
I <3 dragons (+ wyverns). :3
I'd draw a lot more of them if it didn't take so long. This was a 2 day project, plus the sketch itself took a few hours. XD I actually sat and worked on it for several hours, and after doing the scales my hand felt like it'd fall off. X/-\X
And if you haven't noticed, I'm obsessed with lavender-shaded night scenes, especially when drawing dragons. Actually, if you haven't noticed, EVERY ONE of my full-scale dragon pictures is a night scene with purple in the sky. XD I don't know why; I start out drawing daylight but it turns into a moon and star-filled sky. Ah, well. :3
I'd draw a lot more of them if it didn't take so long. This was a 2 day project, plus the sketch itself took a few hours. XD I actually sat and worked on it for several hours, and after doing the scales my hand felt like it'd fall off. X/-\X
And if you haven't noticed, I'm obsessed with lavender-shaded night scenes, especially when drawing dragons. Actually, if you haven't noticed, EVERY ONE of my full-scale dragon pictures is a night scene with purple in the sky. XD I don't know why; I start out drawing daylight but it turns into a moon and star-filled sky. Ah, well. :3
Category Artwork (Digital) / Fantasy
Species Wyvern
Size 883 x 699px
File Size 161.6 kB
a'ight, much obliged
- First thing I noticed was there's not a really big tonal range goin' on. To see what I mean, toss't into photoshop, convert it to grayscale, then apply a 10px gaussian blur. (or you can just look at it and squint -- the photoshoppin' method helps me remove the bias of having made it and stared at it for hours, but whatever works for you) That is to say, relative to the rest of the picture, almost everything is a midtone. there's no contrast, no focus. mix it up a little -- look at photos of heavily moonlit scenes:
http://www.flickr.com/search/?w=all.....lit&m=text
http://images.google.com/images?hl=.....=&gs_rfai=
http://browse.deviantart.com/photog.....&q=moonlit
take in mind the exposure rates of photos vary, so, particularly at night, there isn't a 'right' one. you probably want a high exposure for the effect you're going for; sorry if I'm using weird terminology, but thinking of myself while painting as a human camera or renderer taught me a lot about light
- did you dodgeburn? don't take it as an insult, but it's been a while and I can't really tell. don't do that.
- you drew all the scales, but didn't paint them in in the highlights? do it man, it's repetitive and fun!
- the moon itself looks kind of wacky but there's not much I can say for it -- maybe soften out the sharp edge of the shadow on it, otherwise, look at refs of a crescent moon. (lot of light for a crescent moon for that matter, but it's really close too -- just say it's fantasy and let it slide?)
http://www.flickr.com/search/?q=crescent+moon
tl;dr push your shadows and highlights! it's the moon!
i might be taking an undue focus on painting and not lines, but to be honest I don't see a huge issue with your lines -- you seem to understand 3d form and mass well enough
also yell at me if I'm being patronizing I'm trying to get better at this
http://www.elfwood.com/farp/dramash.....ramashade.html this isn't a particularly good tut but it does get across my meaning pretty well -- in particular that lights look lighter next to dark, and vice versa -- and what I mean by 'pushing' value.
- First thing I noticed was there's not a really big tonal range goin' on. To see what I mean, toss't into photoshop, convert it to grayscale, then apply a 10px gaussian blur. (or you can just look at it and squint -- the photoshoppin' method helps me remove the bias of having made it and stared at it for hours, but whatever works for you) That is to say, relative to the rest of the picture, almost everything is a midtone. there's no contrast, no focus. mix it up a little -- look at photos of heavily moonlit scenes:
http://www.flickr.com/search/?w=all.....lit&m=text
http://images.google.com/images?hl=.....=&gs_rfai=
http://browse.deviantart.com/photog.....&q=moonlit
take in mind the exposure rates of photos vary, so, particularly at night, there isn't a 'right' one. you probably want a high exposure for the effect you're going for; sorry if I'm using weird terminology, but thinking of myself while painting as a human camera or renderer taught me a lot about light
- did you dodgeburn? don't take it as an insult, but it's been a while and I can't really tell. don't do that.
- you drew all the scales, but didn't paint them in in the highlights? do it man, it's repetitive and fun!
- the moon itself looks kind of wacky but there's not much I can say for it -- maybe soften out the sharp edge of the shadow on it, otherwise, look at refs of a crescent moon. (lot of light for a crescent moon for that matter, but it's really close too -- just say it's fantasy and let it slide?)
http://www.flickr.com/search/?q=crescent+moon
tl;dr push your shadows and highlights! it's the moon!
i might be taking an undue focus on painting and not lines, but to be honest I don't see a huge issue with your lines -- you seem to understand 3d form and mass well enough
also yell at me if I'm being patronizing I'm trying to get better at this
http://www.elfwood.com/farp/dramash.....ramashade.html this isn't a particularly good tut but it does get across my meaning pretty well -- in particular that lights look lighter next to dark, and vice versa -- and what I mean by 'pushing' value.
Thanks for the help. I've always struggled with lighting. And I don't use the dodge/burn tool. I tried highlighting the scales, but it looked funny. On my next dragon piece I'll give it another shot. :)
I've also always struggled with the sun/moon, because I suck at the gradient-lighting. I know that it's irregularly large and such, but I did that on purpose for the picture. XD I'll try doing a more serious piece with harsher lighting next time.
Thanks again for the help!
I've also always struggled with the sun/moon, because I suck at the gradient-lighting. I know that it's irregularly large and such, but I did that on purpose for the picture. XD I'll try doing a more serious piece with harsher lighting next time.
Thanks again for the help!
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