A very big cat.
Height: 8’10” (2.7m)
Age: Appears to be early 30s
Abilities: Matter Absorption
Occupation: Assassin
Appearance
You’re spared the sight of your fellow insects scurrying on the streets from her ravenous shadow, the rise of her immense foot, a pitch-black sky devoid of sun, the rush of displaced air swirling around you before it falls with thunderous discord. She doesn’t seem to be aware of, or care about the growing number of squirming bodies littering her pads, hands, heads, legs, glass, rubble, cars, and trucks slowly dragged into their swelling plumpness. Her grim amusement rings though the air – she didn’t think you’d survive the first step. That got a smile out of her. But it’s quick to submerge into her neutral mask. She has a job to do. Start running.
History
Nobody knows she came from. Kanuri is tight-lipped whenever the tired topic rears its head. The most anyone ever gets out of her is that she came from someplace else, and now she’s here.
She did come from far away, lured to the city by whispers from the underworld, rumors of a den of murderers lurking in its urban guts, dank gutters and shadowy alleyways. But not just any random gang of thugs would do it for her; they needed to suit her particular tastes, satisfy her brand of stimulation. She sought them out, and passed their initiation with flying colors, then quickly discovered their idea of work didn’t vibe with her vision of fun. Kanuri flew up the ranks, the property damage she caused with each outing rising along with her. Her style flew in the face of the old guard. They were the quiet kind of killers – professional, discreet. She was bold, reckless, cared nothing for decorum. But who cared what they thought when time and Kanuri’s ascension phased them out. She filled out the ranks with like-minded individuals who agreed with her idea of fun. It was at the top, however, that she realized she was never truly in charge.
Titans, divine dragons from the far end of the word, were her masters, and they gave her the task of her predecessor, the supposed “purpose” of their organization. Their offspring, some guy she’d never met before in her life, had been placed in the old guard’s care. And he was away ‘finding himself’. But in a few years’ time, he’d be tested, and her group would judge his worth. She chafed at the idea of being someone’s lackey, let alone serving anyone ‘boring’ like these two supposed gods. Hopefully Traes would be fun like her.
Abilities
The key to pushing property damage into the billion dollar mark is being utterly massive. An easy feat when Kanuri’s whole body absorbs matter. Contact with any unclothed region will pull anything – and anyone – into herself. But don’t be fooled into thinking a shirt will save you from becoming new bulk. How quickly she devours anything is merely a matter of her current size versus the size of the obstacle in question. Objects smaller than her are consumed in an instant, a three-story building and everything in it would only take a minute to be ripped apart and swallowed up by the rapidly swelling panther, her feeding quickening the bigger she grows. A single step while hundreds of feet tall can overwhelm a city block, smothering road, vehicles, their panicking passengers, structures, residents, the ground they were built on, sucking them all into her paw and converting them into bigger steps, extra girth that’s redistributed as she sees fit. She has full control over what parts of her are allowed to devour her immediate surroundings, so there’s little to worry about if she pulls you in for a hug – unless you’re her mark.
Absorption is often directed toward her huge paws due to their enormous size and the plumpness of her toes and paw pads touching the ground at all times. Devouring the earth one step at a time is an unsubtle method of growth, and a fun way to clean the house.
She tosses aside all notions of self-control during the pursuit of prey. Everything and everyone between her and her target feeds her growth. The terrified crowd surrounding her is first to be swallowed, approaching paws engulf vehicles and their doomed occupants, buildings are demolished and their rubble absorbed, fueling her expansion. Taller and taller buildings are flattened by fattening paw pads feeding the feline bulldozing skyscrapers and pulling the debris into a swelling body hungering for more. The only limit to her size is the tenacity of her dwindling victim. She will simply consume and grow until her target is eliminated.
Personality
She toys with her victims, speeding up when they think they’ve somehow outrun her, slowing down when the mayhem of citywide destruction bars their path. She’ll even change directions, creating the cruel illusion she’s lost them. But falling paws and the threat of oblivion always return to herd her scurrying prey in the direction she desires, anything to devour as much of the landscape as she can and keep the chase going, before she gets bored and puts them out of their misery.
