![Click to change the View [GAME] DragonReAction! Version 1.0 Update!](http://d.furaffinity.net/art/tiss/1655584567/1655584567.tiss_dragonreaction_bansen.jpg)
Download the game here! ↓ ...
https://www.dropbox.com/s/yphybsj9d.....1V1.0.zip?dl=0
https://kumanabe.itch.io/dragonreactionv10
To start the game, press W on the start screen!
You can change the language in the menu that comes up when you press f1!
My game that I've been creating has come to a close and I'm uploading it here!
It's packed with more content than the test version I've uploaded in the past, and I think it's even more colorful than my fetish!
I think my fetish is now more colorful!
If you are unable to play all of the content due to bugs or other specific circumstances, please let me know!
Also, if you have any information about the game being slow, please leave a comment and let me know.
We would also appreciate it if you could comment on the game, as it will help us in creating or updating the game next time!
Again, we've made it so you can avoid certain anomalies!
We've packed in a lot of anomalies, but we're happy if you just enjoy the anomalies you like!
In order to avoid spoilers, we have only included a list of the abnormalities below!
The conditions are included in the text file included in the package!
Forest
Fat
Face balloon
ALLERGY (your face will be in trouble)
PANKAKE
Toy Box
BALL
Toy Dragon
Body balloon
Princess (dark make-up)
Factory
Sludge Wet
Washing Machine
Water Balloon
Paper Flat
Library
Age Operation
Warehouse
Anvil crushed
Thread ball
Helium balloon
Spring
Rubber
Snow Mountain
Freezing
Snowman
Water Dragon
Water Dragon Balloon
Jungle
Fruit Dragon
Mushroom
Spider
Metaball
Sweets Land
Cake covered with cake
Chocolate wet
Heavy Obesity
Berry
Giant Balloon
Castle
Mimic
Boss Battle
Flight
Fatty Flight
Bloat Flight
Evil Eye
Other
Transformation
https://www.dropbox.com/s/yphybsj9d.....1V1.0.zip?dl=0
https://kumanabe.itch.io/dragonreactionv10
To start the game, press W on the start screen!
You can change the language in the menu that comes up when you press f1!
My game that I've been creating has come to a close and I'm uploading it here!
It's packed with more content than the test version I've uploaded in the past, and I think it's even more colorful than my fetish!
I think my fetish is now more colorful!
If you are unable to play all of the content due to bugs or other specific circumstances, please let me know!
Also, if you have any information about the game being slow, please leave a comment and let me know.
We would also appreciate it if you could comment on the game, as it will help us in creating or updating the game next time!
Again, we've made it so you can avoid certain anomalies!
We've packed in a lot of anomalies, but we're happy if you just enjoy the anomalies you like!
In order to avoid spoilers, we have only included a list of the abnormalities below!
The conditions are included in the text file included in the package!
Forest
Fat
Face balloon
ALLERGY (your face will be in trouble)
PANKAKE
Toy Box
BALL
Toy Dragon
Body balloon
Princess (dark make-up)
Factory
Sludge Wet
Washing Machine
Water Balloon
Paper Flat
Library
Age Operation
Warehouse
Anvil crushed
Thread ball
Helium balloon
Spring
Rubber
Snow Mountain
Freezing
Snowman
Water Dragon
Water Dragon Balloon
Jungle
Fruit Dragon
Mushroom
Spider
Metaball
Sweets Land
Cake covered with cake
Chocolate wet
Heavy Obesity
Berry
Giant Balloon
Castle
Mimic
Boss Battle
Flight
Fatty Flight
Bloat Flight
Evil Eye
Other
Transformation
Category All / Transformation
Species Dragon (Other)
Size 512 x 1280px
File Size 161.6 kB
Listed in Folders
Press W.
Also:
W Key Jump
A key Action
S key Restore status (requires potion)
Enter key Pause
F5 Game reset
↑Up key Access nearby objects (doors, crystals, etc.)
Inside the tent there are books and crystals.
The book can save your game progress.
Crystals can heal anomalies.
Also:
W Key Jump
A key Action
S key Restore status (requires potion)
Enter key Pause
F5 Game reset
↑Up key Access nearby objects (doors, crystals, etc.)
