Durine Political Map
A map I worked on with Greg trying to define the borders and coastline of the continent for the books. Anaeland is located on the western coast near the south. Despite its southern location, only the coastline is warm, most of the kingdom is located on a inland plateau that makes it feel more like New England.
Gwythia, to the south, is mountainous and very similar to Wales because of the higher altitude of its valleys though a bit drier. One of the two rivers that cuts through it is difficult to travel upon because the river seems to have "hidden bends" that move in and out of Faerie (our own trip went very weird).
Degorzun is located deep within the mountains and is a underground city ruled by the Moridar (High or Mountain Dwarves) that is under a general decline due to dwindling food resources (climate is getting slightly colder) and is being pressed on its eastern borders by the Saramyn Empire who seek the wealth of the dwarves.
Frisia is a small country of merchants and mariner adventurers who sail up and down the coastline trading. They are also the best shipbuilders on the continent.
Aradar is a stable kingdom that has long since thrown off occupation of Drawnar and become a center of commerce and trade in wines and fine horses.
Torrelion is a kingdom still engaged in warfare with its neighbor Therannon and is land of poor and feuding noble lords and religious zealots.
Therannon is an Orthodox client kingdom with vast fertile lands that the lords of Torrelion desire. It is also the only center of rice production and source of saffron, an important spice.
The Broken Lands is a region of ruins and robber barons under no single ruler, a buffer zone between Averne, Anaeland, and the Varian City-States. The haunted city of Remanus (Durine's version of Rome) lies in its center.
The Varian City-States are a loose collection of republics and duchies, each independently ruled from urban trading centers. The Golden Republic of Varia is the chief among them, known as the City of a Hundred Canals and a Thousand Knives. The city-states dominate trade with Solumn bringing silk and spices from distant lands.
Averne is a large kingdom many times larger than Anaeland but its king is little more than a figurehead beyond the power of his meager estates. Instead the land are ruled by several powerful feuding dukes. Another player is the Poniff who rules from Peterpetra, the Holy City in a strip of land called the "Donation Lands".
Rhodez is a kingdom founded by the Noldar (known also as Petty Dwarves or Gnomes), though in reality its a Plutocracy of clan trading houses who seek to rival the Varians at banking and fine arts (telescopes, glassware, brasswares, etc.)
The Free Counties were once part of Averne but broke off during the Wars of the Eagles, becoming a confederation of counts and viscounts. The "capital" of the confederation is Harvonne, the City of Fairs.
Roloth is a kingdom founded from countless invasions and is the mix of three cultures. Firstly the Kelta who continue to hold onto their ancestral lands in a region known as the Shield Lands. Later Durinic invaders who settled the region following the collapse of the Empire of Remanus, and more recent Northmen invaders and settlers who have since become civilized by their neighbors the Varian City-States and the Free Counties.
Osmark, the kingdoms of Eilsmark, Kalenmar, and Osland. Still pretty Viking the more north you go.
The Principalities of the Holy Empire. A vast confederation of Petty Kingdoms, Duchies, Margravates, Principalities, and Free Cities all under the rule of an elected Emperor. Much of the real power lies in either of the major dukes and the Leitzberg League, a trading alliance of merchant-princes who seek to dominate trade in the Medimere.
The Nicilan Kingdoms of Auspura (also called Aukland after the sea birds found on its cliffs in great numbers), Byakala, and Udaryaes. Ruled by the nicila, they have a history soaked with countless wars with humanity (humans have had a long history of trying to wipe them out it seems). Each kingdom deals with humans differently in some way. Aukland is about 50% human with open mindedness and a general power-sharing structure. Udaryaes is largely closed off to humans while Byakala is somewhere in between with a few scattered human communities that are allowed to run themselves within their own tiny borders. The two mainland kingdoms protect themselves by controlling the Grimwood, a vast forest that responds to their magic. Aukland's protection from invaders is the unquiet dead of previous generations--there are place humans just don't go on the isle.
The Saramyn Empire is the center of the Orthodox Faith and is center to the oldest human city on the continent still inhabited and thriving: Saramynopolis. The empire is considered old, hidebound, and decadent by the standards of the rest of Durine.
Mardar, another great High Dwarven Realm.
Kerskiv. A kingdom under dispute between the Durinic Church, Orthodox missions, and pagan followers, it is the center of a bloody crusade that is tearing the very social fabric of the land apart.
Ruus. A pagan land ruled by Viking lords now converting to the Orthodox Faith, but in a way that is their own.
Belannon Plains. A vast windswept land of grassy plains and moors home to barbaric nomadic horsemen that have terrorized the rest of the continent for centuries. A few have begun to settle down in kingdoms like Zadra and Seberra
Gwythia, to the south, is mountainous and very similar to Wales because of the higher altitude of its valleys though a bit drier. One of the two rivers that cuts through it is difficult to travel upon because the river seems to have "hidden bends" that move in and out of Faerie (our own trip went very weird).
Degorzun is located deep within the mountains and is a underground city ruled by the Moridar (High or Mountain Dwarves) that is under a general decline due to dwindling food resources (climate is getting slightly colder) and is being pressed on its eastern borders by the Saramyn Empire who seek the wealth of the dwarves.
