Answer: .... ... NO!
However it will produce stunning CGI :D
I think I've finally got Blender figured out in terms of the sculpting side of things (now watch me completely involuntarily wipe my mind of Maya's controls and know-how trying to remember Blender's stuff x.x).
I've been toying around with this ever since my sketch books were terrorized and destroyed by A CERTAIN DOG! >:C *evil-eyes Barrétt*
I'm not able to buy anymore due to no job (something I'd rather not talk about anymore if I don't have to since it still gets me rather upset) so I was stuck with this as a means to 'masturbate' my need to put out some form of media.
I've been really pushing to get into CGI and Blender makes it way easy... if I didn't have to bicker with stupid Python scripts! >:C
Other than that, it was fairly simple :D
In this scene here, I was designing Porsche but there are a mass of things that are wrong in my eyes, namely the snout and dome. Of course the ear will be moved as soon as I figure out how to relocate verticies without disrupting the surrounding area.
As for the dome, it's too round in my opinion, looks too humanoid instead of canine. Overall I was trying to go for the 'wedge' head look, since Porsche does have some wolf in him :P
Honesty and constructive critique here people, what are your thoughts on this? :)
However it will produce stunning CGI :D
I think I've finally got Blender figured out in terms of the sculpting side of things (now watch me completely involuntarily wipe my mind of Maya's controls and know-how trying to remember Blender's stuff x.x).
I've been toying around with this ever since my sketch books were terrorized and destroyed by A CERTAIN DOG! >:C *evil-eyes Barrétt*
I'm not able to buy anymore due to no job (something I'd rather not talk about anymore if I don't have to since it still gets me rather upset) so I was stuck with this as a means to 'masturbate' my need to put out some form of media.
I've been really pushing to get into CGI and Blender makes it way easy... if I didn't have to bicker with stupid Python scripts! >:C
Other than that, it was fairly simple :D
In this scene here, I was designing Porsche but there are a mass of things that are wrong in my eyes, namely the snout and dome. Of course the ear will be moved as soon as I figure out how to relocate verticies without disrupting the surrounding area.
As for the dome, it's too round in my opinion, looks too humanoid instead of canine. Overall I was trying to go for the 'wedge' head look, since Porsche does have some wolf in him :P
Honesty and constructive critique here people, what are your thoughts on this? :)
Category Designs / General Furry Art
Species Canine (Other)
Size 1280 x 800px
File Size 117.7 kB
I'd recommend using zbrush and getting the 'subtool master' plug-in from the pixologic website.
Easiest 3D modeling program out there and it's become one of the go-to programs for most of the video games and movies in the past few years because of the ease of use and the quality of what it produces
Easiest 3D modeling program out there and it's become one of the go-to programs for most of the video games and movies in the past few years because of the ease of use and the quality of what it produces
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