Inside the tent there are books and crystals.
The book can save your game progress.
Crystals can heal anomalies.
It's great to see this completed! :3 I will have to give this a playthrough sometime. You might remember I said I'd stream your demo release, but I didn't find the time to get to it yet (life got kind of rough!). But I think I can find the time to do so with this full version. ^^
Tried to launch the game, but yet can't get to make it work. It began with saying I didn't had msvcr110.dll. I had to put it into the files. Afterward it says that the application failed to start correctly followed by (0xc000007b).
Don't know what to do at this point, even if I got PGMMV launched.
Don't know what to do at this point, even if I got PGMMV launched.
I did found the solution to the missing msvcr110.dll issue. All it is required was to download vcrun 2012 and it fix this issue.
And so I managed to play the game and have a decent progress into it, enjoying the anomalies related to bloat, inflations and weight gain. It does make me wonder if the game is done or if more content will appear in the future.
I also wonder if customisation of character will come, or custom sprites for those who feel like making their own.
And so I managed to play the game and have a decent progress into it, enjoying the anomalies related to bloat, inflations and weight gain. It does make me wonder if the game is done or if more content will appear in the future.
I also wonder if customisation of character will come, or custom sprites for those who feel like making their own.
I'm glad you got it all sorted out! I hope I wasn't too much help...?
Thanks for playing! We are considering adding more content, although not at the volume and pace of the last 3 months since the test version.
Custom sprites are something that various people are thinking about. Perhaps there will be news in the future on that front as well!
Thanks for playing! We are considering adding more content, although not at the volume and pace of the last 3 months since the test version.
Custom sprites are something that various people are thinking about. Perhaps there will be news in the future on that front as well!
This is really impressive! It does feel like it runs slow in some places but i played this on an old laptop so that may be why. I found there is an area, what i assume to be a test area that you can enter if you hold up and your roughly to the upper left of the shop. Also its really cheesy but I found the helium balloon state as VERY powerful to collect some of the gems. Like I can inflate, run back to main world, run into, say, the Sweets land and then fly all the way down and collect the gems. It also seemed like the fastest of the forms which proly helped do said cheese. (not saying helium form should be slower, rather I think a lot of the other ones would benefit from being somewhat faster but yeah.) It also helps that when in one state, other states dont overtake so in helium balloon in warehouse i can kindda just run through all the anvils and hammers I want. Still, i played all the levels and collected a lot of the gems, very gun game!
I figure this is about the right speed of movement for the form! (I'm still going a little fast on this one!)
The equivalent of a panic button can be returned to by selecting Retire with the W key from the menu that can be opened by pressing enter! (It's treated as Game Over, but without much penalty!)
The equivalent of a panic button can be returned to by selecting Retire with the W key from the menu that can be opened by pressing enter! (It's treated as Game Over, but without much penalty!)
Thanks for playing!
It may be a bit heavy if you play on a computer with low specs...
Have you found the development area! I left that as an easter egg!
I'm thinking this is about right, since the transformation is just a standing penalty for touching an enemy or gimmick, and if you're worried about slow movement, you might want to use a potion to recover!
You played until you collected so many gems! Thank you!
It may be a bit heavy if you play on a computer with low specs...
Have you found the development area! I left that as an easter egg!
I'm thinking this is about right, since the transformation is just a standing penalty for touching an enemy or gimmick, and if you're worried about slow movement, you might want to use a potion to recover!
You played until you collected so many gems! Thank you!
Yeah that was proly the development area! Yeah i got a ton of gems! The helium power up really helped in some of the levels ahah
Also sorry for not responding! I forgot to check comments! And yeah, lot of the slowness is likely from the weak computer.
Very good work with this game! I hope to see more with it, it looks like its got a lot of really cool ideas going on! Good polish!
Also sorry for not responding! I forgot to check comments! And yeah, lot of the slowness is likely from the weak computer.
Very good work with this game! I hope to see more with it, it looks like its got a lot of really cool ideas going on! Good polish!
This is -fantastic-!!!
A wario land style game with a variety of conditions like this is something I've always wanted to see more of!
