Tonight was the night.
You would finally beat the game you had grabbed from the store a few weeks ago and beat its ass once and for all.
As you put the cartridge into your YES, you thought back to the very first time when you put said cartridge in.
Just a couple weeks back, expecting a somewhat challenging but still laid-back beat 'em up,
you quickly realized, that the only one who was gonna get beaten up in this relationship was you.
The game had no real difficulty curve - out of the frying pan and into the fire.
One of those games that lauded itself for being difficult.
It was always this moment, just before putting the cartridge in, where you contemplated just throwing
it out and getting another game. There was this Action 52 thing you saw at the store that sounded pretty fun,
but you had invested all your cash into this game.
That was your main motivation. Getting your money's worth out of it.
Maybe the idea of having some bragging rights was interesting as well... after all, thus far, none of your friends
had beaten that game themselves.
Hell, they couldn't even make it past the 4th stage boss fight.
Nah, it's time you finished this.
One deep breath later, you closed the flap on your YES console and turned on the power.
Within seconds, you were greeted by the start-up screen that you had learned to curse at so well.
Reluctantly, you grabbed the controller off the floor and walked over to your couch before dropping down on it with an audible thud.
Sighing once more, you found yourself contemplating yet again.
So many nights of you trying to beat that game. So many wasted hours. Was this really worth it..?
As you pushed start on your controller, the game casually reminded you of your previously failed attempts at beating it.
91 characters. 91 attempts.
And as far as you were concerned, there'd be no 92nd.
If anyone had asked you how you'd describe the game, the best way of doing so would be to call it a beat 'em up with rogue-lite and RPG elements.
While each individual character would be lost if you were to fail a run, whatever money you gathered during the runs
you could then spend in the menu to unlock certain species that all had different moves and qualities.
Thinking back to it, you cringed at the idea of spending said hard earned cash on some of them.
Some species were better than others, but some were downright useless as well.
That, you found out the hard way.
The ranged attack of the skunk character seemed cool at first, but as soon as you played a round
and came to the first boss, the fun was over. Missing that ranged attack just once meant that they could just rush up to you
and slap you in the neck for good.
Unfortunately this wasn't a one-off. Pulling off the button combination for the ranged attack was difficult
and the species overall was quite sluggish and slow.
Not ideal. Unbalanced as one might've said. Especially because they were one of the more expensive species to unlock...
Soon, you also learned that saving up your money for the most expensive species would've been the best choice.
Sadly, at the time, you thought the avian character looked pretty cool.
And while they certainly were better in the fights than skunks, dealing more damage with kicks and having a higher jump
than most other species, grab attacks were their downfall.
If you couldn't manage to parry a grab the instant it happened, you would quite literally get your feathers plucked.
So, in the nights preceding this one, you spent a lot of your time not just grinding for money...
Once you had the fox character unlocked, you also had to invest even more time to gain skill points and learn all those combos.
While it was an annoyance to have to sink this much time into everything, this was also the first time you
felt like you were enjoying yourself - somewhat. With this species, at last, the field seemed somewhat level.
While their attacks weren't necessarily all too powerful, their swiftness and repeated attacks made up for it.
The level one boss who previously always was a bother went down with fair ease as both your skill at the game
and your tools to play it with (them being said fox species) were finally shaping up for the job.
Sure, it didn't go flawless every time - it was the boss fight just before the final boss that always broke your neck up to that point.
Sometimes more literally than other times. It was a randomized boss, and every time you saw the sprite of that werewolf
load in, you could kiss your ass goodbye. One slip up and your character would land on the ground, only to be smothered
either by feet or by ass. No real chance of fighting back.
You recall one time just entirely giving up because the RNG wouldn't let you have the easier of both fights
and rather than try to beat the wolf, it was easier just to go again from the start.
Luckily, with your current playthrough, you had the fortune of playing against the alligator.
Considerably easier, but the constant swinging attack of his tail made the fight an endurance marathon of dodges.
Rarely would the game allow you to land a hit, but after 20 minutes of intense gameplay, you finally landed the strike that would
win you the round and get you to that elusive end boss.
At the time you hadn't even realized that you have gotten up from the sofa, the fight was that intense.
After having made sure the game saved, you turned off the YES with shaking hands...
And that's how you got here.
