You Seem To Have Fallen
"Sir? You appear to have fallen, let me help you stand up."
When creating a reference for Philomela, i like to use EEVEE (Extra Easy Virtual Environment Engine) as a rendering engine.
Cycles not only manages to make her look "dead" but also lights up parts of her that should be in shadows, making her appear completely hollow.
The fact that Cycles also takes forever to render as opposed to the few seconds that EEVEE asks certainly is an extra point against it.
Original 3d art by
DrakoSacerdos
• Support The Artist Here: https://www.patreon.com/ZealotDKD
• Artist page: https://www.furaffinity.net/user/drakosacerdos
• Commission Info: https://www.furaffinity.net/commiss...../drakosacerdos
3d rig by
~Artemius~
• Support The Artist Here: [N/A]
• Artist page: https://www.furaffinity.net/user/~Artemius~
• Commission Info: [N/A]
character redesigned by
Honovy
• Support The Artist Here: https://www.patreon.com/Honovy
• Support The Artist Here: https://ko-fi.com/honovy
• Artist page: https://www.furaffinity.net/user/Honovy
• Artist page: https://twitter.com/HonovyArt
• Commission Info: https://www.furaffinity.net/commissions/Honovy
character originally designed by
Tegerio
• Support The Artist Here: https://www.patreon.com/tegerio
• Support The Artist Here: https://www.zazzle.com/store/tegeriana
• Artist page: https://www.furaffinity.net/user/tegerio
• Artist page: https://twitter.com/DocNoTweet
• Artist page: https://docphlogiston.tripod.com
• Commission Info: https://www.furaffinity.net/commissions/tegerio
• Commission Info: https://docphlogiston.tripod.com/commish.html
When creating a reference for Philomela, i like to use EEVEE (Extra Easy Virtual Environment Engine) as a rendering engine.
Cycles not only manages to make her look "dead" but also lights up parts of her that should be in shadows, making her appear completely hollow.
The fact that Cycles also takes forever to render as opposed to the few seconds that EEVEE asks certainly is an extra point against it.
Original 3d art by
DrakoSacerdos• Support The Artist Here: https://www.patreon.com/ZealotDKD
• Artist page: https://www.furaffinity.net/user/drakosacerdos
• Commission Info: https://www.furaffinity.net/commiss...../drakosacerdos
3d rig by
~Artemius~• Support The Artist Here: [N/A]
• Artist page: https://www.furaffinity.net/user/~Artemius~
• Commission Info: [N/A]
character redesigned by
Honovy• Support The Artist Here: https://www.patreon.com/Honovy
• Support The Artist Here: https://ko-fi.com/honovy
• Artist page: https://www.furaffinity.net/user/Honovy
• Artist page: https://twitter.com/HonovyArt
• Commission Info: https://www.furaffinity.net/commissions/Honovy
character originally designed by
Tegerio• Support The Artist Here: https://www.patreon.com/tegerio
• Support The Artist Here: https://www.zazzle.com/store/tegeriana
• Artist page: https://www.furaffinity.net/user/tegerio
• Artist page: https://twitter.com/DocNoTweet
• Artist page: https://docphlogiston.tripod.com
• Commission Info: https://www.furaffinity.net/commissions/tegerio
• Commission Info: https://docphlogiston.tripod.com/commish.html
Category Artwork (Digital) / Portraits
Species Avian (Other)
Size 4606 x 2300px
File Size 7.92 MB
Experience tells me that i should not just assume what people mean, and straight up ask them.
The written text has this "fancy thing" of being just a bunch of letters that convey absolutely nothing of all the context of normal human communication.
Also: i don't really "know" people here, so to start making assumptions is rather presumptuous.
The written text has this "fancy thing" of being just a bunch of letters that convey absolutely nothing of all the context of normal human communication.
Also: i don't really "know" people here, so to start making assumptions is rather presumptuous.
😅
But in case you're right (because that is one possible interpretation):
Baseline blender has 3 rendering engines:
• Cycles, which is basically raytracing and... extremely slow. I have an i9 9900K + GeForce RTX 2080 the above took some 15 minutes (though i was doing a lot of other stuff)
• EEVEE (Extra Easy Virtual Environment Engine), which is "let's take a ton of shortcuts and add some more shortcuts, with the same workload as expressed before... the rendering above took some 20 seconds.
• Workbench, which nobody uses, because it's as slow as cycles, looks like crap, and has trouble with textures, but people say it's the best to get the feeling of the surfaces.
In general one should choose a rendering engine and stuck with it by studying its quirks and how to exploit them to get what one wants.