Frisia is a small country of merchants and mariner adventurers who sail up and down the coastline trading. They are also the best shipbuilders on the continent.
Aradar is a stable kingdom that has long since thrown off occupation of Drawnar and become a center of commerce and trade in wines and fine horses.
Torrelion is a kingdom still engaged in warfare with its neighbor Therannon and is land of poor and feuding noble lords and religious zealots.
Therannon is an Orthodox client kingdom with vast fertile lands that the lords of Torrelion desire. It is also the only center of rice production and source of saffron, an important spice.
The Broken Lands is a region of ruins and robber barons under no single ruler, a buffer zone between Averne, Anaeland, and the Varian City-States. The haunted city of Remanus (Durine's version of Rome) lies in its center.
The Varian City-States are a loose collection of republics and duchies, each independently ruled from urban trading centers. The Golden Republic of Varia is the chief among them, known as the City of a Hundred Canals and a Thousand Knives. The city-states dominate trade with Solumn bringing silk and spices from distant lands.
Averne is a large kingdom many times larger than Anaeland but its king is little more than a figurehead beyond the power of his meager estates. Instead the land are ruled by several powerful feuding dukes. Another player is the Poniff who rules from Peterpetra, the Holy City in a strip of land called the "Donation Lands".
Rhodez is a kingdom founded by the Noldar (known also as Petty Dwarves or Gnomes), though in reality its a Plutocracy of clan trading houses who seek to rival the Varians at banking and fine arts (telescopes, glassware, brasswares, etc.)
The Free Counties were once part of Averne but broke off during the Wars of the Eagles, becoming a confederation of counts and viscounts. The "capital" of the confederation is Harvonne, the City of Fairs.
Roloth is a kingdom founded from countless invasions and is the mix of three cultures. Firstly the Kelta who continue to hold onto their ancestral lands in a region known as the Shield Lands. Later Durinic invaders who settled the region following the collapse of the Empire of Remanus, and more recent Northmen invaders and settlers who have since become civilized by their neighbors the Varian City-States and the Free Counties.
Osmark, the kingdoms of Eilsmark, Kalenmar, and Osland. Still pretty Viking the more north you go.
The Principalities of the Holy Empire. A vast confederation of Petty Kingdoms, Duchies, Margravates, Principalities, and Free Cities all under the rule of an elected Emperor. Much of the real power lies in either of the major dukes and the Leitzberg League, a trading alliance of merchant-princes who seek to dominate trade in the Medimere.
The Nicilan Kingdoms of Auspura (also called Aukland after the sea birds found on its cliffs in great numbers), Byakala, and Udaryaes. Ruled by the nicila, they have a history soaked with countless wars with humanity (humans have had a long history of trying to wipe them out it seems). Each kingdom deals with humans differently in some way. Aukland is about 50% human with open mindedness and a general power-sharing structure. Udaryaes is largely closed off to humans while Byakala is somewhere in between with a few scattered human communities that are allowed to run themselves within their own tiny borders. The two mainland kingdoms protect themselves by controlling the Grimwood, a vast forest that responds to their magic. Aukland's protection from invaders is the unquiet dead of previous generations--there are place humans just don't go on the isle.
The Saramyn Empire is the center of the Orthodox Faith and is center to the oldest human city on the continent still inhabited and thriving: Saramynopolis. The empire is considered old, hidebound, and decadent by the standards of the rest of Durine.
Mardar, another great High Dwarven Realm.
Kerskiv. A kingdom under dispute between the Durinic Church, Orthodox missions, and pagan followers, it is the center of a bloody crusade that is tearing the very social fabric of the land apart.
Ruus. A pagan land ruled by Viking lords now converting to the Orthodox Faith, but in a way that is their own.
Belannon Plains. A vast windswept land of grassy plains and moors home to barbaric nomadic horsemen that have terrorized the rest of the continent for centuries. A few have begun to settle down in kingdoms like Zadra and Seberra
Category All / All
Species Unspecified / Any
Size 1280 x 1280px
File Size 387.8 kB
Listed in Folders
Photoshop with Zip tones packages from "How to Draw Manga" plug-in for it.
The continent is about the same size (in terms of square miles) as Australia or Europe. It's not very big. The southern tip of the continent is about as far south in latitude as Morocco while the northern end is about the same latitude as the Isle of Skye in Scotland.
Anaeland looks impressively big until you realize we're talking Medieval scales. It's about the size of Eastern Ontario, about 250 miles east-west and 180 miles north-south. Sure, hiking across it on foot would take time but if it had modern highways, you'd be able to drive across in in about 4 hours.
The continent is about the same size (in terms of square miles) as Australia or Europe. It's not very big. The southern tip of the continent is about as far south in latitude as Morocco while the northern end is about the same latitude as the Isle of Skye in Scotland.
Anaeland looks impressively big until you realize we're talking Medieval scales. It's about the size of Eastern Ontario, about 250 miles east-west and 180 miles north-south. Sure, hiking across it on foot would take time but if it had modern highways, you'd be able to drive across in in about 4 hours.
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