
mostly some new clothing I tested out for Jason, he's of course equipped with his effin huge..sword of a knife, and a kevlar west that is a little to riddled with..stuff for my taste.
I'll probably simplify it and make it a different shape going forward, but as you will be able to change equipment wherever you are, this could add up in it's roster, even though I don't like it.
I will make the clothing a little more "future" going forward, because I've decided that distant future will be able to open up the game for a lot of crazy equipment design ;)
hope you like it at least ^^
(also, his left hand is weeeird, I have a problem drawing idle hands apparently)
I'll probably simplify it and make it a different shape going forward, but as you will be able to change equipment wherever you are, this could add up in it's roster, even though I don't like it.
I will make the clothing a little more "future" going forward, because I've decided that distant future will be able to open up the game for a lot of crazy equipment design ;)
hope you like it at least ^^
(also, his left hand is weeeird, I have a problem drawing idle hands apparently)
Category All / All
Species Panther
Size 595 x 1000px
File Size 438.4 kB
If you check my Trophy List, you'll see how long it took for me to complete it (and I wasn't even trying to speed through it, it's just a very short game). Something else which made it too easy were the special moves (unlocked by the mostly obviously placed bottles, some were even in the same spot together), like slow-mo which made the 4th boss a complete breeze!
I've actually got to the point in 2 where I got stuck in the PS2 version I borrowed a long time ago, so what I'll see beyond that point'll be completly new to me.
I've actually got to the point in 2 where I got stuck in the PS2 version I borrowed a long time ago, so what I'll see beyond that point'll be completly new to me.
Actually, I what I was trying to say was that it was when I played the PS2 version is when I was stuck (when I first started playing videogames and wasn't too good at them).
It's the 2nd level where I WAS stuck back then (I was new to the free roaming structure and had just gotten used to the PS2, since I only had a Gamecube up until that point) when I had borrowed it, but now that videogames are my main hobby, I can enjoy the rest of what the game has to offer.
Thank you for the kind offer, but I only tend to ask for assistance on a game when I feel like the solution defies logic, but is actually right in front of you (E.G: Uncharted 1,I was walking up and down a row of windows in a church trying to find a way out, when all I had to do was stand by a certain window for a cutscene to trigger. Couldn't believe how idiotic I felt! XD)
I would encourage you to to play through Sly 1 at least once, it's the minigames that'll probably be a bit tedious for you, and the powers will make it feel like a cakewalk (unless you DONT open all the vaults, something I'm going to try on a 2nd playthough), but the levels and bosses do get better, despite the brief lenghth.
It's the 2nd level where I WAS stuck back then (I was new to the free roaming structure and had just gotten used to the PS2, since I only had a Gamecube up until that point) when I had borrowed it, but now that videogames are my main hobby, I can enjoy the rest of what the game has to offer.
Thank you for the kind offer, but I only tend to ask for assistance on a game when I feel like the solution defies logic, but is actually right in front of you (E.G: Uncharted 1,I was walking up and down a row of windows in a church trying to find a way out, when all I had to do was stand by a certain window for a cutscene to trigger. Couldn't believe how idiotic I felt! XD)
I would encourage you to to play through Sly 1 at least once, it's the minigames that'll probably be a bit tedious for you, and the powers will make it feel like a cakewalk (unless you DONT open all the vaults, something I'm going to try on a 2nd playthough), but the levels and bosses do get better, despite the brief lenghth.
ok dude, no problem, I'm sure any average gamer can get by anything in the second game, but I wondered if there was just one part where (as you said) the game solution defies logic, or if it was an uncertainly because the game failed to communicate what you were supposed to do correctly =)
and maybe I will go back, the time up to that boss I didn't bother getting any of the bottles or open any other than the first vaults, I'm not a collecting-obsessive gameplayer, but it happens that I 100% games like shadow complex and such =)
and maybe I will go back, the time up to that boss I didn't bother getting any of the bottles or open any other than the first vaults, I'm not a collecting-obsessive gameplayer, but it happens that I 100% games like shadow complex and such =)
Luckily it isn't overly easy, it remains challenging while still encouraging you to try again when you fail. Any game with a difficulty like that sits very well with me! :D It wasn't the difficulty that confused me a long time ago, it was how you progressed (I didn't quite get the concept of "play each mission to progress further" back then, I was just used to running forward in a linear fashion and blowing stuff up!) :P
Even though I earnt the Platinum Trophy in Sly 1, there are now these time trials through the various areas of each level which Bentley says earns you a Making of Movie and a "suprise" movie. Since the game was quite fun to play through, I'm willing to give this mode a go. I didn't intend to collect all the bottles within 1 playthough, since they were all mostly in plain sight it just kinda happened. :P
It's the especially well made games that I tend to try and playtrough multiple times (e.g.: The R&C Games for the Gold bolts etc...) unlike the slightly more tedious ones (E.g: The Cel-Shaded Prince of Persia is one of my favorite PS3 games, but some of the challenges like completing the game within 12 hours isn't my idea of a relaxing time).
Even though I earnt the Platinum Trophy in Sly 1, there are now these time trials through the various areas of each level which Bentley says earns you a Making of Movie and a "suprise" movie. Since the game was quite fun to play through, I'm willing to give this mode a go. I didn't intend to collect all the bottles within 1 playthough, since they were all mostly in plain sight it just kinda happened. :P
It's the especially well made games that I tend to try and playtrough multiple times (e.g.: The R&C Games for the Gold bolts etc...) unlike the slightly more tedious ones (E.g: The Cel-Shaded Prince of Persia is one of my favorite PS3 games, but some of the challenges like completing the game within 12 hours isn't my idea of a relaxing time).
The story is worth the playthrough (even though it's a bit simple) and many of the levels and bosses have thier epic moments (re-enforced by that damn good soundtrack).
I understand why you would be, I never played the first one until I got the collection (It sells for £30+ on PS2 on Amazon, wheras the collection was £24+, so it was a no brainer). I first played 2 as a demo on Ratchet and Clank: 3. When the demo ended I just had to see more! (It was a short demo) :D
3 was the only one I owned myself on the PS2 back then, I remember getting as far as Amsterdam and then getting stuck. Once I complete 2, I'll move onto 3 to see what I've been missing!
I understand why you would be, I never played the first one until I got the collection (It sells for £30+ on PS2 on Amazon, wheras the collection was £24+, so it was a no brainer). I first played 2 as a demo on Ratchet and Clank: 3. When the demo ended I just had to see more! (It was a short demo) :D
3 was the only one I owned myself on the PS2 back then, I remember getting as far as Amsterdam and then getting stuck. Once I complete 2, I'll move onto 3 to see what I've been missing!
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