You pressed the continue button and the game loaded you in at the start of the next level.
Like in most side-scrollers, the background changed throughout the progression of the game.
Whereas before you had a desert, this was a quaint little western town. You geared yourself up, went to the general store
to get some healing items to use in preparation of the fight and then kept going to the right until you finally came
to the saloon that had a blinking arrow below its entrance.
Of course.
Any cliché western title had to have a brawl in a saloon.
You shrugged it off and entered. Not much else you could've done anyways.
The music changed to mimic the sounds of a piano playing in the background - though other than that,
the saloon was entirely deserted.
You kept walking to the right until the counter finally popped up.
Behind it, you found a sprite that was moving a rag left and right on the counter. No doubt the barkeep.
Continuing right for another second, a text-box popped up...
┌──────────────────────────────────────────────
│
│ 𝐵𝒶𝓇𝓀𝑒𝑒𝓅:
│
│ You must be the one the others were talking about.
│ The one with all the chins.
│
│ I don't want to tell you your business, but if it
│ were me, I wouldn't bother with this fight.
│
│ My guess is that accepting it will make your life
│ even worse somehow...
│
│ ───────────────────────────────────────────
│
│ [DECLINE THE FIGHT]
│ Maybe you have a point...
│
│ [ACCEPT THE FIGHT]
│ ─► I have not come this far to surrender now...
│
└──────────────────────────────────────────────
Is this game for real?
You thought to yourself.
And what a reasonable thought to have that was.
Never has the game openly mocked you like that before. What was this supposed to mean anyways?
Was it a cheap way of the developers to get you angry? To lose focus just before the fight?
It wasn't gonna work on you.
That's bullshit.
No way in hell would you throw the towel after coming so far.
This game was getting it, one way or another.
You confirmed your selection by pressing the SELECT button, pushing it in harder, almost
hoping that it'd make the Barkeep's response somehow different.
┌──────────────────────────────────────────────
│
│ 𝐵𝒶𝓇𝓀𝑒𝑒𝓅:
│
│ Fine then. Go get your ass beat.
│ Not inside my saloon though. You two go outside.
│
│ Can't have this place reek of death for the next
│ two months.
│
└──────────────────────────────────────────────
What's that supposed to mean...
You wondered. But with little to no time to philosoph over the dialogue, the screen moved to the right
and finally showed you what you assumed to be your opponent and the final boss.
Sitting at the bar, you could see the shadow-sprite of said boss down a shot of whiskey before he tossed the glass onto the ground.
Another text box appeared...
┌──────────────────────────────────────────────
│
│ ???:
│
│ A fox, is it?
│ I heard you lot have some good sniffers...
│
└──────────────────────────────────────────────
Eh... not exactly trashtalking is it...
You thought, squinting your eyes and shaking your head, not sure what to make of this 'information' at all...
Keeping the text box open for a little longer to study the shadow of the boss, you figured that
the sprite seemed strangely nimble, at least when compared to some of the other bosses before...
Usually that meant an agility based boss.
Tons of jumping around, blocking and cheap attacks.
Annoying, but at this point nothing that you couldn't handle.
One more deep breath.
One press of the button on your controller.
The screen faded to black and as it came back, you and the final boss were back out on the street, in front of the saloon.
This time, you could make the boss out entirely - but he didn't look like anything you were familiar with...
Yet before one might've grabbed an encyclopedia to try and match the sprite with any real life animal,
you were brought back to your senses as the first punch went flying.
Luckily, your finger was on the D-Pad in the blocking position, so it did no damage.
At this moment, however, you could feel the adrenaline setting in. The fight had already started and you almost blew it then and there.
No more mistakes.
You said out loud, as punches kept flying, back and forth.
There was just too much effort that had gone into this character.
In a strange way, you almost grew attached to that fox... it had been your best character yet.
The boss would constantly try to kick you in the shins to make him stumble.
That seemed to be his game. Perpetually trying to go for low kicks, almost dancing in a way
as both of the sprites moved back and forth rhythmically.
You'd throw a punch and he'd block.
He'd throw a kick and you'd parry.
It went like this for literal minutes, with his attacks being relentless.
You didn't even think at some point, your eyes just fixed on the limbs of the boss' sprite and your fingers immediately pushing out
the right combination to block whatever he tried to throw at you.
