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My new character for the Warhammer role.
He has a cool big iron and a hat. :'D
He has a cool big iron and a hat. :'D
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1132 x 1203px
File Size 604.9 kB
Listed in Folders
Thank you, I am very glad! ^^
We've been playing DH2 for a very long time before, but now we're playing on the Wrath & Glory (2020) system and it's a very cool! I recommend it to everyone, because it corrects the errors of the previous system, is more "flexible" and less burdened?
That is, it seemed to be simple, but in fact it is deeper and has more tools for the master and players.
And this is not at all what was in the first edition of W&G (it was frankly bad). I'm even sad sometimes that some people think that the 2020 edition is bad, because the first one was very lousy. And it's not, heh.
We've been playing DH2 for a very long time before, but now we're playing on the Wrath & Glory (2020) system and it's a very cool! I recommend it to everyone, because it corrects the errors of the previous system, is more "flexible" and less burdened?
That is, it seemed to be simple, but in fact it is deeper and has more tools for the master and players.
And this is not at all what was in the first edition of W&G (it was frankly bad). I'm even sad sometimes that some people think that the 2020 edition is bad, because the first one was very lousy. And it's not, heh.
Yes, W&G has become MUCH better. Moreover, the new edition was generally written by other people.
There is no binding to classes (I would describe it this way) and you can create for yourself literally anything you want. In DH2, for example, there was a binding to classes and you couldn't really move away from it (well, or it was problematic). That is, for example, my favorite character from past DH2 role-playing games had to be in the "heretek" class, because I couldn't take anything else. Although it was just a dude with augmentation on the Space Hulk, where people were already very far from the Imperium. That is, he had nothing to do with the Mechanicus and all that.
And, for example, in W&G, I could easily make my character the way I saw him, without an extra headache.
I don't really understand what you mean about PL?
I just advise you to really try it, but as my friend, a game master, said: "you don't have to try to play it like DH/DH2."
I'm sorry that I speak very crookedly. Despite the fact that I have some experience in role-playing games, I can't say that I know everything. However, I can see and feel the difference. + language barrier.(((
There is no binding to classes (I would describe it this way) and you can create for yourself literally anything you want. In DH2, for example, there was a binding to classes and you couldn't really move away from it (well, or it was problematic). That is, for example, my favorite character from past DH2 role-playing games had to be in the "heretek" class, because I couldn't take anything else. Although it was just a dude with augmentation on the Space Hulk, where people were already very far from the Imperium. That is, he had nothing to do with the Mechanicus and all that.
And, for example, in W&G, I could easily make my character the way I saw him, without an extra headache.
I don't really understand what you mean about PL?
I just advise you to really try it, but as my friend, a game master, said: "you don't have to try to play it like DH/DH2."
I'm sorry that I speak very crookedly. Despite the fact that I have some experience in role-playing games, I can't say that I know everything. However, I can see and feel the difference. + language barrier.(((
FA+

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