You were convinced enough to submit yourself to him. You feel the drool rapidly soak your body as you're placed in his mouth, every huff of his hot breath lightly fogged your vision as you slid further into his throat. He now leaned into the mirror, just to show how it looks on his perspective...it gives you goosebumps.
Here we have Shot 2 (This is my most favorite so far) of Request #2 for
LavoTheSergal !
Model ©
Untied_Verbeger
Character ©
LavoTheSergal
Render ©
Wheezy_serg
Here we have Shot 2 (This is my most favorite so far) of Request #2 for
LavoTheSergal !Model ©
Untied_VerbegerCharacter ©
LavoTheSergalRender ©
Wheezy_serg
Category Artwork (Digital) / Vore
Species Sergal
Size 1350 x 1080px
File Size 2.13 MB
Listed in Folders
Wow, really great use of the 3D tools here! Absolutely killing it with the ability to have the camera be in some interesting locations. Also love your use of the saliva strands, plentiful, but not distracting. The lens flairs are a nice touch too.
If you don't mind answering a few curiosities of mine about the behind the scenes work you've done here. If this offends you, please forgive me.
How did you render the outside from the inside of the mouth? Are you using true reflections? Or some kind of green screen effect?
I don't think the sergal model I acquired from
untied_verbeger had the saliva strands. Did you add them yourself? If so what's your secret? They look very good and I'm guessing they are bound to the tongue/mouth to move them when you move the rig for the model?
Another great render!
If you don't mind answering a few curiosities of mine about the behind the scenes work you've done here. If this offends you, please forgive me.
How did you render the outside from the inside of the mouth? Are you using true reflections? Or some kind of green screen effect?
I don't think the sergal model I acquired from
untied_verbeger had the saliva strands. Did you add them yourself? If so what's your secret? They look very good and I'm guessing they are bound to the tongue/mouth to move them when you move the rig for the model?Another great render!
Thanks a lot for your feedback! I really appreciate it!
Yeah, sure I can answer them.
1 • Quite simple, I did use true reflections in the render. Just a big ol' plane with a Mirror material in it.
2 • Correct! I made the strands myself with the Path Curves and made meshes out of them, as well as their material. (Of course, I had some tutorials with me) I don't remember exactly how I did the materials, but will say that I used the Principled BSDF and setting Roughness to very low, IOR to around 1.33 (which is close to water), and adding a very slight white emission, along with Transparent BSDF. That's what I remember doing, I mayyy have missed a few other details that I don't remember.
They're not actually bounded to the model, though. I haven't learned how to do that yet, but would definitely like to learn it!
Once again, thank you!
Yeah, sure I can answer them.
1 • Quite simple, I did use true reflections in the render. Just a big ol' plane with a Mirror material in it.
2 • Correct! I made the strands myself with the Path Curves and made meshes out of them, as well as their material. (Of course, I had some tutorials with me) I don't remember exactly how I did the materials, but will say that I used the Principled BSDF and setting Roughness to very low, IOR to around 1.33 (which is close to water), and adding a very slight white emission, along with Transparent BSDF. That's what I remember doing, I mayyy have missed a few other details that I don't remember.
They're not actually bounded to the model, though. I haven't learned how to do that yet, but would definitely like to learn it!
Once again, thank you!
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