
I created this design as a generic guard template for a night watch guardsman. The catch being these guards are the "big daddy" of the medieval world in which they exist.
They have an armor score of 20, mostly from their tough skin bonus
Their armor includes:
Large steel helm, Iron shield, Steel boots, leather gloves, steel shoulder pads, leather top, and steel belt
Their weapons include:
Forked spear w/ mounted lantern, Short sword (most concealed by the leather top) and a cross bow w/d10+5 bolts +1 bolt loaded.
My friends and I use a sort of different system than Dnd to make things simpler
Str: 17
Acc: 17 (+) -3 armor penalty
int: 13
Skl: 10
Mag: 10
Agi: 8
All night watch have night seeing that is unaffected by their lantern
All night watch can speak Human, Beast half, and greenkin
Night watchmen have soldier training, sword play, and archery training
They can only make 1 attack per round of combat w/ the spear/crossbow, but their spear gives them a sweep attack.
If they have the short sword equipped they can make one attack with the short sword and a bash attack with the shield (provided he drops the cross bow and spear)
Skill(s):
Shattering bellow: the enemy unleashes a deafening scream
-effect: Roll a d20, and follow the chart bellow (assuming you pass the skill check) (for every 3 yards the opponent is away, go down one effect)
1-5: You must cover your ears to brace yourself from the sound and during this action, you lose 3 armor score, small/fay creatures take d4 damage vs 0 armor score
6-10: you feel your brain rattling inside your head! you take d6 damage and lose 3 armor score during a brace action, small/fay creatures take d12 damage and have their armor score/agility reduced to 0 as they fall to the ground and writhe in pain
11-15: Any glass/damaged materials break if the object fails a DC of 8, the victim takes d8 damage, small/fay creatures are rendered incapacitated by this scream during the turn that it happens
16-20: even freshly forged armor is put to risk now! if your armor fails a DC of 18, the straps are rendered useless and your armor slides off your body! (excluding helmets, gloves, and boots) damaged/glass materials are destroyed, and the victim is knocked to the ground and takes d10 damage, small/fay creatures are actually swept into the air along with smaller objects! what damage the objects do should they collide is up to the "dm" and the range the victim is carried is equal to the weight of the character divided by 10
They have an armor score of 20, mostly from their tough skin bonus
Their armor includes:
Large steel helm, Iron shield, Steel boots, leather gloves, steel shoulder pads, leather top, and steel belt
Their weapons include:
Forked spear w/ mounted lantern, Short sword (most concealed by the leather top) and a cross bow w/d10+5 bolts +1 bolt loaded.
My friends and I use a sort of different system than Dnd to make things simpler
Str: 17
Acc: 17 (+) -3 armor penalty
int: 13
Skl: 10
Mag: 10
Agi: 8
All night watch have night seeing that is unaffected by their lantern
All night watch can speak Human, Beast half, and greenkin
Night watchmen have soldier training, sword play, and archery training
They can only make 1 attack per round of combat w/ the spear/crossbow, but their spear gives them a sweep attack.
If they have the short sword equipped they can make one attack with the short sword and a bash attack with the shield (provided he drops the cross bow and spear)
Skill(s):
Shattering bellow: the enemy unleashes a deafening scream
-effect: Roll a d20, and follow the chart bellow (assuming you pass the skill check) (for every 3 yards the opponent is away, go down one effect)
1-5: You must cover your ears to brace yourself from the sound and during this action, you lose 3 armor score, small/fay creatures take d4 damage vs 0 armor score
6-10: you feel your brain rattling inside your head! you take d6 damage and lose 3 armor score during a brace action, small/fay creatures take d12 damage and have their armor score/agility reduced to 0 as they fall to the ground and writhe in pain
11-15: Any glass/damaged materials break if the object fails a DC of 8, the victim takes d8 damage, small/fay creatures are rendered incapacitated by this scream during the turn that it happens
16-20: even freshly forged armor is put to risk now! if your armor fails a DC of 18, the straps are rendered useless and your armor slides off your body! (excluding helmets, gloves, and boots) damaged/glass materials are destroyed, and the victim is knocked to the ground and takes d10 damage, small/fay creatures are actually swept into the air along with smaller objects! what damage the objects do should they collide is up to the "dm" and the range the victim is carried is equal to the weight of the character divided by 10
Category All / All
Species Unspecified / Any
Size 885 x 1280px
File Size 565.1 kB
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