
So... maybe calling the old woman in the alley a b*tch wasn't such a good idea...
Background was added after, but the rendered character is a raw (not blended). Daz Dog 8 forearms and tail. My own dog skin geometry shell over the G8F figure with fading out opacity on the torso leaving the upper torso and head with the original skin. The geometry shell was made simply by opening the default GF8 skins (torso, legs, arms, face) and painting the dark brown and light brown sections matched to the dog skins, so they're just simple 2 colour maps. I've then used a repeatable fur texture I made as a bump map to get that nice texturing created by the light reflection. It was then just a matter of getting the dog skin and the geometry shell to match in terms of brightness and reflectivity (that took a fair bit of trial and error).
It came out quite nice, so I've included the full size (big) image here. It definitely has that throwback to the ol' PF days feel about it. It's just a one off pic.
Background was added after, but the rendered character is a raw (not blended). Daz Dog 8 forearms and tail. My own dog skin geometry shell over the G8F figure with fading out opacity on the torso leaving the upper torso and head with the original skin. The geometry shell was made simply by opening the default GF8 skins (torso, legs, arms, face) and painting the dark brown and light brown sections matched to the dog skins, so they're just simple 2 colour maps. I've then used a repeatable fur texture I made as a bump map to get that nice texturing created by the light reflection. It was then just a matter of getting the dog skin and the geometry shell to match in terms of brightness and reflectivity (that took a fair bit of trial and error).
It came out quite nice, so I've included the full size (big) image here. It definitely has that throwback to the ol' PF days feel about it. It's just a one off pic.
Category Artwork (Digital) / Transformation
Species Dog (Other)
Size 1500 x 2500px
File Size 798.4 kB
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