I love the details you put into it such that it is more than just "transform, oh no! turn back, all better!"
i.e. not just fat, but can wind up fatter, or get covered with a cake, but if you get hit again it's harder to move
little details like the Princess starting off with a shocked face
I like to believe that touches like these make it extra special
I really hope you continue making games like this!!! Have fun, pour in everything you love, be creative :3
A wario land style game with a variety of conditions like this is something I've always wanted to see more of!
I love the details you put into it such that it is more than just "transform, oh no! turn back, all better!"
i.e. not just fat, but can wind up fatter, or get covered with a cake, but if you get hit again it's harder to move
little details like the Princess starting off with a shocked face
I like to believe that touches like these make it extra special
I really hope you continue making games like this!!! Have fun, pour in everything you love, be creative :3
Thanks for playing!
I tried to give you a choice of avoiding or hitting to enjoy your favorite anomalies in this game, and I'm glad that your attempt worked!
I'm glad to hear that your attempt was successful! The detailed motion of the characters in the game is one of my favorite things, and I'm obsessed! I hope you enjoyed it!
I also hope that playing my games will inspire you and that there will be more games like this one!
I tried to give you a choice of avoiding or hitting to enjoy your favorite anomalies in this game, and I'm glad that your attempt worked!
I'm glad to hear that your attempt was successful! The detailed motion of the characters in the game is one of my favorite things, and I'm obsessed! I hope you enjoyed it!
I also hope that playing my games will inspire you and that there will be more games like this one!
Honestly seeing this has given me inspiration! It can be tough and I have a lot to learn and work on, but if I make something fun someday I'll be sure to give you a nudge!
Being given a CHOICE of avoiding or hitting is so good!! Just being forced to witness everything just makes it a gallery, being given the choice makes it an adventure! It was really interesting, and I liked it not being straightforward! Getting the rubber effect was like that! "Oh what's that thing on the floor? I can't pass by it while inflated, is that a bug? I'll move around it." five minutes later: "Oh I fell past- OH!! So that's how it happens!", and then after that, finding out that they have their own condition interacting with the helium tanks...!
It's just really, really, REALLY good! >w<
Being given a CHOICE of avoiding or hitting is so good!! Just being forced to witness everything just makes it a gallery, being given the choice makes it an adventure! It was really interesting, and I liked it not being straightforward! Getting the rubber effect was like that! "Oh what's that thing on the floor? I can't pass by it while inflated, is that a bug? I'll move around it." five minutes later: "Oh I fell past- OH!! So that's how it happens!", and then after that, finding out that they have their own condition interacting with the helium tanks...!
It's just really, really, REALLY good! >w<
In making it into a game, I honestly sometimes worried that it was becoming my studio. If it's a game, I want it to have its own experience, its own twist!
The most important point is that I thought that the weight of the game would be where the playing situation differs from individual to individual. For this reason, we set lenient scaffolding intervals, made it possible to take over abnormalities, and took a wide range of playable environments (although bug checks were lax because of this...).
As a result, we've heard reports of all sorts of playstyles, from people eating lots of apples before moving on, to helium gas balloons heading to different areas, etc.! I think this was the outcome I was hoping for!
(At the same time, reports of dragons escaping from cakes, reports of Rude, and other delicious situations!)
As for creating a game, I don't know if I can assist you with similar tools or not, but I may be able to help!
The most important point is that I thought that the weight of the game would be where the playing situation differs from individual to individual. For this reason, we set lenient scaffolding intervals, made it possible to take over abnormalities, and took a wide range of playable environments (although bug checks were lax because of this...).
As a result, we've heard reports of all sorts of playstyles, from people eating lots of apples before moving on, to helium gas balloons heading to different areas, etc.! I think this was the outcome I was hoping for!
(At the same time, reports of dragons escaping from cakes, reports of Rude, and other delicious situations!)
As for creating a game, I don't know if I can assist you with similar tools or not, but I may be able to help!
