
Half life 2, episode 3, draco rex stlye part 13
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You start at the upper left cornor this time
take a left and deal with the barnicals, and continue down the thin hallway till you break through the floor and slide down about free floors down into a water pit. Alyx will joke about Gordon starting to look like a wallurs with icecles forming on his lips and how he keeps geting wet. From here, dive down two floors and swim through a hole at the bottom of the water pit, keep moving till you reach the first air pocket. From here, swim onward to the next pocket, and from there to another large chamber. Swim as fast as you can upward three floors and climb out of the water via a fallen walkway.
You'll find yourself imoble once out of the water for a short cutsecen where alyx first complanes about all the swiming, then wonders about the borrialls and finaly hopes Dr. Mossmen is okay. When she says "ah, finally, I feel dry again" you can move again. Grab some health if you need it from a small tin nest to the two bentches and turn on your flashlight as it is going to get dark up ahead.
Head south and take a left to find another genorator in need of gass. Alyx will wait here while you craw through another hole in the ground, filled with three head crabs.
The other side of the hole puts you in total darkness with three barnicles and a wall you must break to find the tunnel to the next room. the tunnel holds another head crab that you must take out and a hole that you need to crawl through into a room with a poison headcrab launcher. Take it out and grab the gas can, head back the way you came and pour the gas into the generator.
The door will open, into more darkness. Alyx will almost always be infront of you here, so just fallow her, and take out the barnicles at the top of the stairs. From here walk up a short hallway and turn right up another flight of stiars into a circular room with something strange in the center. In the middle of the room is part of a "t" shaped wall with a bit of tiled floor, with a desk, chair and computer sitting on top of it. The computer will be blue screened, powered by a battery next to it. The screen will be shining on a cubbord in the upper left side of the room, to the left of the door way you came in.
Alyx will coment on the strange computer and check out the cabnet. She'll open it up and point to a poster taped inside the door. The poster is of a main in a chair that says "ever winter lodge" and will have borrialis writen on it in red marker. Alyx will coment on it being the next landmark to the ship and tear the poster off the door so the combine won't find it.
After that, head to the nrothern exit fo the room and come up to an elevator. Alyx will wait here, telling you that you'll need somthree gass cans to get the lift going. You will start by crawling through the hole in the wal and taking out the head crabs you find in there. Head right at the part where it branches and exit out into a room with several normal barrels and one head crab wolf. Deal with the wolf and head toward the gate at the at the south end of the room. Turn the valve and the gate opens.
Before you exit, take out the barnicles and prepare to fight off six headcrab zombies. In here, you'll find enough gass for the lift, but when you grab one of the cans, the part of the room with the gate will colaspe and the right side wall will crack.
pile up a bunch of oil barrels at the crack and get behind the sandbags near the gas cans. Fire the turret at the cans to distory the wall and create a shorter path back to the elevator. Gas it up and ride it up to the top with alyx...
>>next
You start at the upper left cornor this time
take a left and deal with the barnicals, and continue down the thin hallway till you break through the floor and slide down about free floors down into a water pit. Alyx will joke about Gordon starting to look like a wallurs with icecles forming on his lips and how he keeps geting wet. From here, dive down two floors and swim through a hole at the bottom of the water pit, keep moving till you reach the first air pocket. From here, swim onward to the next pocket, and from there to another large chamber. Swim as fast as you can upward three floors and climb out of the water via a fallen walkway.
You'll find yourself imoble once out of the water for a short cutsecen where alyx first complanes about all the swiming, then wonders about the borrialls and finaly hopes Dr. Mossmen is okay. When she says "ah, finally, I feel dry again" you can move again. Grab some health if you need it from a small tin nest to the two bentches and turn on your flashlight as it is going to get dark up ahead.
Head south and take a left to find another genorator in need of gass. Alyx will wait here while you craw through another hole in the ground, filled with three head crabs.
The other side of the hole puts you in total darkness with three barnicles and a wall you must break to find the tunnel to the next room. the tunnel holds another head crab that you must take out and a hole that you need to crawl through into a room with a poison headcrab launcher. Take it out and grab the gas can, head back the way you came and pour the gas into the generator.
The door will open, into more darkness. Alyx will almost always be infront of you here, so just fallow her, and take out the barnicles at the top of the stairs. From here walk up a short hallway and turn right up another flight of stiars into a circular room with something strange in the center. In the middle of the room is part of a "t" shaped wall with a bit of tiled floor, with a desk, chair and computer sitting on top of it. The computer will be blue screened, powered by a battery next to it. The screen will be shining on a cubbord in the upper left side of the room, to the left of the door way you came in.
Alyx will coment on the strange computer and check out the cabnet. She'll open it up and point to a poster taped inside the door. The poster is of a main in a chair that says "ever winter lodge" and will have borrialis writen on it in red marker. Alyx will coment on it being the next landmark to the ship and tear the poster off the door so the combine won't find it.
After that, head to the nrothern exit fo the room and come up to an elevator. Alyx will wait here, telling you that you'll need somthree gass cans to get the lift going. You will start by crawling through the hole in the wal and taking out the head crabs you find in there. Head right at the part where it branches and exit out into a room with several normal barrels and one head crab wolf. Deal with the wolf and head toward the gate at the at the south end of the room. Turn the valve and the gate opens.
Before you exit, take out the barnicles and prepare to fight off six headcrab zombies. In here, you'll find enough gass for the lift, but when you grab one of the cans, the part of the room with the gate will colaspe and the right side wall will crack.
pile up a bunch of oil barrels at the crack and get behind the sandbags near the gas cans. Fire the turret at the cans to distory the wall and create a shorter path back to the elevator. Gas it up and ride it up to the top with alyx...
>>next
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