
Everyone getting excited over the story chunk I wrote about Three ended up stirring her up in my head and playing a little more NWN inspired this picture. In the final act of the game you run around on a cold plane and in cold caves and generally are cold. Also if you have a romance with Valen, it's where he professes his feelings. If you know the character you can guess why she looks pensive.
I've been getting a lot more questions about her and her biology (and to think I wrote the story to answer them, not get more!) so here's some general answers:
The 'god gene' isn't in actuality a single trait. That's just what they call it. Immortality in the long run would slowly drive a person insane if they weren't physically and mentally equipped to handle it. So it was developed with lots of management implementation. Her biology already is hardy thanks to her species' genetic alterations, but the god gene goes a small step further and her a few basic 'maintenance' subroutines that keep her physically at young adulthood. Her brain is wired a little differently to know when to dump old memories to make way for new information and can pick and choose non-essential memories from the essential once. Hence why she's positive she'll always remember the circumstances as to why she left her home, even when she doesn't remember why she's remembering it. She also has a little mental wall to keep her perception of passing time from going by too quickly. There's a bit more to it than that, but those are the big important basics. (And as I am not a biology major or student of any kind, I don't want to paint too detailed of an explanation for folks who want to show me how improbable my FANTASY CHARACTER is. Ahem.)
Although she mostly looks feline, she has a few non feline traits as well. She'll wag her tail when she's happy or excited, and her pupils are round instead of catlike slits and are solid green with no visible sclera. She can sweat and doesn't shed. Her hair/fur just continually grows, which means she can get kind of shaggy if she doesn't maintain herself, although the hair on her head grows at a much more rapid pace than the rest of it. She does have retractable claws, low light vision, and yes kids... she can purr. Her tongue is rough like a cat's and serves many of the same purposes, although her race considers it impolite to groom in public. Technically she's an omnivore, but she functions better on a high protein diet.
Her personality is very reserved, but only because she's used to having to watch people for a little bit to figure out the language and important social rules. She's a lot warmer once she understands all of that, although her sense of humor is extremely dark at times and takes some getting used to. She has a soft spot for children and will often take them under her wing or go through extra lengths to help a child. This rule will also sometimes apply to childlike characters, although she knows when she's being played.
Regarding the picture itself, this was an inked sketch in my sketchbook that I scanned in and colored in Sai and Photoshop. Tried a little coloring experiment and it did't quite work out. Live and learn.
Valen is the property of Bioware.
I've been getting a lot more questions about her and her biology (and to think I wrote the story to answer them, not get more!) so here's some general answers:
The 'god gene' isn't in actuality a single trait. That's just what they call it. Immortality in the long run would slowly drive a person insane if they weren't physically and mentally equipped to handle it. So it was developed with lots of management implementation. Her biology already is hardy thanks to her species' genetic alterations, but the god gene goes a small step further and her a few basic 'maintenance' subroutines that keep her physically at young adulthood. Her brain is wired a little differently to know when to dump old memories to make way for new information and can pick and choose non-essential memories from the essential once. Hence why she's positive she'll always remember the circumstances as to why she left her home, even when she doesn't remember why she's remembering it. She also has a little mental wall to keep her perception of passing time from going by too quickly. There's a bit more to it than that, but those are the big important basics. (And as I am not a biology major or student of any kind, I don't want to paint too detailed of an explanation for folks who want to show me how improbable my FANTASY CHARACTER is. Ahem.)
Although she mostly looks feline, she has a few non feline traits as well. She'll wag her tail when she's happy or excited, and her pupils are round instead of catlike slits and are solid green with no visible sclera. She can sweat and doesn't shed. Her hair/fur just continually grows, which means she can get kind of shaggy if she doesn't maintain herself, although the hair on her head grows at a much more rapid pace than the rest of it. She does have retractable claws, low light vision, and yes kids... she can purr. Her tongue is rough like a cat's and serves many of the same purposes, although her race considers it impolite to groom in public. Technically she's an omnivore, but she functions better on a high protein diet.
Her personality is very reserved, but only because she's used to having to watch people for a little bit to figure out the language and important social rules. She's a lot warmer once she understands all of that, although her sense of humor is extremely dark at times and takes some getting used to. She has a soft spot for children and will often take them under her wing or go through extra lengths to help a child. This rule will also sometimes apply to childlike characters, although she knows when she's being played.
Regarding the picture itself, this was an inked sketch in my sketchbook that I scanned in and colored in Sai and Photoshop. Tried a little coloring experiment and it did't quite work out. Live and learn.
Valen is the property of Bioware.
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 603 x 800px
File Size 269.7 kB
I love this one because it captures the emotion of the moment in a nice little snapshot of these two characters. Having never played Neverwinter Nights, I don't know too much about Valen's character or personality, but it's easy to imagine that his relationship with Three is born out of having ventured into dangerous places, fought against horrors and overwhelming odds, endured hardship and despair, and yet somehow they managed to survive it all. That would create a camaraderie and trust between the two that would be unshakable (again, I can't really speak for Valen's personality or alignment). Three looks very pensive, as though trying to make sense of it, especially given her vast experience (what she remembers of it) and her reserved nature, yet there is some affection in her expression and body language, it's just quiet and perhaps more than a little conflicted. Valen, on the other hand, looks perfectly content, likely happy that he was able to express his affection for Three and get it out there and to have Three return it in her own way. She's still figuring it out, but for now, this is all he could ask for.