It’s only when they refuse to play her game, either through willful defiance or weeping, pleading despair, does she make their end especially painful. She cares little for anything that gets in the way of her obliterating half a city and devouring thousands of citizens during the pursuit, nor does she revel in the devastation she causes. They are simply obstacles.
The driving motivation behind her sadistic form of entertainment is whether or not something is ‘fun’. People must be ‘fun’, not ‘boring’. Her diversions must be ‘fun’. ‘Boring’ targets are snuffed out. ‘Boring’ contracts are creatively interpreted to please her. Amusement is what she craves, and she will seek it on and off the clock. When she’s not on the hunt, stimulation includes clubbing, fast cars, and tabletop gaming. In particular, Dungeons & Dragons, where she’s declared herself the dungeon master to stimulate her imagination. She doesn’t know how to play the game. She owns none of the modules, nor understands any of the classes and their intricate mechanics. But she creates sweeping scenarios in advance and smaller, engaging encounters on the fly, and rolls with whatever her players do once they’re hooked. All the better to keep them engrossed until the final encounter, which may or may not involve a potential reduction of character stats and player size. It may not be the proper way to play, but who would correct a woman who could devour you and your house with a touch?
But for all her craving for stimulation, you wouldn’t know she’s enjoying any of it just by looking up at her face. Her resting expression is an impassive mask most of the time, mute and unreadable, only cracking when strong emotions seep through. But her body language is that of calm confidence, casual dominance. Little ways to show you how small you really are. Subtle ways to remind you she’s bigger than you, and she knows it.
Relations
She’s the leader of her merry band of cold-blooded killers, and their care and well-being rests on her shoulders. Kanuri is responsible for the overall day-to-day operations, overseeing the initiation of new recruits, dispensing contracts, and otherwise supervising her little cutthroats. All tasks she’d give to someone else. She’d rather be out in the field, having fun, than babysitting people who ought to know how to do their job. It isn’t easy working with folks who’d gladly kill for their keep, nor does the profession engender stable personalities.
Case in point, her on-and-off boyfriend Takin, chemist, hobbyist tailor, fellow assassin, and probably the only one crazy enough to stick his dick in her and live to brag about it. The short, surly slob of a red panda ‘gets’ Kanuri, and she ‘gets’ his urge to inflict misanthropic fun on the populace. But he’ll do or say something stupid, she’ll storm off and they’ll get back together months later, for lack of better options. Few are up for dating an assassin who could suck them into her paws whenever she felt like it.
While she is careful to not admit candidates who are especially violent, the kind of assassins she recruits aren’t team players, and few respect any kind of authority other than hers. Any conflicts between them must be defused by her before they turn their deadly gimmicks on each other. She hopes to find a qualified member to take her place as leader one day. Traes would qualify. He is more powerful than he thinks he is, and he already outranks her, given who is parents are. But her subordinates would never accept a newcomer like him as leader, and Traes has made it abundantly clear that he wants nothing to do with them.
Despite his refusal to associate with her ilk, Kanuri has taken Traes under her wing to train him. He’s a fun person to be around, and she’s happy she didn’t kill him when she had the chance. He’s a breath of fresh air compared to his boring parents, who are little more than joyless tyrants in her eyes. His reluctance to indulge in his powers is a bit of a sore spot between them, as she is aggressive in encouraging him to use his gifts without fear of the consequences, and he gets the feeling she isn’t helping him out of the goodness of her heart. Still, she stays by his side and will do what she must to earn his trust.
She despises Kuzen and Yajj, oppressors who think themselves gods and her masters. Whenever they deign to show themselves, it’s to interfere with the culture she has created, one that values independence, not them. Kanuri holds the divine sovereigns in low regard, and does little to treat them with any kind of respect or worship, but even she knows it’s foolish to test their limited patience, and that very bad things would happen to her if she went too far in her irreverence. It annoys her to be someone’s lesser, especially people as boring as them. And it would be better for everyone, she believes, if they were out of the picture for good. But for now, she must play along and maintain the appearance of loyalty.
The last one for now, so back to story writing.
