The TF week has officially ended, but I didn't want to miss the chance to wish you a Happy Halloween!
To celebrate the occasion, I had this little project I've been working on for some time. Perhaps some of you may remember this submission I made a while ago? Well, I wanted to try and see if that could be made a reality, and the answer was yes! Thus, I bring you:
Witches of the Wild
In this game you take control of a group of adventurers to stop a coven of witches from cursing an entire kingdom. Each of the battles is a turn-based boss fight, with every witch featuring her own unique mechanic. But be careful. The task at hand can prove quite challenging, and failure means their plan comes to fruition. Will you be able to stop all of them or will you end up transformed by their magic?
You can donwload the game for free from the following links
Windows: [Link]
macOS: [Link]
Now keep in mind I am not a game developer, and this as a hobby side project. While I did my best in checking that everything works fine, there are some details that might have escaped me. In which case feel free to report if anything gamebreaking made it in and I'll do my best to fix it.
I'll be happy to hear your feedback and hope you enjoy it!
31/10/21 - 17:31 GMT+1. Fixed a bug that caused the game to crash when loading an animation.
31/10/21 - 20:32 GMT+1. Fixed a bug preventing a skill from doing it's intended effect, causing a battle to be unbeatable. Also done a quick balance pass to adjust some overtuned numbers.
1/11/21 - 16:15 GMT+1. Fixed bug with a skill and another that prevented an intended battle background from showing up. Rebalanced the damage and hp of some witches that proved to be too overwhelming.
To celebrate the occasion, I had this little project I've been working on for some time. Perhaps some of you may remember this submission I made a while ago? Well, I wanted to try and see if that could be made a reality, and the answer was yes! Thus, I bring you:
Witches of the Wild
In this game you take control of a group of adventurers to stop a coven of witches from cursing an entire kingdom. Each of the battles is a turn-based boss fight, with every witch featuring her own unique mechanic. But be careful. The task at hand can prove quite challenging, and failure means their plan comes to fruition. Will you be able to stop all of them or will you end up transformed by their magic?
You can donwload the game for free from the following links
Windows: [Link]
macOS: [Link]
Now keep in mind I am not a game developer, and this as a hobby side project. While I did my best in checking that everything works fine, there are some details that might have escaped me. In which case feel free to report if anything gamebreaking made it in and I'll do my best to fix it.
I'll be happy to hear your feedback and hope you enjoy it!
A log of fixes and updates will be listed here. Please make sure you have downloaded the latest version. Thank you.31/10/21 - 17:31 GMT+1. Fixed a bug that caused the game to crash when loading an animation.
31/10/21 - 20:32 GMT+1. Fixed a bug preventing a skill from doing it's intended effect, causing a battle to be unbeatable. Also done a quick balance pass to adjust some overtuned numbers.
1/11/21 - 16:15 GMT+1. Fixed bug with a skill and another that prevented an intended battle background from showing up. Rebalanced the damage and hp of some witches that proved to be too overwhelming.
Category Other / Transformation
Species Unspecified / Any
Size 350 x 350px
File Size 130.9 kB
Listed in Folders
The difficulty's a little bit on the high side. I can only beat the dog witch.
And I'm not a fan of beating dogs. :C
I have figured out the strategy for the pig witch, but the inability to attack your own party in this engine removes some of said strategy from it, though that is a really clever twist.
And I'm not a fan of beating dogs. :C
I have figured out the strategy for the pig witch, but the inability to attack your own party in this engine removes some of said strategy from it, though that is a really clever twist.
The difficulty being high is intended. As long as it doesn't feel overwhelming or unfairly tuned. Please let me know if you feel it's that way.
The idea is that you do need to make use of buffs and debuffs to get the necessary edge.
But yeah, couldn't find a way to target either enemies or allies with the same skill in the engine...
The idea is that you do need to make use of buffs and debuffs to get the necessary edge.
But yeah, couldn't find a way to target either enemies or allies with the same skill in the engine...
Yeah, I'm using the buffs and debuf, but it's always just a little bit overwhelming. Some of the stuff, like relying on the tfed characters abilities is interesting, but if they get your heavy hitters, you're basically going to lose no matter what because the other characters cannot do enough damage to make up the difference. I've come close on all of them, I think (give that they suddenly all seem to ramp up their difficulty just before they die), but that final stage is something I can't seem to get past.
