With a heavier leap input you can use your aux cord as a grapple to pull your opponent up. This allows for combo extension.
If you time your ground and combo game correctly, followed up by an assist you could hypothetically extend your combo with a heavy grapple leap. This could be followed up by a hard knockdown like in the previous panel.
If your audio notches are filled up from performing tempo attacks, you can perform supers based off of the amount you have. This is an example of a command grab super with 4 notches.
It leads into a small background cutscene like, Meltyblood, MvC3, Blazeblue etc!
if the grab lands successfully you can perform a "Tangled Cord" Super!
If you time your ground and combo game correctly, followed up by an assist you could hypothetically extend your combo with a heavy grapple leap. This could be followed up by a hard knockdown like in the previous panel.
If your audio notches are filled up from performing tempo attacks, you can perform supers based off of the amount you have. This is an example of a command grab super with 4 notches.
It leads into a small background cutscene like, Meltyblood, MvC3, Blazeblue etc!
if the grab lands successfully you can perform a "Tangled Cord" Super!
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1280 x 928px
File Size 361.3 kB
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