A quick and dirty shuttle, using One Small Step rules for my current campaign - The PC's planet, in its isolation from the rest of the Terran Confederation, is trying its hand at interplanetary operations and settlement.
The hull's VTOL, streamlined, and designed to lift off from a size 8, Std. ATM world twice, gliding down and landing (mostly) unpowered. Carried aboard larger interplanetary vessels, the Steppe Runner can land on smaller, airless worlds, but requires expenditure of rocket fuel each way.
Access is through the floor hatch, the cargo bay doors overhead, or a ramp in the floor of the cargo bay that drops down. For operations requiring the crew to EVA, the whole forward cabin must be vac'd, requiring the crew to be in suits for EVA missions. Another inconvenience is the lack of grav plates/intertial compensators, though at 1.7 G's for long enough to reach LPO, it isn't that bad.
Annoyingly, the lion's share of required power is all for the radar, which is only of Planetary range and TL7 - 5 of the Steppe Runner's generated 5.7Mw.
The name is reference to the Steppes of Russia, the ethnic origin region of most of the colonists on the world making this craft.
In my current Traveller game, the players are all uplifted mustelids with much higher technology than their human colony homeworld can currently manufacture or easily maintain, so they're zipping around in jump capable antigrav merchant craft - while watching the world they live in take these gradual baby steps - 4 tech levels behind their own gear, and realizing that their own grandchildren may be limited to things like rocket, magnetoplasmadynamic and ion drives, powered by nuclear reactors.
The fear of their descendants being bottled up in one star system is a gentle prod to the PC's to try to influence political change before the world backslides or loses contact with their nearest neighbors.
The hull's VTOL, streamlined, and designed to lift off from a size 8, Std. ATM world twice, gliding down and landing (mostly) unpowered. Carried aboard larger interplanetary vessels, the Steppe Runner can land on smaller, airless worlds, but requires expenditure of rocket fuel each way.
Access is through the floor hatch, the cargo bay doors overhead, or a ramp in the floor of the cargo bay that drops down. For operations requiring the crew to EVA, the whole forward cabin must be vac'd, requiring the crew to be in suits for EVA missions. Another inconvenience is the lack of grav plates/intertial compensators, though at 1.7 G's for long enough to reach LPO, it isn't that bad.
Annoyingly, the lion's share of required power is all for the radar, which is only of Planetary range and TL7 - 5 of the Steppe Runner's generated 5.7Mw.
The name is reference to the Steppes of Russia, the ethnic origin region of most of the colonists on the world making this craft.
In my current Traveller game, the players are all uplifted mustelids with much higher technology than their human colony homeworld can currently manufacture or easily maintain, so they're zipping around in jump capable antigrav merchant craft - while watching the world they live in take these gradual baby steps - 4 tech levels behind their own gear, and realizing that their own grandchildren may be limited to things like rocket, magnetoplasmadynamic and ion drives, powered by nuclear reactors.
The fear of their descendants being bottled up in one star system is a gentle prod to the PC's to try to influence political change before the world backslides or loses contact with their nearest neighbors.
Category All / All
Species Unspecified / Any
Size 785 x 1024px
File Size 145.3 kB
Just using photoshop - Downloaded a sheet of graphpaper I use as a background layer at 30% for reference, and going to town with line and circle tools, copy/flip where appropriate to get mirrors of some objects, and some judicious use of the 'save as brush' for painting specific sized chairs and the like.
Currently in the process of changing my methodology - Starting with making my own graph paper in PS;
Start with an mage size 16 to 20 pixels, zoom in, use the pencil tool at 1 pixel and draw the border all the way around (or select all, and stroke to 1 pixel), then save as pattern.
Open new image, fill a layer with that pattern - viola, graph paper layer.
For accel couches, desks, beds, nurnies and the like:
Open another new image 16 to 20 pixels square (or 16x32 or 20x40 for beds, desks, etc.) and use the pencil tool to create your furniture scaled to fit inside one of your grid squares, save as brush, rinse, repeat until you have your furniture library. This helps a bit, since before I was just resizing and rotating all my acceleration chairs etc. and it got pretty hairy after awhile.
Currently in the process of changing my methodology - Starting with making my own graph paper in PS;
Start with an mage size 16 to 20 pixels, zoom in, use the pencil tool at 1 pixel and draw the border all the way around (or select all, and stroke to 1 pixel), then save as pattern.
Open new image, fill a layer with that pattern - viola, graph paper layer.
For accel couches, desks, beds, nurnies and the like:
Open another new image 16 to 20 pixels square (or 16x32 or 20x40 for beds, desks, etc.) and use the pencil tool to create your furniture scaled to fit inside one of your grid squares, save as brush, rinse, repeat until you have your furniture library. This helps a bit, since before I was just resizing and rotating all my acceleration chairs etc. and it got pretty hairy after awhile.
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