
Inscryption Just Harry Card (Act 1)
"The enigmatic Harry. His shell protects from retaliation against his pelting attacks."
Act 1: You are here.
Act 2: https://www.furaffinity.net/view/48019069/
Act 3: https://www.furaffinity.net/view/48019159/
I first got Inscryption a while back and absolutely loved it. Been having fun going through Kaycee's Mod too. I decided to make Harry into a card for it.
I think I did an okay job at balancing him. On paper he's essentially a Mud Turtle, but the Double Strike sigil means that 1 HP enemies won't absorb all his damage, plus he gets an extra point of damage from campfire buffs.
If you sacrifice a card to put a sigil onto Harry, his eyes will glow. :D
Act 1: You are here.
Act 2: https://www.furaffinity.net/view/48019069/
Act 3: https://www.furaffinity.net/view/48019159/
I first got Inscryption a while back and absolutely loved it. Been having fun going through Kaycee's Mod too. I decided to make Harry into a card for it.
I think I did an okay job at balancing him. On paper he's essentially a Mud Turtle, but the Double Strike sigil means that 1 HP enemies won't absorb all his damage, plus he gets an extra point of damage from campfire buffs.
If you sacrifice a card to put a sigil onto Harry, his eyes will glow. :D
Category Artwork (Digital) / Fanart
Species Human
Size 1250 x 1900px
File Size 105.1 kB
This is probably because most of the card components except for the portrait of Harry himself are actually from the game files themselves. The pixelated nature of all the textures meant that it was very simple to upscale them without any quality loss.
The act 2 card required a lot more manual reconstruction, as there are no Act 2 versions of the Armoured or Double Strike sigils.
The act 3 card body isn't easily accessible due those cards being actual 3D models. Initially I attempted to create a composite image of a blank card from all the pre-existing ones, but it was a pain in the butt. I did succeed, but it would have been very hard to recreate all the subtle gradients and glows when stuff was filled in. Thankfully someone made this handy program to automate the process (by the time I discovered it, I had already made the first 2 cards).
The act 2 card required a lot more manual reconstruction, as there are no Act 2 versions of the Armoured or Double Strike sigils.
The act 3 card body isn't easily accessible due those cards being actual 3D models. Initially I attempted to create a composite image of a blank card from all the pre-existing ones, but it was a pain in the butt. I did succeed, but it would have been very hard to recreate all the subtle gradients and glows when stuff was filled in. Thankfully someone made this handy program to automate the process (by the time I discovered it, I had already made the first 2 cards).
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