
here I am with another NNR sketch :3 this time about Goldeneye X3 I apologize right away because I'm still not good at realistic faces so sorry if James Bond looks odd ^^; but I liked how sparky came out dressed kinda like 007, but instead of a gun he uses a distance taser plugged to his cheek X3
link to the report: http://www.furaffinity.net/journal/1902346/
link to the report: http://www.furaffinity.net/journal/1902346/
Category Artwork (Traditional) / Fanart
Species Unspecified / Any
Size 1200 x 835px
File Size 145.5 kB
lol i was wondering ifyou were gonna do this one, i thin it was a good game, but it could have been better in the graphic dapartment, not to mention some of the music get repetitive and using the wii remote with this can be hard like trying to look up and stuff, but the action and the modifie story line hit home. I;m surprised you two weren't on the tank in st petersberg XD
well, controls are important, especially in an FPS.
On the pc, people find it more handier if they can quickly move their mouse\pointer in the direction of an enemy.
Using a controller should work thesame (whenever the sensitivity is set to the highest setting).
That also means that the Wii mote should respond, well... responsively. Thus, if you should move the Wii-mote in a 'careful' manner in a game (or game genre) that relies on quick movements or actions then it's more the fault of the gamedesigner and is a point worth of critisism.
Points like Graphics, Design or Style for example are mostly personal views, but controls are a 'technical' part in a videogame which offcourse should behave accordingly to the game genre or gameplay.
To other users: Do not reply to this Comment!
On the pc, people find it more handier if they can quickly move their mouse\pointer in the direction of an enemy.
Using a controller should work thesame (whenever the sensitivity is set to the highest setting).
That also means that the Wii mote should respond, well... responsively. Thus, if you should move the Wii-mote in a 'careful' manner in a game (or game genre) that relies on quick movements or actions then it's more the fault of the gamedesigner and is a point worth of critisism.
Points like Graphics, Design or Style for example are mostly personal views, but controls are a 'technical' part in a videogame which offcourse should behave accordingly to the game genre or gameplay.
To other users: Do not reply to this Comment!
Well lets start....
Its the Same Missions but with junk in the middle,
They shoulda used Classic Bond for it
Whats with the no two hand guns...
Bond Didn't need a smart phone...
and What happened to the Smooth Controls With your aimer going all over the screen.. and i used classic Controler...
Its the Same Missions but with junk in the middle,
They shoulda used Classic Bond for it
Whats with the no two hand guns...
Bond Didn't need a smart phone...
and What happened to the Smooth Controls With your aimer going all over the screen.. and i used classic Controler...
Its not a hate towards Daniel Craig personally, its the whole "sticking to the canon" thing. In the Goldeneye movie AND in the N64 game, Bond was portrayed by Pierce Brosnan. Replacing him with Daniel Craig is something that betrays that canon of the original, especially since they have the technology to put Pierce Brosnan in the game like they did with Sean Connery in the For Russia With Love game.
Have you beaten the main levels on the highest difficulty without missing any bonus objectives, I hear there are 2 more challenges then what you see. (cheats allowed in N64 version if entered mid-level, not sure about Wii version, also, DON'T-*gets burnt to a crisp* ow. *faints*
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