
Getting most of the girls together for one big render, trying to push a few technical limits for bigger renders with Blender 3.2.2
(previous v3.2.1 had a bug with water simulation not producing any working result.) Still required 42GB of Cache files and 28GB or RAM to CPU render in Cycles. Water simulation at this scale is exceedingly memory intensive.
(previous v3.2.1 had a bug with water simulation not producing any working result.) Still required 42GB of Cache files and 28GB or RAM to CPU render in Cycles. Water simulation at this scale is exceedingly memory intensive.
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 2560 x 1440px
File Size 6.87 MB
Things will be settling down soon, then existing projects can be continued. Currently updating rigging for Opal and getting a bit more functional wing rigging.. I've already discovered a much better way to do waves in a pool using dynamic paint modifiers and displacement instead of water particle simulation.
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