
Screenshot dump image two.
An example of the engine in action using an image off the internet (no game images yet). World navigation is done using the compass on the bottom right, available context actions are shown in buttons below the text box, and game info can be accessed using buttons to the left (note the glowing journal button, signifying it is being hovered over).
I thought it was about time you guys see what we're up to and get a feel for the style of the game.
An example of the engine in action using an image off the internet (no game images yet). World navigation is done using the compass on the bottom right, available context actions are shown in buttons below the text box, and game info can be accessed using buttons to the left (note the glowing journal button, signifying it is being hovered over).
I thought it was about time you guys see what we're up to and get a feel for the style of the game.
Category Designs / All
Species Unspecified / Any
Size 1280 x 742px
File Size 226.5 kB
Nah, they're on par with games from the Zork era. Having eight directions allows navigation to make sense with the pictures you see. Don't worry, it will work when you get into it.
You might want to do like the old adventure-game days and make yourself a map though. Unless you're willing to pay extra for a player guide.
You might want to do like the old adventure-game days and make yourself a map though. Unless you're willing to pay extra for a player guide.
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