Once, you even managed to sneak in a punch that hit him, jumping and punching high as he tried to go for another low kick.
If this is how the fight was gonna go, you'd be sitting here for at least another 20 minutes...
and so the back and forth kept going, until the boss kneeled down again.
Immediately you thought that he was going for the launching low-kick - you jumped up and punched downwards.
What you didn't account for is that the boss only kneeled there for a fraction of a second - and as you were already in the air,
he got back up, threw one regular punch and sent you flying to the ground.
You saw it happen, almost in slow motion.
Instinctively, your body shot up from the couch again as you saw your character hit the ground.
You mashed the D-Pad's Up-Button so hard, it was audible,
but right as your character was about to stand up the boss had already lunged at him,
holding him from behind.
You knew what was coming next and you already started to wiggle the D-Pad left and right, but the game didn't give you the usual
prompt to wiggle the D-Pad just yet.
No, instead, you saw the boss character take his... boot off?
Yes, he did... taking his damn time as well.
As the boot came off, a plume of green escaped and floated upward - that's what the barkeep was referring to!?
You knew that 90s games were all about being gross, but this was pushing your limits...
the thought of this happening to you in real life made you cringe, but you had no time to lose
imagining that you were the one being grabbed...
At least after the boss had snugly pushed the boot onto your characters snout, you were sure the prompt to push
him off would pop up in a second, so you kept on wiggling the D-Pad.
In fact, as soon as the struggle animation started playing, a prompt did pop up - telling you to mash X.
Your eyes went wide as you saw it. Never had the game before instructed you to mash X.
Immediately the hand that was wiggling the D-Pad left and right cramped, as your right thumb tried
to locate the X button.
Either you were too late, or you must've grazed another button, but the prompt vanished with a "FAILED"
and your HP bar started dwindling.
Surely this would just be a one-time thing and in a second you'd get another chance of breaking free.
Surely.
...
But that second chance never came.
All you could do was sit there and stare in disbelief as your character breathed in the toxic fumes
that had been trapped in that boot - breath by breath.
With each inflation of those lungs, and each puff of stink leaving your characters lungs,
you could see those HP significantly dropping.
All while the boss was grinning to himself, apparently knowing exactly what he was doing.
Staring at your screen in disbelief, you just couldn't grasp what was happening.
Your character, the one you've poured so much time and effort in, was simply being choked out
with a stinking boot - and you had no chance to do anything against it because you blew it.
You tried pushing every button, every combination you could imagine, but in the end, all you could
do was stare in your characters eyes - almost as if they were looking back at you, desperately wanting
you to do something to help and get him out of this situation.
The game had baited attacks before and to fail like that...
You couldn't help to feel ashamed of yourself - as if you had let down a good friend.
This wasn't a normal struggle, this was closer to an execution...
Sure it was just a game, but seeing those lungs inflate, those eyes going wide, only to have that
chest deflate again, a plume of toxic stench escaping as it does, was heartbreaking.
The only thing you could do now was stare.
Stare at your TV screen, listen to your characters silent pleas until eventually, he went limp and quiet.
A last skull-cloud escaping from that questionable and vile face-mask, marking the end of this run and your character.
And that was it.
Tens of hours of grinding for stats gone to waste within a few seconds to such a cheap boss fight.
You could see your reflection in the TV.
Standing there, controller hanging off in one hand.
The game was mocking you with that game over screen.
None of the other ones had a skull, let alone one that was leaking any stink.
And just before you were back at the main menu screen, you could've sworn that you saw a quick
"𝕥𝕠𝕠 𝕖𝕒𝕤𝕪."
flash up on the screen.
Maybe grabbing Doctor Jekyll & Mr. Hyde would've been the better choice to sink your precious time into...
Animation by
XinYu who's an absolute treat to work with.
Story by yours truly.
Pixels from http://morgh.us/pixelate
This artwork has alternative versions!
You can find them here:
DMG numbers only
No UI
You would finally beat the game you had grabbed from the store a few weeks ago and beat its ass once and for all.
As you put the cartridge into your YES, you thought back to the very first time when you put said cartridge in.
Just a couple weeks back, expecting a somewhat challenging but still laid-back beat 'em up,
you quickly realized, that the only one who was gonna get beaten up in this relationship was you.