Since a lot of the times i take the image i want and if i want an animation i check how many frames it needs to be.
If it's just 30 frames or less, i can do it on my main machine.
Otherwise i feed it to "the potato" which means i get to keep working on my main machine doing... uh... my job instead of art (since i'm definitively not an artist) while "the potato" (a celeron with no dedicated graphics card) renders the images chugs along.
Takes hours, but that just means i can work instead of being anxiously in wait.
In general there is no "right rendering engine" just the one you know how to use.
I am pretty sure i can get the glowy eyes and the black fog inside of her working in cycles too.
But that requires me spending tome to "re-learn how to walk" and i don't see the need since cycles uses so much computational power that feeding it to "the potato" means each image of an animation would get rendered in a day instead of a quarter of an hour.
I can say though that the shadows do look a lot better in cycles. But then again i rarely (if ever) render the shadows on surfaces other than the character itself because... uh... i mean... i mainly use this to test ideas to commission.
Baseline blender has 3 rendering engines:
• Cycles, which is basically raytracing and... extremely slow. I have an i9 9900K + GeForce RTX 2080 the above took some 15 minutes (though i was doing a lot of other stuff)
• EEVEE (Extra Easy Virtual Environment Engine), which is "let's take a ton of shortcuts and add some more shortcuts, with the same workload as expressed before... the rendering above took some 20 seconds.
• Workbench, which nobody uses, because it's as slow as cycles, looks like crap, and has trouble with textures, but people say it's the best to get the feeling of the surfaces.
In general one should choose a rendering engine and stuck with it by studying its quirks and how to exploit them to get what one wants.
Since a lot of the times i take the image i want and if i want an animation i check how many frames it needs to be.
If it's just 30 frames or less, i can do it on my main machine.
Otherwise i feed it to "the potato" which means i get to keep working on my main machine doing... uh... my job instead of art (since i'm definitively not an artist) while "the potato" (a celeron with no dedicated graphics card) renders the images chugs along.
Takes hours, but that just means i can work instead of being anxiously in wait.
In general there is no "right rendering engine" just the one you know how to use.
I am pretty sure i can get the glowy eyes and the black fog inside of her working in cycles too.
But that requires me spending tome to "re-learn how to walk" and i don't see the need since cycles uses so much computational power that feeding it to "the potato" means each image of an animation would get rendered in a day instead of a quarter of an hour.
I can say though that the shadows do look a lot better in cycles. But then again i rarely (if ever) render the shadows on surfaces other than the character itself because... uh... i mean... i mainly use this to test ideas to commission.
I owe M-Ree a drink, that was what I meant. As I was confused. I wasn't aware that I could use Evee (I've got it from steam) and that'd possibly allow me to use my potato of a machine to render. And I won't lose work again! Just need to figure where to use this
Yeah steam is the best because it keeps it updated without you needing to do much.
And here is where you choose the renderer: https://cdn.discordapp.com/attachme.....44/unknown.png
And here is where you choose the renderer: https://cdn.discordapp.com/attachme.....44/unknown.png
Nah, it's just normal red glass in front of a pinhole, and i shine a light in front of it, but EEVEE uses a simplified approach so it shines back through the borders. For cycles is houls up the bounces to get the same effect, which makes the render take even longer, as this is just 1 bounce and it took 15 minutes vs the 12.7 seconds of EEVEE.
My main problem is all the black fog i use to shadow her internals and make it seem that she is not "empty" is gone in cycles and i would have to understand why.
Since i do not like Cycles anyway as a rendering engine...
...i also do not see why i should start fiddling with it to get results every half an hour to keep fiddling with it.
My main problem is all the black fog i use to shadow her internals and make it seem that she is not "empty" is gone in cycles and i would have to understand why.
Since i do not like Cycles anyway as a rendering engine...
...i also do not see why i should start fiddling with it to get results every half an hour to keep fiddling with it.
Ah, I see it now, I'm not sure that approach would work in Cycles or any pathtracer, at least not in a reasonable amount of time. :p
How many samples was this and the noise threshold if you used that? The sample count scales a lot more linearly than bounces do in Cycles. How long does it take to update the Cycles viewport with Philomela? I remember seeing some demos with Blender 3.0 a while back and it was practically real-time on a RTX GPU, but I guess that wasn't super representative of most scenes.
How many samples was this and the noise threshold if you used that? The sample count scales a lot more linearly than bounces do in Cycles. How long does it take to update the Cycles viewport with Philomela? I remember seeing some demos with Blender 3.0 a while back and it was practically real-time on a RTX GPU, but I guess that wasn't super representative of most scenes.
FA+

Comments