There goes another attempt:
https://drive.google.com/file/d/1NV.....ew?usp=sharing
Her animation "rig" is overhauled to the newest available version and together with my better experience at walkcycles, the effect is immediately noticeable, I think. It is still not perfect, of course, further work is needed, but it's getting there. However as every participant of this project will need such overhaul, it will take a long while before it's completed... Right now Joanna and Aleksandra have it done.
Aside from the motion sequence itself, I have a solution in place to solve the feet sliding problem. It may still be showing through, it is a matter of fine-tuning. Also the environment plants have some issue where they can start overreacting to the wind pretty severely during rendering, in a way that is not visible in previews. It took 2 attempts at rendering this sequence to iron it out but I still don't know what's the source of the problem. It is annoying as I can't leave the rendering unattended for longer periods of time, it needs to be repeatedly checked for this error.
https://drive.google.com/file/d/1NV.....ew?usp=sharing
Her animation "rig" is overhauled to the newest available version and together with my better experience at walkcycles, the effect is immediately noticeable, I think. It is still not perfect, of course, further work is needed, but it's getting there. However as every participant of this project will need such overhaul, it will take a long while before it's completed... Right now Joanna and Aleksandra have it done.
Aside from the motion sequence itself, I have a solution in place to solve the feet sliding problem. It may still be showing through, it is a matter of fine-tuning. Also the environment plants have some issue where they can start overreacting to the wind pretty severely during rendering, in a way that is not visible in previews. It took 2 attempts at rendering this sequence to iron it out but I still don't know what's the source of the problem. It is annoying as I can't leave the rendering unattended for longer periods of time, it needs to be repeatedly checked for this error.
Category All / All
Species Oryx
Size 1280 x 700px
File Size 204.2 kB
*Looks again*
Many things but I think we'll tackle the biggest things first.
1. It has some stiffness.
a. The biggest part is the "collarbone area" It's not moving very much in relation to the hips.
b. The hips are moving side to side a lot. It's making it look like the body is "swaying" rather than "wiggling".
2. No "bounce". Or "weight"
a. I think a lot of this will clear after fixing the former. But I'm not feeling any weight in the movement. As in the "up and down" movement. It feels like she's "gliding", yes?
Many things but I think we'll tackle the biggest things first.
1. It has some stiffness.
a. The biggest part is the "collarbone area" It's not moving very much in relation to the hips.
b. The hips are moving side to side a lot. It's making it look like the body is "swaying" rather than "wiggling".
2. No "bounce". Or "weight"
a. I think a lot of this will clear after fixing the former. But I'm not feeling any weight in the movement. As in the "up and down" movement. It feels like she's "gliding", yes?
Looking pretty good. Definitely showing improvement, a step at a time.
You are right, the little ways to hide the imperfections, is sometimes far easier, and gives better results then hammering out the imperfections themselves. It's good thing. After all, a view of the animation, doesn't know that the zoom shot or what ever crop, or angle change, wasn't original intention and, and thinks this is just how it is suppose to be, as is presented now.
You are right, the little ways to hide the imperfections, is sometimes far easier, and gives better results then hammering out the imperfections themselves. It's good thing. After all, a view of the animation, doesn't know that the zoom shot or what ever crop, or angle change, wasn't original intention and, and thinks this is just how it is suppose to be, as is presented now.
That's right. I wish I could have a new rig, but it's not a pressing matter because this old one does the job well enough. It took maybe 8 hours in total for this sequence; it's still not the highest quality, it's a little blurry, but all the fur & light/shadow interactions are on. 8 hours is not that much for a 20-seconds animation.
In fact it seems that rendering in Blender keeps getting quicker as new versions are released.
In fact it seems that rendering in Blender keeps getting quicker as new versions are released.
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