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what a wholesome way to cap off the story! I'd love to see you revisit this in the future, too
I don't know how soon I'll do a future follow-up, as I'd still like to finish Part 2 of Brokul's adventure. But man, it's almost taking me a year to finish each comic so far, I'm astonished at how quickly the time is going by. So many ideas, not enough hours in a day and all that...
But it's always worth it to know you and others are enjoying them. So thanks muchly!!
♥ !
Still, maybe Gargoyle will perch up there of his own accord. Or maybe Kàrr sleeps in a bit too long, and wakes up trapped in a stone Gargoyle's embrace, and has to wait 10 hours before being able to escape—who knows! :P
It was a great story!! I loved it so much and as others, I hope to see part 2 of this story ;)
I haven't completely decided if it's an actual 'time' thing that causes them to change...I'd say during the day, but in complete darkness (a pitch black cave for example), Gargoyles are in a "semi-stone state", where their bodies are incredibly durable, but their movement is incredibly slow. The same would happen during a cloudy or stormy day where the sun is obscured—sufficiently dark skies could allow Gargoyles to remain conscious, but not able to fly or have great mobility.
But, in normal circumstances, daylight they sleep, night time they play! Lore stuff aside though, I'm so tremendously appreciative of the comment—so glad you enjoyed it, and do hope you continue to find pleasure in the continuing stories and characters I'm throwing together...! I don't know when Kàrr and Gàrr will next be seen (aside from their recent cameo in the Brokul comic), but I love these two as well, and certainly would enjoy doing more of them myself!!
In a five-years span, it’s amazing how your storytelling muscles have, in the lack of a better word…, matured…, both in art and discourse. Your art, for instance, now feels like—please, let me use one of my favorite video games—“The Legend of Zelda: Twilight Princess” with a bit more of cel-shading and, surely, TONS more of muscles that are much more than welcome! 💪
And your discourse—I’m hopelessly speaking here as the writer I just can’t stop being—has a literary texture that I find delightful in his exploration of martial physicality as a way of self-discovery and, by extension, as a mean to bond with masculine, meaningful friends…, all of which can be felt often as a personal, sincere…, and heartfelt study of physical needs and how these can be linked to affectionate desires! 💝
A BIG FAV!! =^_^= And a HUG for you as BIG as the one Kàrr & Gàrr shared, Beast!! 🫂
And boy, cheers for the compliment regarding the style! I do like a realistic style: I'd honestly prefer to be doing perfectly photo-realistic works using Iray rendering that most 3D Artists around here are using for their stuff—and maybe I will, one day, if I do a massive reset and lose my hard-drive or something...! But, on the other hand, I do like how the 3Delight renders I do have a kind of...signature feel. I never played Twilight Princess, alas, but I did play The Elder Scrolls: Oblivion—and the warmth and nostalgia I feel with its color palette, the higher saturation, an emphasis on natural lighting that produces painterly colors with comforting bloom and soft shadows...definitely a vibe I easily fall into.
As for the dialogue, I really gotta thank you for sharing that. I'm honest enough to recognize my dialogue can be quite ramble-y—I do everything off-the-cuff for the most part, editing it inside the comic rather than writing out a script—as a result, it's often long and meandering...but that just honestly represents thinking in real-time: these are the thoughts that would be going through my head, "if I were this character, in this situation."
...well, if I were capable of thinking anything other than omgmusclemusclemusclegaaaarghbearhugwhoooof, etcetera.