
Here are a few more screenshots of a 3d model I've been working on over the last 4 days. Hope you like it and tell what you think about it :)
for render purposes i added a few more subdivisions but the model is optimised for game engines with around 20k triangles and two sets of 2k PBR textures (one for the hair, the other for the skin/eyes)
head was modelled with subdiv-modelling techniques and hair was made using bezier curves with custom shapes.
Feel free to contact me for commissions if you want anything 3d-related done! neiko06#3799
modelled/rendered in blender and textured in substance painter/photoshop.
for render purposes i added a few more subdivisions but the model is optimised for game engines with around 20k triangles and two sets of 2k PBR textures (one for the hair, the other for the skin/eyes)
head was modelled with subdiv-modelling techniques and hair was made using bezier curves with custom shapes.
Feel free to contact me for commissions if you want anything 3d-related done! neiko06#3799
modelled/rendered in blender and textured in substance painter/photoshop.
Category Artwork (Digital) / Portraits
Species Canine (Other)
Size 1280 x 720px
File Size 965 kB
Hi, yes the topology allows deformations like this (subdivision levels can also be switched for easier manipulations), the inside of the mouth is modelled too but I might need to edit textures a bit to make it look good, making the lip corners move that much could stretch the UVs quite a bit.
rn I'm working a bit more on this mesh to try and make a full body version of it and detail it a bit more, might add some shape keys on the head if I have time.
rn I'm working a bit more on this mesh to try and make a full body version of it and detail it a bit more, might add some shape keys on the head if I have time.
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