Took model from valves item workshop (it goes with quad geometry). Changed topology a little bit for subdivision and proper deformations. Rigged with rigify addon rig. Adjusted material to get fake rim light. And ripped Tomo'kan skin from the game with VPF tools.
checked the model and saw you reworked the bottom part quit well !
I find it funny how the fur texture give the model the illusion of being skinnier than she actually is.
Kinda make me want to try some stuff myself.
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