
So at long last I have finally found a solution to my long awaited promise to give models to the community. But at a slight compromise as I felt the amount of work I had ended up putting into the newer dinosaur-like models was just too much to give away.
My fear with releasing something at a more 'final result' would be that everyone would just use the assets that I provided and not instead create and utilize their own. So I've decided to release the model in such a state that whomever may choose to use it must develop their own character. Albeit not from scratch!
This model is mainly to serve as a base mesh to allow the artist a big head start and skip most of the development and design process. The topology is fairly clean and at a manageable polycount (~24k). The UV's have already been created and utilize UDIMs. Every part of the body is a single mesh excluding the teeth and eyes. The mouth even leads down to a stomach! So anyone interested in creating a vore capable model but not wanting to deal with the hassle of modeling or doing retopology will not have to worry!
The files included are:
- Interceptor Body (OBJ)
- Teeth (OBJ)
- Placeholder Eyes (OBJ)
- Blender
Since the main files are simple OBJ files, this means that you can import the model into any modeling software of your liking. Be it Blender, Zbrush, Maya, Max, etc.
I do not have any restriction in which you choose to use this model. Add horns, wings, more.. arms?.. Tails?.. It is currently sfw but you may choose to add any genitalia you would like. But do note that any changes made to the geometry will result in needing to remake the UV's!
I'm going to pilot this model and see how well it fairs and if even that many people can make use of it. If anything, look at it for educational purposes if you're curious on how I do my topology.
MEGA LINK - https://mega.nz/file/cw4UVQST#xqF-8.....UsoTR61OlGOKtk
If there are any questions then do ask. My discord is White#0940. But please do not ask if I can make you custom textures or if you can have the highres source files. That kind of defeats the purpose of me uploading this and not that :I
My fear with releasing something at a more 'final result' would be that everyone would just use the assets that I provided and not instead create and utilize their own. So I've decided to release the model in such a state that whomever may choose to use it must develop their own character. Albeit not from scratch!
This model is mainly to serve as a base mesh to allow the artist a big head start and skip most of the development and design process. The topology is fairly clean and at a manageable polycount (~24k). The UV's have already been created and utilize UDIMs. Every part of the body is a single mesh excluding the teeth and eyes. The mouth even leads down to a stomach! So anyone interested in creating a vore capable model but not wanting to deal with the hassle of modeling or doing retopology will not have to worry!
The files included are:
- Interceptor Body (OBJ)
- Teeth (OBJ)
- Placeholder Eyes (OBJ)
- Blender
Since the main files are simple OBJ files, this means that you can import the model into any modeling software of your liking. Be it Blender, Zbrush, Maya, Max, etc.
I do not have any restriction in which you choose to use this model. Add horns, wings, more.. arms?.. Tails?.. It is currently sfw but you may choose to add any genitalia you would like. But do note that any changes made to the geometry will result in needing to remake the UV's!
I'm going to pilot this model and see how well it fairs and if even that many people can make use of it. If anything, look at it for educational purposes if you're curious on how I do my topology.
MEGA LINK - https://mega.nz/file/cw4UVQST#xqF-8.....UsoTR61OlGOKtk
If there are any questions then do ask. My discord is White#0940. But please do not ask if I can make you custom textures or if you can have the highres source files. That kind of defeats the purpose of me uploading this and not that :I
Category All / All
Species Dinosaur
Size 2350 x 1717px
File Size 1.73 MB
Not gonna lie, I booked it to my computer when I noticed this on my phone as I thought the words in the preview said 'Limited time offer'.
Super awesome of you to share this base with people, hopefully it'll jump start a few 3D artist with some dinosaur characters. Always need more dinosaurs!
Super awesome of you to share this base with people, hopefully it'll jump start a few 3D artist with some dinosaur characters. Always need more dinosaurs!
Thanks for sharing this model base, analysing how you solve retopology issues like at the narrow spots like fingers, joints etc. It's always to pain in a butt to solve those issues :D
I see you don't share the high poly model which kinda makes designing the new thing out of this quite problematic because we don't have a high poly model to bake normal maps from (or I just don't know methods that bypas the lack of a high poly mesh in normal maps process). On the other hand, this low poly can be turned to a high poly and sculpt from there :P
I see you don't share the high poly model which kinda makes designing the new thing out of this quite problematic because we don't have a high poly model to bake normal maps from (or I just don't know methods that bypas the lack of a high poly mesh in normal maps process). On the other hand, this low poly can be turned to a high poly and sculpt from there :P
:D Ey! That's the way to go about it. Also, when I make a model from scratch, I use box modelling method (standard edit mode tools in Blender), then I copy it and keep the copy as a base for retopology later. It makes retopology so much faster later :D
PS: Daw, it doesn't have goods under the tail xD It was always impressive how you make slits in your characters.
PS: Daw, it doesn't have goods under the tail xD It was always impressive how you make slits in your characters.
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