The game had no real difficulty curve - out of the frying pan and into the fire.
One of those games that lauded itself for being difficult.
It was always this moment, just before putting the cartridge in, where you contemplated just throwing
it out and getting another game. There was this Action 52 thing you saw at the store that sounded pretty fun,
but you had invested all your cash into this game.
That was your main motivation. Getting your money's worth out of it.
Maybe the idea of having some bragging rights was interesting as well... after all, thus far, none of your friends
had beaten that game themselves.
Hell, they couldn't even make it past the 4th stage boss fight.
Nah, it's time you finished this.
One deep breath later, you closed the flap on your YES console and turned on the power.
Within seconds, you were greeted by the start-up screen that you had learned to curse at so well.
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██████████████████████████████████████████████████Reluctantly, you grabbed the controller off the floor and walked over to your couch before dropping down on it with an audible thud.
Sighing once more, you found yourself contemplating yet again.
So many nights of you trying to beat that game. So many wasted hours. Was this really worth it..?
As you pushed start on your controller, the game casually reminded you of your previously failed attempts at beating it.
91 characters. 91 attempts.
And as far as you were concerned, there'd be no 92nd.
If anyone had asked you how you'd describe the game, the best way of doing so would be to call it a beat 'em up with rogue-lite and RPG elements.
While each individual character would be lost if you were to fail a run, whatever money you gathered during the runs
you could then spend in the menu to unlock certain species that all had different moves and qualities.
Thinking back to it, you cringed at the idea of spending said hard earned cash on some of them.
Some species were better than others, but some were downright useless as well.
That, you found out the hard way.
The ranged attack of the skunk character seemed cool at first, but as soon as you played a round
and came to the first boss, the fun was over. Missing that ranged attack just once meant that they could just rush up to you
and slap you in the neck for good.
Unfortunately this wasn't a one-off. Pulling off the button combination for the ranged attack was difficult
and the species overall was quite sluggish and slow.
Not ideal. Unbalanced as one might've said. Especially because they were one of the more expensive species to unlock...
Soon, you also learned that saving up your money for the most expensive species would've been the best choice.
Sadly, at the time, you thought the avian character looked pretty cool.
And while they certainly were better in the fights than skunks, dealing more damage with kicks and having a higher jump
than most other species, grab attacks were their downfall.
If you couldn't manage to parry a grab the instant it happened, you would quite literally get your feathers plucked.
So, in the nights preceding this one, you spent a lot of your time not just grinding for money...
Once you had the fox character unlocked, you also had to invest even more time to gain skill points and learn all those combos.
While it was an annoyance to have to sink this much time into everything, this was also the first time you
felt like you were enjoying yourself - somewhat. With this species, at last, the field seemed somewhat level.
While their attacks weren't necessarily all too powerful, their swiftness and repeated attacks made up for it.
The level one boss who previously always was a bother went down with fair ease as both your skill at the game
and your tools to play it with (them being said fox species) were finally shaping up for the job.
Sure, it didn't go flawless every time - it was the boss fight just before the final boss that always broke your neck up to that point.
Sometimes more literally than other times. It was a randomized boss, and every time you saw the sprite of that werewolf
load in, you could kiss your ass goodbye. One slip up and your character would land on the ground, only to be smothered
either by feet or by ass. No real chance of fighting back.
You recall one time just entirely giving up because the RNG wouldn't let you have the easier of both fights
and rather than try to beat the wolf, it was easier just to go again from the start.
Luckily, with your current playthrough, you had the fortune of playing against the alligator.
Considerably easier, but the constant swinging attack of his tail made the fight an endurance marathon of dodges.
Rarely would the game allow you to land a hit, but after 20 minutes of intense gameplay, you finally landed the strike that would
win you the round and get you to that elusive end boss.
At the time you hadn't even realized that you have gotten up from the sofa, the fight was that intense.
After having made sure the game saved, you turned off the YES with shaking hands...
And that's how you got here.
You pressed the continue button and the game loaded you in at the start of the next level.
Like in most side-scrollers, the background changed throughout the progression of the game.
Whereas before you had a desert, this was a quaint little western town. You geared yourself up, went to the general store
to get some healing items to use in preparation of the fight and then kept going to the right until you finally came
to the saloon that had a blinking arrow below its entrance.