Kanuri appears in: https://www.furaffinity.net/view/27183888/ and https://www.furaffinity.net/view/33477158/
Art done by
jazzumi
Kanuri et al belong to me
Height: 8’10” (2.7m)
Age: Appears to be early 30s
Abilities: Matter Absorption
Occupation: Assassin
Appearance
You’re spared the sight of your fellow insects scurrying on the streets from her ravenous shadow, the rise of her immense foot, a pitch-black sky devoid of sun, the rush of displaced air swirling around you before it falls with thunderous discord. She doesn’t seem to be aware of, or care about the growing number of squirming bodies littering her pads, hands, heads, legs, glass, rubble, cars, and trucks slowly dragged into their swelling plumpness. Her grim amusement rings though the air – she didn’t think you’d survive the first step. That got a smile out of her. But it’s quick to submerge into her neutral mask. She has a job to do. Start running.
History
Nobody knows she came from. Kanuri is tight-lipped whenever the tired topic rears its head. The most anyone ever gets out of her is that she came from someplace else, and now she’s here.
She did come from far away, lured to the city by whispers from the underworld, rumors of a den of murderers lurking in its urban guts, dank gutters and shadowy alleyways. But not just any random gang of thugs would do it for her; they needed to suit her particular tastes, satisfy her brand of stimulation. She sought them out, and passed their initiation with flying colors, then quickly discovered their idea of work didn’t vibe with her vision of fun. Kanuri flew up the ranks, the property damage she caused with each outing rising along with her. Her style flew in the face of the old guard. They were the quiet kind of killers – professional, discreet. She was bold, reckless, cared nothing for decorum. But who cared what they thought when time and Kanuri’s ascension phased them out. She filled out the ranks with like-minded individuals who agreed with her idea of fun. It was at the top, however, that she realized she was never truly in charge.
Titans, divine dragons from the far end of the word, were her masters, and they gave her the task of her predecessor, the supposed “purpose” of their organization. Their offspring, some guy she’d never met before in her life, had been placed in the old guard’s care. And he was away ‘finding himself’. But in a few years’ time, he’d be tested, and her group would judge his worth. She chafed at the idea of being someone’s lackey, let alone serving anyone ‘boring’ like these two supposed gods. Hopefully Traes would be fun like her.
Abilities
The key to pushing property damage into the billion dollar mark is being utterly massive. An easy feat when Kanuri’s whole body absorbs matter. Contact with any unclothed region will pull anything – and anyone – into herself. But don’t be fooled into thinking a shirt will save you from becoming new bulk. How quickly she devours anything is merely a matter of her current size versus the size of the obstacle in question. Objects smaller than her are consumed in an instant, a three-story building and everything in it would only take a minute to be ripped apart and swallowed up by the rapidly swelling panther, her feeding quickening the bigger she grows. A single step while hundreds of feet tall can overwhelm a city block, smothering road, vehicles, their panicking passengers, structures, residents, the ground they were built on, sucking them all into her paw and converting them into bigger steps, extra girth that’s redistributed as she sees fit. She has full control over what parts of her are allowed to devour her immediate surroundings, so there’s little to worry about if she pulls you in for a hug – unless you’re her mark.
Absorption is often directed toward her huge paws due to their enormous size and the plumpness of her toes and paw pads touching the ground at all times. Devouring the earth one step at a time is an unsubtle method of growth, and a fun way to clean the house.
She tosses aside all notions of self-control during the pursuit of prey. Everything and everyone between her and her target feeds her growth. The terrified crowd surrounding her is first to be swallowed, approaching paws engulf vehicles and their doomed occupants, buildings are demolished and their rubble absorbed, fueling her expansion. Taller and taller buildings are flattened by fattening paw pads feeding the feline bulldozing skyscrapers and pulling the debris into a swelling body hungering for more. The only limit to her size is the tenacity of her dwindling victim. She will simply consume and grow until her target is eliminated.
Personality
She toys with her victims, speeding up when they think they’ve somehow outrun her, slowing down when the mayhem of citywide destruction bars their path. She’ll even change directions, creating the cruel illusion she’s lost them. But falling paws and the threat of oblivion always return to herd her scurrying prey in the direction she desires, anything to devour as much of the landscape as she can and keep the chase going, before she gets bored and puts them out of their misery.
It’s only when they refuse to play her game, either through willful defiance or weeping, pleading despair, does she make their end especially painful. She cares little for anything that gets in the way of her obliterating half a city and devouring thousands of citizens during the pursuit, nor does she revel in the devastation she causes. They are simply obstacles.
