Hi everyone.
I hope you're doing well!
Just an update on my end as to how things are going: Overall quite well.
Patreon and SubcribeStar
I've been back into the swing of things for over a month now and progress has been going well.
I released the https://www.furaffinity.net/view/45811218/ Riviting Restrictions at the start of Feb and it's done quite well! People seem to really enjoy it. ^^
In addition to that I also released an updated build of the Bindmancer that includes a level select screen and some better designed level layouts. The game becomes more dynamic each week!
You can check out the current state of the game here:
https://www.kangaroovideogames.com/.....5-20-45-19.mp4
So yeah! After being out of commission in late December / Jan to catch up with family I'm firmly back into the swing of working on content!
Please consider subscribing to get all the newest content at:
https://www.patreon.com/caroo
or
https://subscribestar.adult/caroo
I hope you're doing well!
Just an update on my end as to how things are going: Overall quite well.
Patreon and SubcribeStar
I've been back into the swing of things for over a month now and progress has been going well.
I released the https://www.furaffinity.net/view/45811218/ Riviting Restrictions at the start of Feb and it's done quite well! People seem to really enjoy it. ^^
In addition to that I also released an updated build of the Bindmancer that includes a level select screen and some better designed level layouts. The game becomes more dynamic each week!
You can check out the current state of the game here:
https://www.kangaroovideogames.com/.....5-20-45-19.mp4
So yeah! After being out of commission in late December / Jan to catch up with family I'm firmly back into the swing of working on content!
Please consider subscribing to get all the newest content at:
https://www.patreon.com/caroo
or
https://subscribestar.adult/caroo
Category All / General Furry Art
Species Unspecified / Any
Size 1280 x 720px
File Size 202 kB
There is a demo but it's currently over 6 months old https://kangaroogames.itch.io/bindmancer
I'm planning to release a new demo with all the updated features and improvements in a month or so. :)
I'm planning to release a new demo with all the updated features and improvements in a month or so. :)
Ah yes the rivet one whas delightfull to see and read. Another fine work of kinky arts.
It works nicely and am eager to learn all the lore behind all these shenanigans. Aswel as how all those gears are turning in the dungeon, what powers them etc etc. Dungeon looks fine and dark. I like how the cultists eyes glow in the dark and aswel as you get closer they go into combat mode and have their ghost arms appear.
Nice to see the place brighten up after getting done to see it all so mutch better.
The dungeon itself on the outside looks one hell of a construction with those statues.
Weird tough, at the base it looks so big but the first floor is a small one ,while going up it's getting smaller or thinner yet the floors on top get bigger. Meaby it'd magic and an illusion.
One thing i had whas that i got chased by 2 cultist at once and they ended up on the same tile. Defeeted one and then the other and suddenly one of them stayed hovering on it. Diden't attack and i could go thrue it , diden't chase either. Might be a very minor thing as i progressed and played it again it diden't seem to happen again.
A sugestion idea i had whas when i saw a cultist hovering over a tenta trap grid. ( also nice idea to have grids without them so we do have to watch out now and then and just don't hop on without care ) Would it be possible to lure enemy units into traps themselfs??
Always found it fun to have enemies get killed or at least injured with traps that where there to hurt the player and lure those in to trigger it.
So luring a cultist on a tenta trap to get wrapped up or even lure a golem in line to one to trap her would seem fun ( a ton more work am shure tough )
Then again, they hover or fly low so guess you really need to walk to trigger it.
Hmm soles that don't toutch the ground must be so silky soft and sensative.
It works nicely and am eager to learn all the lore behind all these shenanigans. Aswel as how all those gears are turning in the dungeon, what powers them etc etc. Dungeon looks fine and dark. I like how the cultists eyes glow in the dark and aswel as you get closer they go into combat mode and have their ghost arms appear.
Nice to see the place brighten up after getting done to see it all so mutch better.
The dungeon itself on the outside looks one hell of a construction with those statues.
Weird tough, at the base it looks so big but the first floor is a small one ,while going up it's getting smaller or thinner yet the floors on top get bigger. Meaby it'd magic and an illusion.
One thing i had whas that i got chased by 2 cultist at once and they ended up on the same tile. Defeeted one and then the other and suddenly one of them stayed hovering on it. Diden't attack and i could go thrue it , diden't chase either. Might be a very minor thing as i progressed and played it again it diden't seem to happen again.
A sugestion idea i had whas when i saw a cultist hovering over a tenta trap grid. ( also nice idea to have grids without them so we do have to watch out now and then and just don't hop on without care ) Would it be possible to lure enemy units into traps themselfs??
Always found it fun to have enemies get killed or at least injured with traps that where there to hurt the player and lure those in to trigger it.
So luring a cultist on a tenta trap to get wrapped up or even lure a golem in line to one to trap her would seem fun ( a ton more work am shure tough )
Then again, they hover or fly low so guess you really need to walk to trigger it.
Hmm soles that don't toutch the ground must be so silky soft and sensative.
FA+

Comments