Poor Simon the codemouse figured the easy way to move was to pack everything into a single gzipped tar ball and send that along, and he'd be right, if only he had looked up the syntax for the tar command instead of trying to do it from memory. Silly little digital sphere!
timothyfrisby was kind enough to let me turn this bit of silliness, based on an actual move he endured recently, into a finished piece. It's my first published comic strip, I believe, rather than panel, and as such it presented all sorts of challenges like how to render the boxes and luggage twice without looking different. This let me discover how Procreate lets you copy and move a bunch of layers at once. Also I discovered the benefits of putting every distinct color on its own layer so I owe an apology to Manga Studio 4 back in 2010 for doing it a way that turns out not to have been wrong.
Those hexagonal glow lines on Simon's arm and leg are inspired by the outfits worn by the people on the backglass of the 1979 pinball game Tri-Zone (see https://www.ipdb.org/showpic.pl?id=2641&picno=35625&zoom=1 ) and I liked how they looked. The shading of his arms and legs I let Procreate smooth out and I like how much more orderly they look. Helps Simon look a little more digital, somehow.
Despite giving the options 'czvf' this wasn't a very verbose tarballing.
timothyfrisby was kind enough to let me turn this bit of silliness, based on an actual move he endured recently, into a finished piece. It's my first published comic strip, I believe, rather than panel, and as such it presented all sorts of challenges like how to render the boxes and luggage twice without looking different. This let me discover how Procreate lets you copy and move a bunch of layers at once. Also I discovered the benefits of putting every distinct color on its own layer so I owe an apology to Manga Studio 4 back in 2010 for doing it a way that turns out not to have been wrong. Those hexagonal glow lines on Simon's arm and leg are inspired by the outfits worn by the people on the backglass of the 1979 pinball game Tri-Zone (see https://www.ipdb.org/showpic.pl?id=2641&picno=35625&zoom=1 ) and I liked how they looked. The shading of his arms and legs I let Procreate smooth out and I like how much more orderly they look. Helps Simon look a little more digital, somehow.
Despite giving the options 'czvf' this wasn't a very verbose tarballing.
Category Artwork (Digital) / Transformation
Species Mouse
Size 3300 x 2550px
File Size 1.39 MB
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