Of course.
Any cliché western title had to have a brawl in a saloon.
You shrugged it off and entered. Not much else you could've done anyways.
The music changed to mimic the sounds of a piano playing in the background - though other than that,
the saloon was entirely deserted.
You kept walking to the right until the counter finally popped up.
Behind it, you found a sprite that was moving a rag left and right on the counter. No doubt the barkeep.
Continuing right for another second, a text-box popped up...
┌──────────────────────────────────────────────
│
│ 𝐵𝒶𝓇𝓀𝑒𝑒𝓅:
│
│ You must be the one the others were talking about.
│ The one with all the chins.
│
│ I don't want to tell you your business, but if it
│ were me, I wouldn't bother with this fight.
│
│ My guess is that accepting it will make your life
│ even worse somehow...
│
│ ───────────────────────────────────────────
│
│ [DECLINE THE FIGHT]
│ Maybe you have a point...
│
│ [ACCEPT THE FIGHT]
│ ─► I have not come this far to surrender now...
│
└──────────────────────────────────────────────
Is this game for real?
You thought to yourself.
And what a reasonable thought to have that was.
Never has the game openly mocked you like that before. What was this supposed to mean anyways?
Was it a cheap way of the developers to get you angry? To lose focus just before the fight?
It wasn't gonna work on you.
That's bullshit.
No way in hell would you throw the towel after coming so far.
This game was getting it, one way or another.
You confirmed your selection by pressing the SELECT button, pushing it in harder, almost
hoping that it'd make the Barkeep's response somehow different.
┌──────────────────────────────────────────────
│
│ 𝐵𝒶𝓇𝓀𝑒𝑒𝓅:
│
│ Fine then. Go get your ass beat.
│ Not inside my saloon though. You two go outside.
│
│ Can't have this place reek of death for the next
│ two months.
│
└──────────────────────────────────────────────
What's that supposed to mean...
You wondered. But with little to no time to philosoph over the dialogue, the screen moved to the right
and finally showed you what you assumed to be your opponent and the final boss.
Sitting at the bar, you could see the shadow-sprite of said boss down a shot of whiskey before he tossed the glass onto the ground.
Another text box appeared...
┌──────────────────────────────────────────────
│
│ ???:
│
│ A fox, is it?
│ I heard you lot have some good sniffers...
│
└──────────────────────────────────────────────
Eh... not exactly trashtalking is it...
You thought, squinting your eyes and shaking your head, not sure what to make of this 'information' at all...
Keeping the text box open for a little longer to study the shadow of the boss, you figured that
the sprite seemed strangely nimble, at least when compared to some of the other bosses before...
Usually that meant an agility based boss.
Tons of jumping around, blocking and cheap attacks.
Annoying, but at this point nothing that you couldn't handle.
One more deep breath.
One press of the button on your controller.
The screen faded to black and as it came back, you and the final boss were back out on the street, in front of the saloon.
This time, you could make the boss out entirely - but he didn't look like anything you were familiar with...
Yet before one might've grabbed an encyclopedia to try and match the sprite with any real life animal,
you were brought back to your senses as the first punch went flying.
Luckily, your finger was on the D-Pad in the blocking position, so it did no damage.
At this moment, however, you could feel the adrenaline setting in. The fight had already started and you almost blew it then and there.
No more mistakes.
You said out loud, as punches kept flying, back and forth.
There was just too much effort that had gone into this character.
In a strange way, you almost grew attached to that fox... it had been your best character yet.
The boss would constantly try to kick you in the shins to make him stumble.
That seemed to be his game. Perpetually trying to go for low kicks, almost dancing in a way
as both of the sprites moved back and forth rhythmically.
You'd throw a punch and he'd block.
He'd throw a kick and you'd parry.
It went like this for literal minutes, with his attacks being relentless.
You didn't even think at some point, your eyes just fixed on the limbs of the boss' sprite and your fingers immediately pushing out
the right combination to block whatever he tried to throw at you.
Once, you even managed to sneak in a punch that hit him, jumping and punching high as he tried to go for another low kick.
If this is how the fight was gonna go, you'd be sitting here for at least another 20 minutes...
and so the back and forth kept going, until the boss kneeled down again.
Immediately you thought that he was going for the launching low-kick - you jumped up and punched downwards.
