Unpolished due to stiff tailz... well, so's the hood. I was focusing more on the actual run animation so I can get used to the standard keyframing habits most people do when animating, which is making actual keyframes before making inbetweens. I was able to mirror the later half of the loop thanks to the Paste Opposite tool.
Gotta say, it feels weird. It's like taking steps, jumping back, and then do it again with half-steps. But I guess I can see why it's an animating standard, because it took up about 30%-40% less of my time compared to when I make other animations. Less hassle and easier to improve on, too.
Gotta say, it feels weird. It's like taking steps, jumping back, and then do it again with half-steps. But I guess I can see why it's an animating standard, because it took up about 30%-40% less of my time compared to when I make other animations. Less hassle and easier to improve on, too.
Category Artwork (Digital) / General Furry Art
Species Wolf
Size 400 x 400px
File Size 205 kB
Haaaaaaaahahaha I was actually trying to do just that!
The problem is that I have to use custom IK-chained bones to do just that, and I'm still trying to figure out how to save the animation along with the biped without having the bone's joint links get deleted everytime I load up the anim. The only thing I can do about this is save each animation into separate .max files to save me some trouble. :<
FOR PHYSICS!!
The problem is that I have to use custom IK-chained bones to do just that, and I'm still trying to figure out how to save the animation along with the biped without having the bone's joint links get deleted everytime I load up the anim. The only thing I can do about this is save each animation into separate .max files to save me some trouble. :<
FOR PHYSICS!!
FA+

Comments