It seems like it's almost right. For the pig's gorge, maybe you could make that do damage as well as remove the regen? I really do like the clever twist on it, though. The idea that she reduces you to 1 HP and instead of attacking heals you, and she beats you by overhealing you. That's really clever. The first time I fought her, I saw everyone was down to 1 and reacted by rushing to heal everyone back to full. Whoops.
The cat fight seems like it should require the use of the haste spell to really keep up, but haste doesn't seem to actually make them attack any faster. Unless I'm missing something.
And I have no idea yet what the strategy for the frog and bunny witch are, so I'm not sure what to suggest. Come to that, I'm not sure what the dog witch's strategy was, I just sort of beat her by flailing around. Maybe because I was having the dogs be constantly disobedient so she wasted her attacks whipping them? Only thing I can figure.
It seems like it's almost right. For the pig's gorge, maybe you could make that do damage as well as remove the regen? I really do like the clever twist on it, though. The idea that she reduces you to 1 HP and instead of attacking heals you, and she beats you by overhealing you. That's really clever. The first time I fought her, I saw everyone was down to 1 and reacted by rushing to heal everyone back to full. Whoops.
The cat fight seems like it should require the use of the haste spell to really keep up, but haste doesn't seem to actually make them attack any faster. Unless I'm missing something.
And I have no idea yet what the strategy for the frog and bunny witch are, so I'm not sure what to suggest. Come to that, I'm not sure what the dog witch's strategy was, I just sort of beat her by flailing around. Maybe because I was having the dogs be constantly disobedient so she wasted her attacks whipping them? Only thing I can figure.
battle mechanics were really good. was very surprised how different each boss encounter was and how the post-tf characters played a big part of the fights. music was really good too and of course your art was as well. that being said, as a game that seems to be catered towards TF fans, it feels like the whole premise is backwards. losing is more rewarding to your target audience, i managed to beat 2 bosses but not the other 3 yet so maybe beating all of them has an awesome incentive that i'll try and aim to see but the fact that winning gives the opposite of what i am interested in, it does make it hard to want to persevere. If you could manage to implement TF as a reward for winning, I'd want to play nonstop, especially if the rewards for success were fed a bit more frequently. For this scenario though, i imagine it would be VERY hard to pull it off.
Only things I could think of is: 1: make damaging the boss rewarding by having it to where the witch slowly starts TFing into their feral form by having them gain a few more animal traits at certain health intervals. IMO, TF sequence / mid TF is vastly superior to poof TFs so the incentive to win would be through the roof. This would also double as a really interesting way of implementing boss phases as the boss, say for example the cat witch, loses her ability to cast magic because her new paws or size, but also becomes faster and more agile. 2: turning the game completely around and making the player the villain who turns the heroes into animals. any level of TF is always welcome, but i think if you're going with poof TFs, maybe add just a tad of personality to their TF'd forms. like different facial expressions or incidental poses like the knight girl struggling to stand on all 4's while the pink-haired mage is struggling to keep her mage hat on her tiny head with her new paws.
Overall i'd say this is a beautiful game and extremely well done so far considering it was born as a side hobby.
Only things I could think of is: 1: make damaging the boss rewarding by having it to where the witch slowly starts TFing into their feral form by having them gain a few more animal traits at certain health intervals. IMO, TF sequence / mid TF is vastly superior to poof TFs so the incentive to win would be through the roof. This would also double as a really interesting way of implementing boss phases as the boss, say for example the cat witch, loses her ability to cast magic because her new paws or size, but also becomes faster and more agile. 2: turning the game completely around and making the player the villain who turns the heroes into animals. any level of TF is always welcome, but i think if you're going with poof TFs, maybe add just a tad of personality to their TF'd forms. like different facial expressions or incidental poses like the knight girl struggling to stand on all 4's while the pink-haired mage is struggling to keep her mage hat on her tiny head with her new paws.
Overall i'd say this is a beautiful game and extremely well done so far considering it was born as a side hobby.
I'll let you know that beathing them holds a small surprise~
I get your point about catering to the target audience. That is why in each fight at least one character is going to get transformed. I am not a fan of the players having to force a loss in order to actually see any transformations, so I thought of that as a compromise, and paired with a moderate difficulty, thought it would cause transformations to happen organically as another part of the game, not just a lose condition.