I noticed there's a lot of open areas before the end goal of the stages. are there plans for a future update to add bosses to each zone?
also is it actually possible to collect enough crystals to get all the health unlocks? it seems like there are not as many crystals in the game as you would need to obtain all the HP increases from the shop
Aside from those questions. i have always been a big fan of the wario land games with all the different transformations. so to see this game has been such a wonder and delight and I'd love to see more of this!
also is it actually possible to collect enough crystals to get all the health unlocks? it seems like there are not as many crystals in the game as you would need to obtain all the HP increases from the shop
Aside from those questions. i have always been a big fan of the wario land games with all the different transformations. so to see this game has been such a wonder and delight and I'd love to see more of this!
Thanks for playing!
Currently, unfortunately, we have no plans to add bosses to each zone... (the open space is like a reserve area)
As for life ups, currently you can get up to 8 points! We have 30 crystals!
I too would love a game like Wario Land and a makeover! That's why I based this game on it!
Currently, unfortunately, we have no plans to add bosses to each zone... (the open space is like a reserve area)
As for life ups, currently you can get up to 8 points! We have 30 crystals!
I too would love a game like Wario Land and a makeover! That's why I based this game on it!
Trying to think of what to say that would translate well to Japanese...
I think the game would be better focused on the fun things you can do with the transformations. It's a fetish game, but doesn't play like a fetish game. You try to have fun with the characters and environment, but the towers and other lethal enemies are constantly trying to spoil it, while needing to pay for the ability to restore yourself is troublesome especially early in the game.
That being said, I enjoyed it. The amount of things you can do to the player character and the detail you went to in that regard is impressive.
(And here it is through a translation service I trust)
変身してできる楽しさに特化した方がいいゲームだと思う。フェチゲーなのにフェチゲーらしくない。キャラクターや環境を楽しもうとすると、タワーなどの致命的な敵が常にそれを台無しにしようとするし、自分を回復させる能力にお金が必要なのは特にゲーム序盤では面倒。
とはいえ、私は楽しめました。プレイヤーキャラにできることの多さと、そのための細かい配慮には感心させられます。
I think the game would be better focused on the fun things you can do with the transformations. It's a fetish game, but doesn't play like a fetish game. You try to have fun with the characters and environment, but the towers and other lethal enemies are constantly trying to spoil it, while needing to pay for the ability to restore yourself is troublesome especially early in the game.
That being said, I enjoyed it. The amount of things you can do to the player character and the detail you went to in that regard is impressive.
(And here it is through a translation service I trust)
変身してできる楽しさに特化した方がいいゲームだと思う。フェチゲーなのにフェチゲーらしくない。キャラクターや環境を楽しもうとすると、タワーなどの致命的な敵が常にそれを台無しにしようとするし、自分を回復させる能力にお金が必要なのは特にゲーム序盤では面倒。
とはいえ、私は楽しめました。プレイヤーキャラにできることの多さと、そのための細かい配慮には感心させられます。
Thanks for playing! I'm going to be a little long winded as I describe my thoughts on this game!
It is true that it will be more difficult to avoid attacks (especially from towers) while under the condition, and it will take longer to get through the stage. However, I also see it as a penalty for being under the condition.
If all the abnormalities work in your favor, it becomes no different than an item in the strategy, and as a result, it narrows the scope of the player's play. It is also true that some players enjoy this reduction in ability (myself included!). I have been playing with the same items for a long time. It would be nice if there could be a setting for players who only want to see fetishes...
The reason why we put a limit on the use of the items that restore the state is that if the penalty can be easily and unlimitedly removed, the game will become too easy, and the players will not be motivated to collect Gems, which are equivalent to money, leading to a decrease in the willingness to explore the stage.
We believe that setting some rules and penalties and tying them to the player makes for a deeper experience. Some of the comments we received included things like, "I went back to camp on my own to save on recovery times," or "You can bring this anomaly to another stage to collect Gems.
I understand that it is a game created by an individual, so only the fetish part is enough. But as long as it is a game, I think it is important to have a diverse experience based on personal values. If you don't want that, then it doesn't need to be a game. But I am no longer satisfied enough with that, and I cannot express myself in any other way than through games. All I can do is create games that satisfy me in this way.
Apart from that, I'm glad you enjoyed my game!
Thank you for your valuable input!
