"Took a tiny break of 2 days from Christmas drawings, here's what I call "more than meets the eye"" why would I say that =/ should have known better to introduce it on Halloween instead
--DATABANK--
The Alucinar is one of the entities summoned using enchantments.
To summon one, a mage must gathers 3 spell orbs(any type is suitable, as long as its not duplicated), any mage hats, and a piece of lazuilized opal. Put them on an enchantment table and chants, it will creates a Alucinar.
Alucinars floats around, guarding whatever their summoners intended. They can "disappears" and disguises as the hat they're wearing at will, either to hide or the summoner is back.
Their main form of "attack" is illusion, causing realistic hallucinations based on the intruder's fear. In some sense, Alucinars can read our mind, which might explains they knows what we fears and what illusions to create to fend us off. Orbiting with 3 spell orbs, each Alucinars can casts spells of 3 different categories: Ice orb for ice spells, Fairy orb for healing or charming spells, Light orb for pacifier spells, Wind orb for wind magic etc.
Alucinars cannot be attacked directly, it only prone them to teleports to safety. They are only vulnerable to magic attacks. Upon defeat the eye would shatters, dropping the 3 orbs, the hat and the lazulized opal. This is a failsafe to allows the summoner to summon a new Alucinar.
Assessment: No one has no fear at all. You can't act tough forever.
--DATABANK--
The Alucinar is one of the entities summoned using enchantments.
To summon one, a mage must gathers 3 spell orbs(any type is suitable, as long as its not duplicated), any mage hats, and a piece of lazuilized opal. Put them on an enchantment table and chants, it will creates a Alucinar.
Alucinars floats around, guarding whatever their summoners intended. They can "disappears" and disguises as the hat they're wearing at will, either to hide or the summoner is back.
Their main form of "attack" is illusion, causing realistic hallucinations based on the intruder's fear. In some sense, Alucinars can read our mind, which might explains they knows what we fears and what illusions to create to fend us off. Orbiting with 3 spell orbs, each Alucinars can casts spells of 3 different categories: Ice orb for ice spells, Fairy orb for healing or charming spells, Light orb for pacifier spells, Wind orb for wind magic etc.
Alucinars cannot be attacked directly, it only prone them to teleports to safety. They are only vulnerable to magic attacks. Upon defeat the eye would shatters, dropping the 3 orbs, the hat and the lazulized opal. This is a failsafe to allows the summoner to summon a new Alucinar.
Assessment: No one has no fear at all. You can't act tough forever.
Category All / All
Species Unspecified / Any
Size 1200 x 650px
File Size 900.5 kB
FA+

Comments