
It's missing fur eyes, ears, fingers, and other such small details, which will be added for each project. Since I haven't yet got a clue about how fur works in Blender, and if it can be exported to Unreal 5, Added material may be sculpted, such as cheek ruffs, tails Eyes and Ears. The sculpts. when finished. will most likely be used as a buck for re-topologizing a lower Polygon mesh that will be UV mapped, Rigged, Bakes and posed for STL files or as an experiment into importing into Unreal 5. Same for the Male. so I'll get my Asheru and Magnus statues to Print eventually. R U G G E L S / 8 2 0 2 2
Category Artwork (Digital) / Miscellaneous
Species Wolf
Size 1143 x 875px
File Size 290.8 kB
Listed in Folders
New updates for the hair / Fur system in Blender 3+ Best to wait and learn the new system.
https://www.youtube.com/watch?v=6_USH9c_vNU
https://www.youtube.com/watch?v=6_USH9c_vNU
Generally you make a separate character copy, for clothed versions. Body / Fur mesh is removed beneath clothing where it will not be normally seen, and replaced with a very simplified mesh if cloth collision is required.
Unless you plan to have an undressing scene, or see through clothing, but much of that activity is generally best implied with a few camera cuts to hide all the clipping that goes on.
Unless you plan to have an undressing scene, or see through clothing, but much of that activity is generally best implied with a few camera cuts to hide all the clipping that goes on.
Regarding Blender fur: Sentharn made a good addon for that, and ruaidri has some tutorials on how to render fur in Blender.
https://www.furaffinity.net/view/48020592/
https://www.furaffinity.net/view/40231195/
https://www.furaffinity.net/view/48020592/
https://www.furaffinity.net/view/40231195/
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