Work on the model continues. This tile she has all her parts, and is gone through retopology (a task I haven't done in decades, and was quite rusty). Tedious, but being meticulous gets rewarded. Topology is acceptable but not as neat as it could be, but it should animate well. Next up is UV Mapping, and some maps on her. After that, rigging and fur. I am thinking tht if I do put fur on her I will not need to subdivide her from this point, and that would make her a fairly light model. Light enoug perhaps to make her a collision surface, and put simulated cloth for clothing on her. Any other Blender, or animators in the audience, I am open to ideas for her, past the Christmas cards. Thoughts?
Category All / All
Species Unspecified / Any
Size 1279 x 794px
File Size 273.8 kB
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