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I explain some of it on one of the images. Basically, there are the World Storms. They happen regularly in the skies of Talvali, and their 'other ends' are in different worlds. World storms bring in clusters of 'islands' from other worlds to Talvali, usually small (1 mile to 150 or so), rarely large (anything bigger). Most break up and crumble, and the dragons' breath converts the falling detritus to protect the alredy existing islands and continents... And also converts whatever they breahe on to 'fit' the world of Talvali. Hence, I was converted into a Kitsune. There are... 34 souled races on Talvali, and ennumerable 'partial-souled' races.
I see! This seems like quite an intresting setting, I'll have to check out the world creator to see more on it! I'm always a fan of anthro worlds and the crumbling floating aslands plus dragons converting things to fit in the world is a really cool concept! I am curious what the difference between souled and partial-souled races, does the owner have any info about the world on their page or would that be found elsewhere?
Basically, the soul has parts ... or divisions ... or different aspects/purposes.
In Talvali, I broke it down into three aspects that make up what we think of as a "soul". It's not that other creatures truly don't have "souls" but they don't have the same features/parts. They are, hence, referred to as "soulless" or "unensouled".
Mortals, the fundamental races, possess three parts that, combined, produce creatures with a fundamental essence, the ability to perform their desires and workings upon their surroundings, and the free will to move beyond their fundamental natures.
The unensouled lack that last part. For all their ability to make decisions they are structurally incapable of self-reflexive, fundamental change.
Not that most of them see this as a problem. Most view it as a way to live with greater certainty in life.
Now, none of this was in Egyptian lore. These are my own ideas applied through researching different philosophies about the nature of the soul. But the Egyptian idea of a multi-part soul that served different functions: that was something that prompted me to create this fundamental core construct to the game world.
It's a world of pieces and parts; of cobbled-together realities and incorporated/rejected ideas and forms.
It's a patchwork quilt and the mortal souls at the heart of it are just as patchwork.
In Talvali, I broke it down into three aspects that make up what we think of as a "soul". It's not that other creatures truly don't have "souls" but they don't have the same features/parts. They are, hence, referred to as "soulless" or "unensouled".
Mortals, the fundamental races, possess three parts that, combined, produce creatures with a fundamental essence, the ability to perform their desires and workings upon their surroundings, and the free will to move beyond their fundamental natures.
The unensouled lack that last part. For all their ability to make decisions they are structurally incapable of self-reflexive, fundamental change.
Not that most of them see this as a problem. Most view it as a way to live with greater certainty in life.
Now, none of this was in Egyptian lore. These are my own ideas applied through researching different philosophies about the nature of the soul. But the Egyptian idea of a multi-part soul that served different functions: that was something that prompted me to create this fundamental core construct to the game world.
It's a world of pieces and parts; of cobbled-together realities and incorporated/rejected ideas and forms.
It's a patchwork quilt and the mortal souls at the heart of it are just as patchwork.
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