Now as you've described that Valen professes his love to the female protagonist in an icy, cold plane, I get the impression that where they are isn't so much full of bloodthirsty monsters as it is just endless, empty, and bleak. A depressing, hopeless place to be, with only a slow death by hypothermia or starvation to look forward to, but for these two, at least they have each other.
Regardless of how you felt the coloring came out, this is a great piece for the insight it provides into these characters.
Now as you've described that Valen professes his love to the female protagonist in an icy, cold plane, I get the impression that where they are isn't so much full of bloodthirsty monsters as it is just endless, empty, and bleak. A depressing, hopeless place to be, with only a slow death by hypothermia or starvation to look forward to, but for these two, at least they have each other.
Regardless of how you felt the coloring came out, this is a great piece for the insight it provides into these characters.
Hmm, how to sum up Valen....
When you first run into him he's serving as a commander for a group of rebel drow fighting against a nasty woman who has supposedly enslaved a powerful demon to do her bidding as well as having gathered a giant army. Valen's kept his forces alive by mostly retreating, but they're running out of places to retreat. And despite all of this when you get plunked down into the middle of the camp you're suddenly put in charge and he feels kicked to the curb. So, he doesn't like you much. That changes if you're not a jerk to him and you earn his respect via your actions. Eventually he apologizes for his distrust, and later will profess his feelings. He also is constantly fighting his demonic nature (which you can free him from in the course of the game) although the priestess who gave you his job also helped him gain a great deal of control over that.
The hardest part for Three, as with any relationship she has, is that she'll more than likely outlive him. So you can imagine what's going on in her mind. And yes, she's been through that scenario before, enough times that she's very torn whenever she realizes she's starting to fall for someone.
The final act of the game requires you to run the heck all over the 8th plane of hel, which isn't as unpopulated as one would think. Just sort of unfriendly. You fight demons and ice trolls and a bajillion wolves and frost giants. There were lots of little caves though and I could sort of imagine a moment where the two of them ducked into one for some rest while tromping around every bloody square mile and why the heck haven't they domesticated these dang wolves and invented the dogsled yet...
The module was written by David Gaider, who is the lead writer for Dragon Age so you can guess why I'm fond of it. He actually puts some thought into the path and decisions of the female demographic of his games (he's said that he really likes strong female characters) so he also puts a lot of thought into the characters they play off of.
When you first run into him he's serving as a commander for a group of rebel drow fighting against a nasty woman who has supposedly enslaved a powerful demon to do her bidding as well as having gathered a giant army. Valen's kept his forces alive by mostly retreating, but they're running out of places to retreat. And despite all of this when you get plunked down into the middle of the camp you're suddenly put in charge and he feels kicked to the curb. So, he doesn't like you much. That changes if you're not a jerk to him and you earn his respect via your actions. Eventually he apologizes for his distrust, and later will profess his feelings. He also is constantly fighting his demonic nature (which you can free him from in the course of the game) although the priestess who gave you his job also helped him gain a great deal of control over that.
The hardest part for Three, as with any relationship she has, is that she'll more than likely outlive him. So you can imagine what's going on in her mind. And yes, she's been through that scenario before, enough times that she's very torn whenever she realizes she's starting to fall for someone.
The final act of the game requires you to run the heck all over the 8th plane of hel, which isn't as unpopulated as one would think. Just sort of unfriendly. You fight demons and ice trolls and a bajillion wolves and frost giants. There were lots of little caves though and I could sort of imagine a moment where the two of them ducked into one for some rest while tromping around every bloody square mile and why the heck haven't they domesticated these dang wolves and invented the dogsled yet...
The module was written by David Gaider, who is the lead writer for Dragon Age so you can guess why I'm fond of it. He actually puts some thought into the path and decisions of the female demographic of his games (he's said that he really likes strong female characters) so he also puts a lot of thought into the characters they play off of.
The fact that Valen has hurt pride and insecurity in his kit of emotional baggage (not to mention being a partially infernal being) makes him sound very human, which only adds to the complexity and appeal of his romantic relationship to the female protagonist.
I figure by this point, Three would have let most of those sad memories fade from her mind, but even if she doesn't remember the actual experience, there would still be that ghost of a memory of great joy, then great sadness.
The frozen 8th layer of Hell, no wonder I got vibes of despair from the brief description of the ice plane they were on ("just sort of unfriendly" is kinda putting it mildly, don't you think?). Strangely enough, it sounds like an appropriate place for that part of Valen's character arc. In the bleak, frozen darkness of hell, love still blooms and all that.
I figure by this point, Three would have let most of those sad memories fade from her mind, but even if she doesn't remember the actual experience, there would still be that ghost of a memory of great joy, then great sadness.
The frozen 8th layer of Hell, no wonder I got vibes of despair from the brief description of the ice plane they were on ("just sort of unfriendly" is kinda putting it mildly, don't you think?). Strangely enough, it sounds like an appropriate place for that part of Valen's character arc. In the bleak, frozen darkness of hell, love still blooms and all that.
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