New and improved, now with 100% more sashay!
https://drive.google.com/file/d/1so.....usp=share_link
Still not the final version, further tuning is definitely needed. I'm open to suggestions. The scenery though, It's 95% ready, just some tweaks remain.
https://drive.google.com/file/d/1so.....usp=share_link
Still not the final version, further tuning is definitely needed. I'm open to suggestions. The scenery though, It's 95% ready, just some tweaks remain.
Category All / All
Species Vulpine (Other)
Size 1280 x 720px
File Size 105.2 kB
It's starting to look a fair bit better then the last one. It's looking pretty good over all.
Let's see. the things i'm noticing, and they are subtle things, is the foot movement along the ground. They kind of slide, not quite matching the over all movement. Although, it's barely noticeable.
Other then that, the rigid upper body posture, seems thrown off by the fluid hip swaying, or perhaps the other way around.
These are very small things, and I would say you are doing damn good!
Let's see. the things i'm noticing, and they are subtle things, is the foot movement along the ground. They kind of slide, not quite matching the over all movement. Although, it's barely noticeable.
Other then that, the rigid upper body posture, seems thrown off by the fluid hip swaying, or perhaps the other way around.
These are very small things, and I would say you are doing damn good!
Ah, that damn sliding. I wonder if I'll be able to get rid of it. It is possible to iron it out when walking in a straight line, but turning along a path disturbs that balance in dynamically changing ways. I wonder what are they using when making feature films in 3D. Probably the best bet would be a custom script that keeps the feet locked in position once they touch the floor but my coding skills are shit.
I should have written more about what was done here. The previous version looked too measured and perfect, almost mechanical. Observing carefully myself and others, I noticed that steps aren't identical when walking. There are little random variations. So aside from some direct adjustments, there is randomness applied to some of the animation controls. There's bit too much of it in this video and it needs to be tuned better. Possibly this is a reason for upper body stiffness, if those random motions happen to cancel each other out.
Aside from that, looks like I could use adding some more "soft tissue bouncyness".
I should have written more about what was done here. The previous version looked too measured and perfect, almost mechanical. Observing carefully myself and others, I noticed that steps aren't identical when walking. There are little random variations. So aside from some direct adjustments, there is randomness applied to some of the animation controls. There's bit too much of it in this video and it needs to be tuned better. Possibly this is a reason for upper body stiffness, if those random motions happen to cancel each other out.
Aside from that, looks like I could use adding some more "soft tissue bouncyness".
FA+

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