Development sketches for a canceled game project I had been working on.
This one was designed for 3D modeling reference, it would have been made into outpost that would be throughout the countryside of the game world.
This one was designed for 3D modeling reference, it would have been made into outpost that would be throughout the countryside of the game world.
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 936 x 800px
File Size 437.7 kB
Oh I didnt cancel it, I was just signed on a concept artist for it, aside from my stuff and the executive producer's stuff, there was little activity so it got canceled for inactivity.
So its kinda hard to keep it going if no one else is, particularly the writer. its quite hard designing cities and countries with no background information.
So being asked to designed a temple for an unknown pantheon is rather hard(though from what I could make of it, the writer was a "devout atheist" in the sense that from what I could read of what he had down, The religion for a fantasy game was non existent, and everything was boiled down to science. it just kind killed the sense of magic if anything.)
So its kinda hard to keep it going if no one else is, particularly the writer. its quite hard designing cities and countries with no background information.
So being asked to designed a temple for an unknown pantheon is rather hard(though from what I could make of it, the writer was a "devout atheist" in the sense that from what I could read of what he had down, The religion for a fantasy game was non existent, and everything was boiled down to science. it just kind killed the sense of magic if anything.)
very neat :)
though... in terms of utility as a defensive position, it's a bad idea to put arrow slits on the ground floor, and real world designs evolved to put the door on the second floor with a stair leading to it along the side of the wall to prevent attackers from bringing a ram against it.
though... in terms of utility as a defensive position, it's a bad idea to put arrow slits on the ground floor, and real world designs evolved to put the door on the second floor with a stair leading to it along the side of the wall to prevent attackers from bringing a ram against it.
FA+

Comments