It is true that it will be more difficult to avoid attacks (especially from towers) while under the condition, and it will take longer to get through the stage. However, I also see it as a penalty for being under the condition.
If all the abnormalities work in your favor, it becomes no different than an item in the strategy, and as a result, it narrows the scope of the player's play. It is also true that some players enjoy this reduction in ability (myself included!). I have been playing with the same items for a long time. It would be nice if there could be a setting for players who only want to see fetishes...
The reason why we put a limit on the use of the items that restore the state is that if the penalty can be easily and unlimitedly removed, the game will become too easy, and the players will not be motivated to collect Gems, which are equivalent to money, leading to a decrease in the willingness to explore the stage.
We believe that setting some rules and penalties and tying them to the player makes for a deeper experience. Some of the comments we received included things like, "I went back to camp on my own to save on recovery times," or "You can bring this anomaly to another stage to collect Gems.
I understand that it is a game created by an individual, so only the fetish part is enough. But as long as it is a game, I think it is important to have a diverse experience based on personal values. If you don't want that, then it doesn't need to be a game. But I am no longer satisfied enough with that, and I cannot express myself in any other way than through games. All I can do is create games that satisfy me in this way.
Apart from that, I'm glad you enjoyed my game!
Thank you for your valuable input!
I might have a really good remedy for that for the people who want to see all the fetish material without being attacked. What you could do is turn that one secret debugging room in the level select area into a sort of fetish gallery unlocked after the last level, where the player can go through and mess around with each of the different state changes, with the restoration crystal accessible for most of the forms (or a juicer for the blueberry). It can be a reward for beating the final boss.
Sure, puzzles with state of the art puzzles can be challenging! However, that would require a complete acceptance of my fetish. In order for as many people as possible to enjoy the puzzles, I have not prepared any abnormalities that are essential to clear the puzzles this time.
Most enjoyable TF game up to date (because it's very diverse and detailed when needed) and probably best platformer ever too. I really loved attention to body language that just add flavour. Sweetland was also exceptionally sweet~ Kind of want to stay there. I just wish there were more permanent bad forms, like say mushroom stage 3 or melting with the river with just eyes left to move. Regardless superb.
thanks for the quick response, err i seem to have an anvil stuck on the poor dragons head and i tried clicking like the helpful textbox said but nothings happening, am i missing something?
edit, think i figured it out new problem now the player char is stuck in the magnet beem like they still have the anvil but don't...
edit, think i figured it out new problem now the player char is stuck in the magnet beem like they still have the anvil but don't...
To remove the anvil, press the down key repeatedly while it is still attached to the ceiling magnet.
The movement of the anvil being attracted to the ceiling without the anvil may occur if you use the potion release while the magnet is still in effect, for example, while the anvil is being attracted.
Sorry for all the bugs!
The movement of the anvil being attracted to the ceiling without the anvil may occur if you use the potion release while the magnet is still in effect, for example, while the anvil is being attracted.
Sorry for all the bugs!
i loved this! so much love and care in all the sprites, if i may suggest something it would be animations for the third stage of obesity breaking through the floor. i would also susggest more obesity stages. it would be very cute if you became completely immobile but temporarily! other than fat, a muscle transformation would be neat too
Thanks for playing!
The obese lvl 3 floor hummer is what I'd like too! Also, I wish there was a good drop-off point for adding obesity levels, but it's hard to penalize it beyond getting stuck...
I love the obese from muscle gain!
But I am not yet able to draw muscles. Hopefully someday I will be able to!
The obese lvl 3 floor hummer is what I'd like too! Also, I wish there was a good drop-off point for adding obesity levels, but it's hard to penalize it beyond getting stuck...
I love the obese from muscle gain!
But I am not yet able to draw muscles. Hopefully someday I will be able to!
Hola! Soy de Mexico.
Me encanto el juego, muy creativo!
Mucha variedad de anomalias. Hiciste un gran trabajo en cada una.
Hay planes para una actualzacion con mas niveles?
Siento que un nivel o dos que reutilizen mecanicas ya existentes pero a mayor profundidad estaria bien interesante!
Muchas gracias por compartir el juego.
Me encanto el juego, muy creativo!
