually see it as 3D; it just looks like a painted background in proper perspective. That's not meant to be criticism, incidentally. I kind of don't like really 3D-looking stuff. It tends toward hyper-realism and that can make my perception go, "Ugh!"
This all looks like a nicely-modelled oil-on-canvas scene.
I don't actually see it as 3D; it just looks like a painted background in proper perspective. That's not meant to be criticism, incidentally. I kind of don't like really 3D-looking stuff. It tends toward hyper-realism and that can make my perception go, "Ugh!"
This all looks like a nicely-modelled oil-on-canvas scene.
Yeah it's really quite astonishing. I mean i'm not a professional 3D artist (though i guess technically i am since i am working partly in 3D for my profession), but it doesn't really feel like i am handling a program where i always have to think "oh right, if i want to do that, or have it look professional i have to get program X or Y instead for 1,499,-".
I know that was the case a few years ago in the early stages of blender, but it's really come leaps and bounds!
I know that was the case a few years ago in the early stages of blender, but it's really come leaps and bounds!
Yeah the recent underwater picture technically was the first one, but the sketch that had a 3D backing just wasn't chose. And there were some pictures where rather rudimentary 3D was used for some help, but nothing major. So this is the first picture that made it to the finish line where 3D was integral.
That's too bad, but I have a workaround and some other things to try on my end.
It could be because my monitor is calibrated at full brightness and a very wide gamut for my photography. Its an HDR monitor, so it has the full output even when windows is running in SDR. You probably have your monitor set to what ever is standard for SDR for your calibration. I'd leave the whole system in HDR mode, but Lightroom and Photoshop get really buggy when its turned on.
What I don't get is that photoshop doesn't allow you to save PNG files with color profiles. It only lets you do that in jpg, so I don't understand how you can put a profile in an image like you do.
In any case, I was able to fix it by switching gfx.color_management.rendering_intent from 3 to 1 or -1 in About:Config
I found this helpful: https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Releases/3.5/ICC_color_correction_in_Firefox
If you look under the Caveats section, it says that images may display to dark in FireFox if ICC version 4 is used, so I may try a recalibration using Version 2 instead.
Honestly, I just wish that Microsoft would fix their color management shit, so it was as good as what you get on a Mac. Macintosh color management is more or less flawless, from what I can tell.
It could be because my monitor is calibrated at full brightness and a very wide gamut for my photography. Its an HDR monitor, so it has the full output even when windows is running in SDR. You probably have your monitor set to what ever is standard for SDR for your calibration. I'd leave the whole system in HDR mode, but Lightroom and Photoshop get really buggy when its turned on.
What I don't get is that photoshop doesn't allow you to save PNG files with color profiles. It only lets you do that in jpg, so I don't understand how you can put a profile in an image like you do.
In any case, I was able to fix it by switching gfx.color_management.rendering_intent from 3 to 1 or -1 in About:Config
I found this helpful: https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Releases/3.5/ICC_color_correction_in_Firefox
If you look under the Caveats section, it says that images may display to dark in FireFox if ICC version 4 is used, so I may try a recalibration using Version 2 instead.
Honestly, I just wish that Microsoft would fix their color management shit, so it was as good as what you get on a Mac. Macintosh color management is more or less flawless, from what I can tell.
Some of the UI in Blender is a bit hunt-the-button-then-the-submenu or it's a non-obvious "that's actually a button" piece of UI.
If you poke around in the Addons section of edit->preferences, there's extra tools & primitive geometry - but also extra UI/Mesh/Object *interface buttons* which copy existing commands & tools into more accessible or obvious UI areas.
Saved me a lot of time as an archaic Blender user returning after some 15 years.
If you poke around in the Addons section of edit->preferences, there's extra tools & primitive geometry - but also extra UI/Mesh/Object *interface buttons* which copy existing commands & tools into more accessible or obvious UI areas.
Saved me a lot of time as an archaic Blender user returning after some 15 years.
Hahah, a good complimentary with that foliage and water here to really make those red tarps POP
Good to hear you're getting on with 3D stuff, helps making those perspective scenes and figuring out shadows a good deal easier. Did you have the vaguest idea of what you wanted the lighting angles to be in this scene or was this excercise very much a "I will put geometry down and then move lights around until I like it" kinda deal?
Good to hear you're getting on with 3D stuff, helps making those perspective scenes and figuring out shadows a good deal easier. Did you have the vaguest idea of what you wanted the lighting angles to be in this scene or was this excercise very much a "I will put geometry down and then move lights around until I like it" kinda deal?
Yep it was pretty much an experimental thing all around, so playing with light was included in that. Just moving light and camera about until interesting things happened basically, but the idea was for pretty natural light all along, so i didn't go too crazy weird magical in the process. And then just take like a dozen different screenshots and whittle them down until i found the one felt had the most potential.
FA+

Comments