The engine is complete and the game is officially in full development mode. Shown here is Never U (featuring
pharoahqueen). We'll get a screenshot for Forever State (featuring
mrmongoose) up as soon as possible. That means...
PRE-ORDERS HAVE STARTED!!!
Please see our journal for information on purchasing:
http://www.furaffinity.net/journal/1932822/
pharoahqueen). We'll get a screenshot for Forever State (featuring
mrmongoose) up as soon as possible. That means...PRE-ORDERS HAVE STARTED!!!
Please see our journal for information on purchasing:
http://www.furaffinity.net/journal/1932822/
Category Screenshots / All
Species Unspecified / Any
Size 1280 x 742px
File Size 290.9 kB
I have to say, I'm intruiged by the game a good deal.
BUT, please tell me you have better screenies? The lizards fine, but the rabbit (PC from what I can tell) looks completely dull in how she's posed and her eyes are creepy off to me XD just thought I'd say, you know, constructively wise.
BUT, please tell me you have better screenies? The lizards fine, but the rabbit (PC from what I can tell) looks completely dull in how she's posed and her eyes are creepy off to me XD just thought I'd say, you know, constructively wise.
Not everybody stands in an ACTION pose all the time. Ashley represents the everygirl. So she's very "every". And in terms of the eyes, it's a stylistic choice on the part of the artist. They seem fine to me.
The artists on our staff are not professionals, outside of the fact that they are producing work for the game. They are amateurs with considerable talent whom I offered a chance to get in on the ground floor of a game studio. You might wonder, why not opt for a professional artist? Because professional artists are too busy, too expensive, or just flat-out too stuck-up to bother with our projects. Trust me, I inquired.
In my opinion, the best artists are the ones who are reliable, and willing to invest a little time for the love of a project.
pharoahqueen and
mrmongoose don't see this as a cash flow, they see it as I see it: a work of love that needs more than I can give it. I don't have much to offer my artists except an even share in the game they help produce and the possibility that it could pay off big. That said, each game requires background art for a couple hundred locations, eight emotions for six different characters and basic poses for several more, item art, and somewhere around fifty sex scenes. These artists are producing hundreds of images solely on the hope that you'll buy and enjoy the game!
I don't mean to fulminate, but what I'm trying to get at is that these artists are showing a level of dedication and work ethic that many artists of a higher caliber fail or refuse to demonstrate. So please bear that in mind when you give constructive criticism.
The artists on our staff are not professionals, outside of the fact that they are producing work for the game. They are amateurs with considerable talent whom I offered a chance to get in on the ground floor of a game studio. You might wonder, why not opt for a professional artist? Because professional artists are too busy, too expensive, or just flat-out too stuck-up to bother with our projects. Trust me, I inquired.
In my opinion, the best artists are the ones who are reliable, and willing to invest a little time for the love of a project.
pharoahqueen and
mrmongoose don't see this as a cash flow, they see it as I see it: a work of love that needs more than I can give it. I don't have much to offer my artists except an even share in the game they help produce and the possibility that it could pay off big. That said, each game requires background art for a couple hundred locations, eight emotions for six different characters and basic poses for several more, item art, and somewhere around fifty sex scenes. These artists are producing hundreds of images solely on the hope that you'll buy and enjoy the game!I don't mean to fulminate, but what I'm trying to get at is that these artists are showing a level of dedication and work ethic that many artists of a higher caliber fail or refuse to demonstrate. So please bear that in mind when you give constructive criticism.
Well no, I never remembered in any way questioning the artists integrity, or the over all quality (were that the case, I wouldn't have liked the lizard girl).
And there's a difference to me between standing to attention and relaxed (or slightly nervous at being new, as this screen could well be).
So yeah, I should of course be careful about offering critism unless I give it to some one nice is the lesson learnt I guess?
Sorry, that sounded very snarky, again, I don't intend in anyway to undermine the work, I just made an observation, wondering if the character had soem more interesting poses and so on, sorry if that comes across as me saying 'obviously not enough work is going into creating this game and it's just low level art' because that really wasn't my intent.
And there's a difference to me between standing to attention and relaxed (or slightly nervous at being new, as this screen could well be).
So yeah, I should of course be careful about offering critism unless I give it to some one nice is the lesson learnt I guess?
Sorry, that sounded very snarky, again, I don't intend in anyway to undermine the work, I just made an observation, wondering if the character had soem more interesting poses and so on, sorry if that comes across as me saying 'obviously not enough work is going into creating this game and it's just low level art' because that really wasn't my intent.
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