
Trying a new rig once again. The shoulders are troublesome, even with three helper bones. I wonder whether I should rather add a muscle system, which would create more realistic deformations of the skin.
This test is a reather extreme pose; with arms crossed there are normally so many flesh masses compressed and moved by collision. I didn't add any collision deformer which is why the hands happily cut into the arms. The rig, naturally, doesn't help with deformations by itself.
To apply the rig, I had to make some loop cuts in the arms. That doesn't sit well with the morphs for the face. I guess I will need to program some kind of transfer of morphs from one point set to another. D'oh!
Given the number of manual corrections or (currently missing) automatisms, I doubt any animation that I'll do will ever show crossed arms.
This test is a reather extreme pose; with arms crossed there are normally so many flesh masses compressed and moved by collision. I didn't add any collision deformer which is why the hands happily cut into the arms. The rig, naturally, doesn't help with deformations by itself.
To apply the rig, I had to make some loop cuts in the arms. That doesn't sit well with the morphs for the face. I guess I will need to program some kind of transfer of morphs from one point set to another. D'oh!
Given the number of manual corrections or (currently missing) automatisms, I doubt any animation that I'll do will ever show crossed arms.
Category Artwork (Digital) / Doodle
Species Fox (Other)
Size 776 x 807px
File Size 288.4 kB
Rigging is always a pain and shoulders are never satisfying! I like the look, though! It looks pretty successful as far as shoulders go! I also did a 3-joint shoulder, though mine was in a different configuration based on anthropometrics measuring the centers of rotation that our complex real-world shoulders have
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