Mucha variedad de anomalias. Hiciste un gran trabajo en cada una.
Hay planes para una actualzacion con mas niveles?
Siento que un nivel o dos que reutilizen mecanicas ya existentes pero a mayor profundidad estaria bien interesante!
Muchas gracias por compartir el juego.
Gracias por jugar.
Algunas etapas contienen contenidos de la versión de prueba, por lo que a veces utilizan la misma mecánica.
Esperamos poder añadir algo exclusivo a la etapa correspondiente...
Tenemos previstas actualizaciones. Pero no podemos dejar esta cantidad como está.
Algunas etapas contienen contenidos de la versión de prueba, por lo que a veces utilizan la misma mecánica.
Esperamos poder añadir algo exclusivo a la etapa correspondiente...
Tenemos previstas actualizaciones. Pero no podemos dejar esta cantidad como está.
This update is awesome i love how you incorporated some of the gems puzzles like how certain elements can pass through electricity or using the ball form to wall jump up in the toybox. Haven't gotten all the gems yet but i'm loving how much your adding to it since your first post!
Also i was playing around in the main hub and found the debug room in the middle of the map by holding down the up arrow X3
Also i was playing around in the main hub and found the debug room in the middle of the map by holding down the up arrow X3
In order to broaden the range of play, I installed jewels so that I could do it without making transformation an essential element, but I think this attempt was successful! It seems that you are enjoying it!
The debug room isn't anything new, but I've left it as something like an Easter egg!
The debug room isn't anything new, but I've left it as something like an Easter egg!
Excellent game! Was the Wario Land series a source of inspiration? :o
If this game were to be updated/receive a sequel, I'd suggest perhaps some alternate sources of removing transformations besides potions, I.E. cancelled out by a source of an opposite transformation, using the environment, certain transformations lasting for a set amount of time, etc.
This would allow for more interesting puzzles to be made, such as situations where the player has to get somewhere before a transformation expires while avoiding things that can remove the form (failing to do so would result in the player having to backtrack and try the puzzle again). There could also be sections where the player must strategically gain and lose a form a few times on purpose in order to solve a puzzle or traverse an area.
Anyways, like I said, good work! This game is very fun I hope my ideas might be of some use to you ^^
If this game were to be updated/receive a sequel, I'd suggest perhaps some alternate sources of removing transformations besides potions, I.E. cancelled out by a source of an opposite transformation, using the environment, certain transformations lasting for a set amount of time, etc.
This would allow for more interesting puzzles to be made, such as situations where the player has to get somewhere before a transformation expires while avoiding things that can remove the form (failing to do so would result in the player having to backtrack and try the puzzle again). There could also be sections where the player must strategically gain and lose a form a few times on purpose in order to solve a puzzle or traverse an area.
Anyways, like I said, good work! This game is very fun I hope my ideas might be of some use to you ^^
Understandable! 👍
Well, disregarding puzzles, I also think putting a timer on some of the more 'exploitable' forms (For example, Balloon form) would limit their potential to be abused, and that giving alternate removal methods to some forms (for example, reversing Obesity by 'exercising,' as in moving around and jumping a lot) would encourage the player to think creatively without necessarily setting up specific puzzles ^^
Well, disregarding puzzles, I also think putting a timer on some of the more 'exploitable' forms (For example, Balloon form) would limit their potential to be abused, and that giving alternate removal methods to some forms (for example, reversing Obesity by 'exercising,' as in moving around and jumping a lot) would encourage the player to think creatively without necessarily setting up specific puzzles ^^
Download and launch the trial version of the game created with the Steam version of Pixel game maker mv.