What you didn't account for is that the boss only kneeled there for a fraction of a second - and as you were already in the air,
he got back up, threw one regular punch and sent you flying to the ground.
You saw it happen, almost in slow motion.
Instinctively, your body shot up from the couch again as you saw your character hit the ground.
You mashed the D-Pad's Up-Button so hard, it was audible,
but right as your character was about to stand up the boss had already lunged at him,
holding him from behind.
You knew what was coming next and you already started to wiggle the D-Pad left and right, but the game didn't give you the usual
prompt to wiggle the D-Pad just yet.
No, instead, you saw the boss character take his... boot off?
Yes, he did... taking his damn time as well.
As the boot came off, a plume of green escaped and floated upward - that's what the barkeep was referring to!?
You knew that 90s games were all about being gross, but this was pushing your limits...
the thought of this happening to you in real life made you cringe, but you had no time to lose
imagining that you were the one being grabbed...
At least after the boss had snugly pushed the boot onto your characters snout, you were sure the prompt to push
him off would pop up in a second, so you kept on wiggling the D-Pad.
In fact, as soon as the struggle animation started playing, a prompt did pop up - telling you to mash X.
Your eyes went wide as you saw it. Never had the game before instructed you to mash X.
Immediately the hand that was wiggling the D-Pad left and right cramped, as your right thumb tried
to locate the X button.
Either you were too late, or you must've grazed another button, but the prompt vanished with a "FAILED"
and your HP bar started dwindling.
Surely this would just be a one-time thing and in a second you'd get another chance of breaking free.
Surely.
...
But that second chance never came.
All you could do was sit there and stare in disbelief as your character breathed in the toxic fumes
that had been trapped in that boot - breath by breath.
With each inflation of those lungs, and each puff of stink leaving your characters lungs,
you could see those HP significantly dropping.
All while the boss was grinning to himself, apparently knowing exactly what he was doing.
Staring at your screen in disbelief, you just couldn't grasp what was happening.
Your character, the one you've poured so much time and effort in, was simply being choked out
with a stinking boot - and you had no chance to do anything against it because you blew it.
You tried pushing every button, every combination you could imagine, but in the end, all you could
do was stare in your characters eyes - almost as if they were looking back at you, desperately wanting
you to do something to help and get him out of this situation.
The game had baited attacks before and to fail like that...
You couldn't help to feel ashamed of yourself - as if you had let down a good friend.
This wasn't a normal struggle, this was closer to an execution...
Sure it was just a game, but seeing those lungs inflate, those eyes going wide, only to have that
chest deflate again, a plume of toxic stench escaping as it does, was heartbreaking.
The only thing you could do now was stare.
Stare at your TV screen, listen to your characters silent pleas until eventually, he went limp and quiet.
A last skull-cloud escaping from that questionable and vile face-mask, marking the end of this run and your character.
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██████████████████████████████████████████████████And that was it.
Tens of hours of grinding for stats gone to waste within a few seconds to such a cheap boss fight.
You could see your reflection in the TV.
Standing there, controller hanging off in one hand.
The game was mocking you with that game over screen.
None of the other ones had a skull, let alone one that was leaking any stink.
And just before you were back at the main menu screen, you could've sworn that you saw a quick
"𝕥𝕠𝕠 𝕖𝕒𝕤𝕪."
flash up on the screen.
Maybe grabbing Doctor Jekyll & Mr. Hyde would've been the better choice to sink your precious time into...
Animation by
XinYu who's an absolute treat to work with. Story by yours truly.
Pixels from http://morgh.us/pixelate
This artwork has alternative versions!
You can find them here:
DMG numbers only
No UI
Category Artwork (Digital) / Fetish Other
Species Hyena
Size 1760 x 1400px
File Size 8.29 MB
My pleasure!
I know that some people don't like the game aspect, and going out of my way to ask for an alt without any UI wasn't a biggie.
As far as the story goes, I wanted to try something with that pixel art and whatnot. Not sure if it resonated with the audience, but it was fun playing about with the concept.
I know that some people don't like the game aspect, and going out of my way to ask for an alt without any UI wasn't a biggie.
As far as the story goes, I wanted to try something with that pixel art and whatnot. Not sure if it resonated with the audience, but it was fun playing about with the concept.
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