But the objective of this project was to have the former submission made into a game, so the player would naturally control a group of adventurers a la classic Final Fantasy games. Doing multi-step tf's, while possible, was out of the intended scope of the game. Creating all the necessary assets that would require is a significantly bigger workload than I had time to put into this. Although you are right in that it would've been great. Making it the other way around would basically be an entirely different game, requiring of different mechanics and approach.
In regards to difficulty beating it, I rebalanced the most overwhelming fights so it becomes a little more manageable. You can download the updated version from the same link in the event you'd like to give it another chance!
Thank you very much for your feedback, and I'm glad you liked it!
I get your point about catering to the target audience. That is why in each fight at least one character is going to get transformed. I am not a fan of the players having to force a loss in order to actually see any transformations, so I thought of that as a compromise, and paired with a moderate difficulty, thought it would cause transformations to happen organically as another part of the game, not just a lose condition.
But the objective of this project was to have the former submission made into a game, so the player would naturally control a group of adventurers a la classic Final Fantasy games. Doing multi-step tf's, while possible, was out of the intended scope of the game. Creating all the necessary assets that would require is a significantly bigger workload than I had time to put into this. Although you are right in that it would've been great. Making it the other way around would basically be an entirely different game, requiring of different mechanics and approach.
In regards to difficulty beating it, I rebalanced the most overwhelming fights so it becomes a little more manageable. You can download the updated version from the same link in the event you'd like to give it another chance!
Thank you very much for your feedback, and I'm glad you liked it!
Now keep in mind I am not a game developer...
Finishing and releasing a game is a lot further than most people get!
I still need to beat the Bog Witch, but I'll get to her tomorrow. So far, I think the balance has been in about the right place, at least playing on the 1/11/21 version. It's challenging, but definitely feels possible. Also, fighting each witch feels fresh since all of the witches are pretty distinct from one another.
If you want to get more people to play this, posting it to Itch.io is an excellent option! (Just remember to add the "transformation" tag to it if you do)
Finishing and releasing a game is a lot further than most people get!
I still need to beat the Bog Witch, but I'll get to her tomorrow. So far, I think the balance has been in about the right place, at least playing on the 1/11/21 version. It's challenging, but definitely feels possible. Also, fighting each witch feels fresh since all of the witches are pretty distinct from one another.
If you want to get more people to play this, posting it to Itch.io is an excellent option! (Just remember to add the "transformation" tag to it if you do)
Thanks! I'm glad you find it engaging after the last changes. Good luck with beating the bog witch and hope you like the ending!
I didn't remember that itch.io even existed, but sounds great and I will certainly consider it! Especially since it seems there's an option for uploading it that would allow the game to be played on the browser.
Thank you for the recommendation!
I didn't remember that itch.io even existed, but sounds great and I will certainly consider it! Especially since it seems there's an option for uploading it that would allow the game to be played on the browser.
Thank you for the recommendation!
Tried the mac version and it just said 'move game.app into different folder'.
...Which is a weird thing for it to ask. I ran it from a normal folder.
It also tried to access the internet through the helper.
Pretty fun, but it seems like the witches win faster if you do better against them!
...Which is a weird thing for it to ask. I ran it from a normal folder.
It also tried to access the internet through the helper.
Pretty fun, but it seems like the witches win faster if you do better against them!
Thanks! In regards to the mac version. Unfortunately I don't own a mac myself so there's little I can do to test it on the platform. RPG maker lets me export a mac version so I did it in order to offer the option. It sounds like you managed to play it after all though?
The witches get tougher and use different skills as you get closer to beat them, they don't want to be defeated after all!
The witches get tougher and use different skills as you get closer to beat them, they don't want to be defeated after all!
This game is pretty cool, but for me it seems like the boss will just randomly TF a character for no apparent reason, like the dog witch just decided I didn't deserve a healer and transformed them while they weren't even the lowest on the party. Which is mildly annoying. It happens with the other bosses as well, but beside that it's a pretty good game.
Thank you. Yes, sometimes that can happen, and it's something I unfortunately wasn't able to find a fix for. Keep in mind that it can be somewhat random if two characters are at the same hp percentage, but that is rare. Were you on MacOs or Windows? I don't have the former so couldn't test it's performance there, but from the testing I did it should work as intended the majority of times.
Glad you like it!
Glad you like it!
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