![Click to change the View Snek ''Oh. Hello There!'' [Paint 3D art by Lay]](http://d.furaffinity.net/art/laythediaperedwhitewolf/1659606206/1659606206.laythediaperedwhitewolf_wit-vlak_40__bewerkt_met_paint_3d_-_snek___oh__hello_there____.png)
Snek ''Oh. Hello There!'' [Paint 3D art by Lay]
🐍 After a revision of my dear bat OC Leather ( https://www.furaffinity.net/view/48354434/ ), I was thinking of continuing my trend of reintroducing some older characters from my lineup to my new Watchers and friends, and that's when I came across a cute drawing I did of an adorable and helpful young snake. So I thought: ''Hey. Why not this one'', and I started working on it, adding some of Paint 3D's graffiti tool effects for the last couple finishing touches. The way I made the scorching desert sun look is pretty interesting this time around, since I used the graffiti feature to the max potential (as supposed to my previous trick, maxing out the paintbrush to 100%, creating a perfect circle), by just holding the button of my mouse down until it looked convincing as an actual sun. I also played around with the opposite side of the spectrum in this way, being the darkness -- or in other words, the shading. You can really see this in the way I filled up the giant rock with different... ''fillings'', for lack of a better word.
The scales of our little serpentine girl came to be while I was recreating her scales based on what they looked like in her debut picture ( https://www.furaffinity.net/view/45559138/ ), which, provided you have already seen said picture, could be viewed as a nod to the way she looked back then. When taking into consideration the jump to a variety of different colors I am able to work with here in Paint 3D, I started worrying about not knowing what colors Snek would have, neither her scales, nor her triangle-themed body pattern, which she naturally uses to scare off predators, just like some animals do in real-life. Originally, I was planning on giving her a blue or azure-colored appearance and combining it with bright yellow patterns; but I ended up scrapping that idea because it simply clashed with the ''harsh desert'' theme I had already planned to use, hard, prior to finishing the character's outlines. Snek was also supposed to have a more traditional reptilian look in her eyes as supposed to her eyes in the pencil drawing, but I ended up following the same eye pattern trend as the drawing's, simply because it'd make more sense to do that, right? And on top of that, it would make her look deceptively cuter, which if I can recall was kind of the intention in the original drawing. To still go with the ''harsh desert'' motif though, I decided on finishing it off with light brown colors for the body pattern. Finally, I added a bit more depth by spraying some faint black colors next to her to simulate shading, since Snek is coiling herself up behind a rock in order to hide from the harsh sunlight in this picture. But despite that, some sunlight still manages to warm her up, since her scales vaguely reflect the light back that isn't absorbed by her agile body. For both the light and the dark motifs, I used the same technique of putting the graffiti spray option to good use.
And there you have it. I'm getting gradually more familiar and experienced with all the different tricks you can pull off while creating your art in this program. And this piece was incredibly fun to make!
The scales of our little serpentine girl came to be while I was recreating her scales based on what they looked like in her debut picture ( https://www.furaffinity.net/view/45559138/ ), which, provided you have already seen said picture, could be viewed as a nod to the way she looked back then. When taking into consideration the jump to a variety of different colors I am able to work with here in Paint 3D, I started worrying about not knowing what colors Snek would have, neither her scales, nor her triangle-themed body pattern, which she naturally uses to scare off predators, just like some animals do in real-life. Originally, I was planning on giving her a blue or azure-colored appearance and combining it with bright yellow patterns; but I ended up scrapping that idea because it simply clashed with the ''harsh desert'' theme I had already planned to use, hard, prior to finishing the character's outlines. Snek was also supposed to have a more traditional reptilian look in her eyes as supposed to her eyes in the pencil drawing, but I ended up following the same eye pattern trend as the drawing's, simply because it'd make more sense to do that, right? And on top of that, it would make her look deceptively cuter, which if I can recall was kind of the intention in the original drawing. To still go with the ''harsh desert'' motif though, I decided on finishing it off with light brown colors for the body pattern. Finally, I added a bit more depth by spraying some faint black colors next to her to simulate shading, since Snek is coiling herself up behind a rock in order to hide from the harsh sunlight in this picture. But despite that, some sunlight still manages to warm her up, since her scales vaguely reflect the light back that isn't absorbed by her agile body. For both the light and the dark motifs, I used the same technique of putting the graffiti spray option to good use.
And there you have it. I'm getting gradually more familiar and experienced with all the different tricks you can pull off while creating your art in this program. And this piece was incredibly fun to make!
Category All / All
Species Unspecified / Any
Size 583 x 521px
File Size 463.7 kB
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