And we're at the end of the tutorial section, in which we see the last three abilities in his repertoire, as well as somewhat showing the jungle, how to use the map and wards. Which means next chapter will be introducing the rest of the team. Now it'll be addressed in the story eventually at its own pace since that be how this story do but figure mention it here. There are three different kinds of damage that any champion can have, though each champion can only have one. Paul is obviously focused on Magic. Magic is really good at high effect AoE abilities. Most are late game characters, though a few are early-game focused. But most mages really lack much in regards to mobility or attack range. Ranged weaponry (bows, guns, rocket launchers, etc.) are designed for long-distance attacks. You've seen Paul has a max range he can effectively use his abilities. Ranged characters do not. If they can see a target, they can hit a target. But they're balanced out by their attacks being very slow or very low damage. Even still, these are the main DPS characters because late game they'll still do far more damage to a target over time than a mage would, assuming the target survives a full cycle from the mage. And then we have melee characters, who tend to have almost no range in their attacks, but make up for it with high single target damage and high mobility. And yeah, it's definitely a bit challenging not only trying to balance everything for a fictional game but design abilities and play styles for every single character.
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Category Story / All
Species Fox (Other)
Size 120 x 120px
File Size 15.9 kB
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