
Originally done by
and posted with his permission.
And here is how Jamesy would look like into the Yu-Gi-Oh card game. The image looks better than on the previous Card, and that weird "rainbow-like" effect is there to suggest this is a foil card.
Will be moved to Scraps later, along with the other card.
Art by James Corck
Yu-Gi-Oh belongs to Konami.

And here is how Jamesy would look like into the Yu-Gi-Oh card game. The image looks better than on the previous Card, and that weird "rainbow-like" effect is there to suggest this is a foil card.
Will be moved to Scraps later, along with the other card.
Art by James Corck
Yu-Gi-Oh belongs to Konami.
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 361 x 523px
File Size 35 kB
Well, I am a very amateur (emphasize the word "VERY") Yu-Gi-oh player and I was quite pressured to make this card. Also, I was translating from spanish to english while trying to finish one mission on Mass Effect 2, so I wasn't full on with the details.
I am very sorry.
I am very sorry.
*is yugioh nerd* o,o brain no compute what effect mean... is it trap directly from hand? Does it negate the abilities of traps? if it just destroys it, it would still be weak to monster attacks, effects, and spell cards :/ it would be best in defense mode *flails arms* Darn me and my stupid obsession with a children's card game!
Just stumbled onto this now. If you do a revision, I can help with the wording to make it more accurate to what would be on an average card.
Below the [Divine-Beast / Synchro] part you would want to list the specific Synchro materials. Since your card is pretty powerful, those should probably be type-specific, so it would read:
1 LIGHT Tuner + 1 or more LIGHT non-Tuner monsters
The effect text should probably read:
"When this card is Synchro Summoned successfully, you may activate one Trap card from your hand. Then, you may destroy one Spell or Trap card your opponent controls."
Specifying the effect only occurs upon Synchro Summon prevents a player from using Monster Reborn and getting both effects off of simply reviving him. If you want to make him more powerful without making him broken, you could make it read as following:
"When this card is Synchro Summoned successfully, you may activate one Trap card from your hand. Your opponent may not negate or Chain to this effect. You may not conduct your Battle Phase the turn you activate this effect. You may then destroy one Spell or Trap card your opponent controls."
Below the [Divine-Beast / Synchro] part you would want to list the specific Synchro materials. Since your card is pretty powerful, those should probably be type-specific, so it would read:
1 LIGHT Tuner + 1 or more LIGHT non-Tuner monsters
The effect text should probably read:
"When this card is Synchro Summoned successfully, you may activate one Trap card from your hand. Then, you may destroy one Spell or Trap card your opponent controls."
Specifying the effect only occurs upon Synchro Summon prevents a player from using Monster Reborn and getting both effects off of simply reviving him. If you want to make him more powerful without making him broken, you could make it read as following:
"When this card is Synchro Summoned successfully, you may activate one Trap card from your hand. Your opponent may not negate or Chain to this effect. You may not conduct your Battle Phase the turn you activate this effect. You may then destroy one Spell or Trap card your opponent controls."
You weren't necesssarily wrong, it just sounds better this way. Your effect works as planned with your wording, but then there'd be ruling disuptes.
(tl;dr; I've made a shitload of custom cards, I'll link you to the whole gallery someday, and each of them except for one joke card has been made as if it would be tournament-playable but not broken.)
(tl;dr; I've made a shitload of custom cards, I'll link you to the whole gallery someday, and each of them except for one joke card has been made as if it would be tournament-playable but not broken.)
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