Sci-fi gun design tips
This is for
Ultraviolet who wanted some tips on designing sci-fi guns. Anyone else can pretty much use this as well. Please note, these are rough drawings so some of the straight lines are quite wonky. Sorry.
Anyways, above are six guns. Guns two to six are copies of the first gun, a basic looking everyday semi-automatic pistol. A good way to design sci-fi weaponry is take the basic shape of a real life weapon and modify it in several ways. You also need to think about the style of the weapon and what the makers of the weapon had in mind - is it a cheap yet effective weapon? Then it would likely be more close to geometry shapes - all square corners, straight lines and no surplus parts. A more elegant weapon for public show - a sidearm for a guard of honor - would look clean, with sweeping curves and elegant grips.
Gun two - Indents - putting holes and indentations into the original design breaks up the plain parts of the weapon and transforms it into some more...sexier. This is a gun for the heroes, the tough, and the bad guys.
Gun three - Swapped Parts - I swapped the straight barrel with the barrel from a revolver and added some cylinder bits. It's not a big change, but it is different from the usual pistols.
Gun four - Prototype - I chucked in an assortment of random bits and wiring to the basic design. It makes it look like it's a work in progress weapon design and the finished product would be more economical and different from the prototype.
Gun five - Add-ons - I just added a load of stuff to the basic pistol design - a stock, telescopic sights, longer barrel, pistol grip, laser sight, bigger clip, silencer - not very sci-fi but it's a good way to come up with new designs.
Gun six - Glowing - What is sci-fi without glowing lights? I simply added a cylinder to the barrel, cut some holes and added some glowing lights. A simple solution that makes it look very different from the basic design without actually being very different.
Ultraviolet who wanted some tips on designing sci-fi guns. Anyone else can pretty much use this as well. Please note, these are rough drawings so some of the straight lines are quite wonky. Sorry.Anyways, above are six guns. Guns two to six are copies of the first gun, a basic looking everyday semi-automatic pistol. A good way to design sci-fi weaponry is take the basic shape of a real life weapon and modify it in several ways. You also need to think about the style of the weapon and what the makers of the weapon had in mind - is it a cheap yet effective weapon? Then it would likely be more close to geometry shapes - all square corners, straight lines and no surplus parts. A more elegant weapon for public show - a sidearm for a guard of honor - would look clean, with sweeping curves and elegant grips.
Gun two - Indents - putting holes and indentations into the original design breaks up the plain parts of the weapon and transforms it into some more...sexier. This is a gun for the heroes, the tough, and the bad guys.
Gun three - Swapped Parts - I swapped the straight barrel with the barrel from a revolver and added some cylinder bits. It's not a big change, but it is different from the usual pistols.
Gun four - Prototype - I chucked in an assortment of random bits and wiring to the basic design. It makes it look like it's a work in progress weapon design and the finished product would be more economical and different from the prototype.
Gun five - Add-ons - I just added a load of stuff to the basic pistol design - a stock, telescopic sights, longer barrel, pistol grip, laser sight, bigger clip, silencer - not very sci-fi but it's a good way to come up with new designs.
Gun six - Glowing - What is sci-fi without glowing lights? I simply added a cylinder to the barrel, cut some holes and added some glowing lights. A simple solution that makes it look very different from the basic design without actually being very different.
Category Artwork (Digital) / Doodle
Species Unspecified / Any
Size 800 x 712px
File Size 67.9 kB
Aww really, thank you so much for trying to help me out, indeed this will come to some help for me and my struggles with guns XD
I think my biggest problrm is functionality. I've now idea how the function or why they are given certain designs or dents shapes etc.
Afain thank you so much for this ^_^
I think my biggest problrm is functionality. I've now idea how the function or why they are given certain designs or dents shapes etc.
Afain thank you so much for this ^_^
My quick sketch teacher had us do a pretty cool method for figuring out shapes. Just think of a word like loopy or spindly or blob and make blob with a marker then do in with a pen and refine it (it helps if the pen is gray like a prismacolor. It takes some practice but once you get the hang on it it works fairly well. another thing he said is draw shapes that you like or looks cool. Almost anything can be turned into a gun.
If you are having trouble, make the weapon match the style of clothing (or whatever it is) the dragon is wearing. Really, the only way to get better at this is through practice. You'll learn from your mistakes and all that.
Hmm...is there a specific shape the weapon has to be, or a specific type? I mean, does it fire bullets, energy, darts or something else? Do you have free reign on deciding what the weapon actually is?
Hmm...is there a specific shape the weapon has to be, or a specific type? I mean, does it fire bullets, energy, darts or something else? Do you have free reign on deciding what the weapon actually is?
I don't know if I'm the only one, but I believe all bullet based weapons that anyone designs should be based on actual working designs, meaning the weapon could work in real life. Going by this the first three weapons could actualy work, except for the lack of a mag release on the triger gaurd. I hope this doesn't offend you in anyway.
I have some easy tips for making weapons that would actualy work but still have a hell of a good style, if you'd like to hear them let me know.
I have some easy tips for making weapons that would actualy work but still have a hell of a good style, if you'd like to hear them let me know.
In the realm of sci-fi and fantasy, anything is a possibility. A bullet weapon could have it's ammunition delivered by an open portal to a room somewhere else, all located within the confines of the weapon. Thus it could have a massive supply of ammunition with the smallest of magazines. Or even teleported bullets - a simple gun-like device that opens a portal to a place where the bullets are fired. It wouldn't technically be a gun, but I think it could be classified as part of the weapon.
Who knows how much the bullet weapons of the future will differ to our present?
Who knows how much the bullet weapons of the future will differ to our present?
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