This is Brooke. She's a wild wolfette who loves cock. She's friends with Bridgett, and is the Yang to Bridgett's Yin.
I plan to do an animation with her some time.
Brooke is the sum total of my patience with the Mental Ray renderer. It took me months to get certain aspects to work the way I wanted them to, and I still couldn't achieve the effect I desired. I like the hair, but think the texture of the fur is merely adequate. I would hope that the fur could look softer.
The skin is made with a technology called sub-surface scattering, which attempts to model partial translucency in objects such as skin, wax, porcelain, foliage et al. If you put a light directly behind her ear it glows orangey like yours would in real life.
Her eyelashes, though difficult to spot against black fur, are planes. I tried using geometric fur but the material just wouldn't allow it. I didn't have the control I needed. They're fine this way though, I think.
This single image took 2 hours and 51 minutes to render, and it doesn't feature half of the technologies that make rendering in Mental Ray worthwhile. I'm going to need to step back from this renderer for now, as I don't have the resources to render animations with it. I'm going to write a journal explaining this soon.
Yeah yeah, I know the background's shit, I don't care.
Brooke is ™ to
dvs
I plan to do an animation with her some time.
Brooke is the sum total of my patience with the Mental Ray renderer. It took me months to get certain aspects to work the way I wanted them to, and I still couldn't achieve the effect I desired. I like the hair, but think the texture of the fur is merely adequate. I would hope that the fur could look softer.
The skin is made with a technology called sub-surface scattering, which attempts to model partial translucency in objects such as skin, wax, porcelain, foliage et al. If you put a light directly behind her ear it glows orangey like yours would in real life.
Her eyelashes, though difficult to spot against black fur, are planes. I tried using geometric fur but the material just wouldn't allow it. I didn't have the control I needed. They're fine this way though, I think.
This single image took 2 hours and 51 minutes to render, and it doesn't feature half of the technologies that make rendering in Mental Ray worthwhile. I'm going to need to step back from this renderer for now, as I don't have the resources to render animations with it. I'm going to write a journal explaining this soon.
Yeah yeah, I know the background's shit, I don't care.
Brooke is ™ to
dvs
Category Artwork (Digital) / General Furry Art
Species Wolf
Size 1280 x 720px
File Size 479.3 kB
Ooh, I like your take on her. Having had the pleasure to draw her myself, I'm looking forward to seeing her in action, so to speak. I wonder about how dark she looks, though---that fur is a very pure black, at least in this render. Of course if that's the intention, ignore me.
Shiny piercings are shiny.
It's a shame these take so damn long to render.
Shiny piercings are shiny.
It's a shame these take so damn long to render.
Yeah, I couldn't get the shading on the fur right. It took me a very long time to reach this point, and a short while longer to give up and accept it. Given that I'm going to step back from Mental Ray for the time being, I don't need to use this annoying shader. I'll redo the hair and fur in HairFX/FurFX, the same tech Bridgett was made up with. I still prefer her fur over Brooke's.
The march of technology, hardware and software, is slowly widening the base of people who can afford access to advanced rendering techniques. I bought an Octane beta license for euro99 when one of Blender's best engine coders swtiched to the Octane project. Seeing the results of changing material settings in real-time under path-tracing lighting is a jaw-dropping workflow change. If you can swing that cost, I can almost guarantee that you'll find it a useful tool. It does have its serious drawbacks, though: it's in beta, understaffed, still missing core functionality like a good Blender exporter and SSS, its voxelization pre-processor is memory-intensive enough that I can't render fully-furred characters that I can do in a biased renderer, etc. But the next step up in quality is something like Indigo, and we're definitely not at the level of laying down that kind of cash.
That being said, spending money on a new renderer is only an attempt to buy better and faster lighting. Practicing anatomy sculpting is free, and something that most modelers around here could stand to improve. I know I learn a great deal each time I do it.
That being said, spending money on a new renderer is only an attempt to buy better and faster lighting. Practicing anatomy sculpting is free, and something that most modelers around here could stand to improve. I know I learn a great deal each time I do it.
It's the epitome of sluttiness. You've got a chick kneeling down in some seedy backwater bathroom, pressing her muzzle and tongue into a hole in the wall to service and submit to a total stranger's lust. She's just reveling in the raunchiness of it all and can't get enough of it.
I dunno, I just like the idea of F/M gloryhole rimming
I dunno, I just like the idea of F/M gloryhole rimming
dvs drew a picture for me once, it featured Brooke, myself and Bridgett in a threesome arrangement. Bridgett was sucking me off, and Brooke was pegging me. The scene was amazing, and I'd love to animate it sometime. I spoke with
dvs about how the scene would pan out, and we imagined that Brooke would rim me as preparation before the pegging scene. Some day I'll animate these scenes. I'm pretty busy with other obligations just now though. Commissions and promises etc.
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