The driving motivation behind her sadistic form of entertainment is whether or not something is ‘fun’. People must be ‘fun’, not ‘boring’. Her diversions must be ‘fun’. ‘Boring’ targets are snuffed out. ‘Boring’ contracts are creatively interpreted to please her. Amusement is what she craves, and she will seek it on and off the clock. When she’s not on the hunt, stimulation includes clubbing, fast cars, and tabletop gaming. In particular, Dungeons & Dragons, where she’s declared herself the dungeon master to stimulate her imagination. She doesn’t know how to play the game. She owns none of the modules, nor understands any of the classes and their intricate mechanics. But she creates sweeping scenarios in advance and smaller, engaging encounters on the fly, and rolls with whatever her players do once they’re hooked. All the better to keep them engrossed until the final encounter, which may or may not involve a potential reduction of character stats and player size. It may not be the proper way to play, but who would correct a woman who could devour you and your house with a touch?
But for all her craving for stimulation, you wouldn’t know she’s enjoying any of it just by looking up at her face. Her resting expression is an impassive mask most of the time, mute and unreadable, only cracking when strong emotions seep through. But her body language is that of calm confidence, casual dominance. Little ways to show you how small you really are. Subtle ways to remind you she’s bigger than you, and she knows it.
Relations
She’s the leader of her merry band of cold-blooded killers, and their care and well-being rests on her shoulders. Kanuri is responsible for the overall day-to-day operations, overseeing the initiation of new recruits, dispensing contracts, and otherwise supervising her little cutthroats. All tasks she’d give to someone else. She’d rather be out in the field, having fun, than babysitting people who ought to know how to do their job. It isn’t easy working with folks who’d gladly kill for their keep, nor does the profession engender stable personalities.
Case in point, her on-and-off boyfriend Takin, chemist, hobbyist tailor, fellow assassin, and probably the only one crazy enough to stick his dick in her and live to brag about it. The short, surly slob of a red panda ‘gets’ Kanuri, and she ‘gets’ his urge to inflict misanthropic fun on the populace. But he’ll do or say something stupid, she’ll storm off and they’ll get back together months later, for lack of better options. Few are up for dating an assassin who could suck them into her paws whenever she felt like it.
While she is careful to not admit candidates who are especially violent, the kind of assassins she recruits aren’t team players, and few respect any kind of authority other than hers. Any conflicts between them must be defused by her before they turn their deadly gimmicks on each other. She hopes to find a qualified member to take her place as leader one day. Traes would qualify. He is more powerful than he thinks he is, and he already outranks her, given who is parents are. But her subordinates would never accept a newcomer like him as leader, and Traes has made it abundantly clear that he wants nothing to do with them.
Despite his refusal to associate with her ilk, Kanuri has taken Traes under her wing to train him. He’s a fun person to be around, and she’s happy she didn’t kill him when she had the chance. He’s a breath of fresh air compared to his boring parents, who are little more than joyless tyrants in her eyes. His reluctance to indulge in his powers is a bit of a sore spot between them, as she is aggressive in encouraging him to use his gifts without fear of the consequences, and he gets the feeling she isn’t helping him out of the goodness of her heart. Still, she stays by his side and will do what she must to earn his trust.
She despises Kuzen and Yajj, oppressors who think themselves gods and her masters. Whenever they deign to show themselves, it’s to interfere with the culture she has created, one that values independence, not them. Kanuri holds the divine sovereigns in low regard, and does little to treat them with any kind of respect or worship, but even she knows it’s foolish to test their limited patience, and that very bad things would happen to her if she went too far in her irreverence. It annoys her to be someone’s lesser, especially people as boring as them. And it would be better for everyone, she believes, if they were out of the picture for good. But for now, she must play along and maintain the appearance of loyalty.
The last one for now, so back to story writing.
Kanuri appears in: https://www.furaffinity.net/view/27183888/ and https://www.furaffinity.net/view/33477158/
Art done by
jazzumi Kanuri et al belong to me
Category Artwork (Digital) / Macro / Micro
Species Panther
Size 1280 x 1280px
File Size 332 kB
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