Alternatively, you may find the information here helpful
https://forum.weightgaming.com/t/dr.....ation/25405/27
Alternatively, you may find the information here helpful
https://forum.weightgaming.com/t/dr.....ation/25405/27
Excellent game really fun and all :D but my stoopid ass have been stuck in the library level for about an hour because I can't solve the last section of the level, my guesses were to enter the code 4231as written in the doors and then press the button but nothing seems to work, if anyone knows how to make it to the other side it would be awesome to let me know 👉🏿👈🏿
I'd like to report I'm having the same issue, the library password refuses to be accepted despite being correct and I do not know how to exactly get it to work. I'd like to be able to clear this level but if the password that should be correct (which is as RandomGayFox said, 4231), it refused to open. If it's a problem with the passcode input overflowing to 10000 or something like that, I would suggest having a means to reset the numbers to flat 0 so that it doesn't softlock someone's game to not allow them to clear the stage. :/
As a continued note about the library password, I had to entirely start a new game to fix this problem. I also will point out the instruction to press f1 does not actually change the language in the menu like mentioned (setting it to english keeps the in game text as japanese), so it's always japanese and unreadable. I'd kind of like to know what it says!
Maybe the contents of this page can help!
https://forum.weightgaming.com/t/dr.....ormation/25405
https://forum.weightgaming.com/t/dr.....ormation/25405
Really great game! Best transformation game I've seen, that's for sure. I have a few suggestions for some small tweaks that I personally think could make it better though (These are simply opinions, take em or leave em, y'know?)
-NERF ICE MAGES
-Make Sea Dragon's belly escapable by hitting movement buttons after she eats you
-Add more unique transformations to Forest, it feels lacking in variety
-Make the sprite on the fat state grow like helium/water inflation does when the status goes up but hasn't hit the breaking point to swap sprites
Again, opinions, but I really recommend doing *something* with the ice mages because they were kind of just annoying. Maybe make it a little faster to break out of the ice? Less projectiles? IDK. Also if you plan on adding more stuff I'd personally love to see some macro big boi stuff like maybe turning into a trex or a kaiju or something? Or just you but big? Could be fun.
Again thanks for the game, really enjoyed it
-NERF ICE MAGES
-Make Sea Dragon's belly escapable by hitting movement buttons after she eats you
-Add more unique transformations to Forest, it feels lacking in variety
-Make the sprite on the fat state grow like helium/water inflation does when the status goes up but hasn't hit the breaking point to swap sprites
Again, opinions, but I really recommend doing *something* with the ice mages because they were kind of just annoying. Maybe make it a little faster to break out of the ice? Less projectiles? IDK. Also if you plan on adding more stuff I'd personally love to see some macro big boi stuff like maybe turning into a trex or a kaiju or something? Or just you but big? Could be fun.
Again thanks for the game, really enjoyed it
Thanks for playing!
We'll look into making improvements where we can technically make changes!
I was going to make the Ice Mage a little tougher, since it spreads a potion-less recoverable anomaly, but I'll try to make it a little weaker!
We would like to implement larger size transformations, but the cost of creating sprites is very high, so it is a bit difficult...
We'll look into making improvements where we can technically make changes!
I was going to make the Ice Mage a little tougher, since it spreads a potion-less recoverable anomaly, but I'll try to make it a little weaker!
We would like to implement larger size transformations, but the cost of creating sprites is very high, so it is a bit difficult...
Yeah, that's fair I understand. As far as the ice mages again, even though you can do a potion-less recovery they have the ability to actually set you back when you're frozen. Most other transforms with or without potions usually just slow you down. There's a few other things I recall that can do this such as the hammers in the warehouse when you're trying to go down, but it's just the ice mages are much harder to avoid. Although I must admit first entering the zone and flying straight back out was kind of funny, that area in the top-leftish with a whole bunch of them is a bit much IMO. Anyways one last thing I forgot to mention, some kind of counter on the stage entrances that indicate how many gems are in it total/that you've collected would be nice too.
I do have some suggestions for areas and new transformations/situations given I just cleared the game, would you be open to a note or two regarding this? I also found some new bugs that are repeatable other than the library issue I pointed out in other comments that I would like to report as well, just in case they get lost in the comments.
I'll figure out a way to remedy the password issue in the next update...
The issue with the language not being reflected in the F1 settings...
I changed the language setting in my environment and it was reflected when I switched screens.
As for the suggestions, I may not always create them, but as far as the surrounding environment and what I think is good, I may reflect them!
The issue with the language not being reflected in the F1 settings...
I changed the language setting in my environment and it was reflected when I switched screens.
As for the suggestions, I may not always create them, but as far as the surrounding environment and what I think is good, I may reflect them!
Comments